边缘世界 RimWorld

边缘世界 RimWorld

Survivalist Meme
68 条留言
3Rival3Destiny3 8 月 30 日 下午 1:22 
Such a fun mod to play with! I love the lowered research as the main restriction. Thank you so much.
MightyPantherIII  [作者] 8 月 30 日 上午 9:18 
@brady I had to doublecheck the xml but yes, they have the same 1.7 forageabilityfactor as the tribal start
3Rival3Destiny3 8 月 28 日 下午 5:43 
I love this mod. Am I correct assuming the new faction has a bonus to gathering food while in a caravan?
MightyPantherIII  [作者] 7 月 22 日 下午 5:57 
@Rakerburn the meme and the faction both impact research speed separately but they are not required to be combined
Rakerburn 7 月 22 日 下午 12:01 
With the "New Player Faction: Survivalists", when used in a scenario does it knock research down to 50% like a tribal start would? Or are you only touching research speed with the meme?
Corvidus 6 月 28 日 下午 9:21 
thanks for this mod, this ends up being one of my most-used memes
iron side 6 月 11 日 上午 1:30 
Thanks for the meme goes great with militaristic meme and any tribal play through.
MightyPantherIII  [作者] 6 月 10 日 下午 5:30 
They're survivalists, not monsters, of course they do. (There's other mods that take care of that out there)
iron side 6 月 7 日 下午 6:34 
Do they still need tables????????
Touhoufanatic 2024 年 11 月 7 日 下午 8:22 
ah, figured that might the case.
MightyPantherIII  [作者] 2024 年 11 月 6 日 下午 4:15 
@Touhoufanatic it would be a little trickier, this meme basically reused existing precepts and I think that you would have to code your own to recognize researching.
Touhoufanatic 2024 年 11 月 2 日 下午 1:35 
Here's a question, how hard would it be for a mod the opposite of this to be created?
Like a research meme that give happiness when researching and speeds it?
MightyPantherIII  [作者] 2024 年 8 月 21 日 下午 9:50 
@Krazyfan1 that's strange, I see it in the Medium Impact section between Raider and Rancher. Are you running any other mods with memes or other ideology stuff?
Krazyfan1 2024 年 8 月 21 日 下午 9:28 
Strange, i have it active, but its not showing up in the ideology creation menu
graublau 2024 年 5 月 29 日 上午 5:59 
Thanks ^^
MightyPantherIII  [作者] 2024 年 5 月 28 日 下午 7:49 
@graublau You will see two Fungus tolerated options, one from this mod that has small debuffs, and one from "Precept Fungys Expanded" without the debuffs that is also required by the Tunneller meme. There will be no conflict in the code/errors as the defnames are different.
graublau 2024 年 5 月 23 日 下午 2:42 
Does this clash wish Precept 'Fungus' Expanded? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2583296840 It adds "appreciated" for Tunnelers as an option for the shooms
Lagii 2024 年 5 月 16 日 上午 11:35 
@Seraph
That is where you can use other mods that could help the grind. For example, Vanilla Factions Expanded -- Tribals. The mod allows for era growth so you won't have to deal with tech handicaps as long as you meet the requirements (research all techs of an era).

I'm just now downloading this mod because i've been looking for something like this, but I don't see why there would be any conflicts.
The Yeen Queen 2023 年 9 月 14 日 上午 7:21 
@AuntyDonna

Best I can figure is Tynan is a filthy heathen mushroom hater. 'shrooms are awesome. ^_^
The Helldriver 2023 年 7 月 23 日 下午 7:20 
Dunno why, but this has over time developed into one of my favorite mods.
Nishe 2023 年 5 月 26 日 上午 10:43 
I like how rimworld decided everyone who isn't a literal caveman apparently hates mushrooms
MightyPantherIII  [作者] 2023 年 5 月 9 日 下午 4:56 
I definitely feel your pain, I play with the built-in Survivalists faction (Tribal Start) a lot and agree that research griiinds. I appreciate that play style personally but I get frustrated sometimes too.

The problem is that the Slow Research precept is just the standard Ideo precept, and making it recognize the corresponding tribal start is beyond my skills. I would rather enforce what little :balance" it provides than make it no longer required and lose some of the flavor. Like FungalFish said, Dev Mode is a good option. It is a single player game after all.
FungalFish 2023 年 5 月 6 日 上午 11:38 
Fair criticism. I'd just use Dev mode to change it.
Seraph 2023 年 5 月 3 日 上午 9:54 
I didn't intend to sound so overly negative, I love the idea of this mod.
Seraph 2023 年 5 月 3 日 上午 7:10 
I just noticed that the slow researched requirement is enforced even with Tribal start when your research speed is already heavily handicapped . This is disappointing, I was hoping to use this to make to make my tribal people actualy behave like tribal people instead of entitled genZ . Unless you remove all the hostile faction with actual firepower, this is just not viable .
FungalFish 2023 年 3 月 23 日 下午 6:55 
While you're at it, make a fork that doesn't require Rimworld either. :3
MightyPantherIII  [作者] 2022 年 12 月 18 日 下午 4:34 
@som0307 that's not possible, it is built on the framework from Ideology. It effectively is an Ideology.
som0307 2022 年 12 月 18 日 下午 2:43 
make a version without ideology please
MightyPantherIII  [作者] 2022 年 11 月 2 日 下午 5:14 
Fixed! Wow I had no idea, but that explains some things. Thanks for the report and the fix!
Aussiemon 2022 年 11 月 2 日 下午 4:41 
It seems the shattered empire is permanently hostile to Survivalists: https://i.imgur.com/Zx2OrAm.png

Might be able to fix it with this guide: https://www.reddit.com/r/RimWorld/comments/iayptr/psa_empire_100_goodwill_and_how_to_fix_it_modded/?depth=4
Vattende 2022 年 10 月 27 日 下午 9:18 
thanks for the update, very nice idea !
MightyPantherIII  [作者] 2022 年 10 月 27 日 下午 9:08 
Updated - the geneticvariance error should be gone.
azairvine 2022 年 10 月 27 日 上午 5:19 
@Jedia Kyrol
+1
Jedia Kyrol 2022 年 10 月 22 日 下午 11:13 
throws this error in 1.4, but doesn't seem to actually break anything
[
XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase">
...
]
Vicemachine 2022 年 7 月 25 日 下午 6:22 
Amazing! Now the Yautja don`t need huts.
MightyPantherIII  [作者] 2022 年 7 月 18 日 上午 11:37 
@Galli4nt, it is your second guess. It removes the negative moods for sleeping outside/uncomfortably (wet, hot, or cold). This is not a nomadic meme and your colonists will still appreciate quality accommodations if you choose to provide them. It does provide a significant mood increase, but is balanced somewhat by the slow research, so you won't just be able to shoot for the cushier lifestyle right away.
Galli4nt 2022 年 7 月 18 日 上午 7:48 
This looks good but I just wanted to check the balance for it before installing - is there a debuff if they aren't sleeping outside? In other words, are you forced to stay outside with this meme in the same way raiders must raid and nomads must travel? Or is it simply a choice which removes the negatives of sleeping outside but they'll also have no issue living as normal colonists?
gozar 2022 年 5 月 31 日 下午 2:02 
This seems cool but incredibly OP. Human Primacy and Scarified are already two the strongest memes.
HRin (BANNED) 2022 年 5 月 14 日 上午 4:26 
genius
VelxraTV 2022 年 5 月 8 日 上午 4:52 
Our solo hermit dreams have come true.
kongkim 2022 年 5 月 3 日 下午 2:36 
@MightyPantherIII That was a quick fix :)
But i startet my new game, but will use it in my next, hope to see more mods like this from you.
MightyPantherIII  [作者] 2022 年 5 月 3 日 下午 2:07 
That was quicker than I thought, it should be working now wherever Roles untied to memes is loaded.
MightyPantherIII  [作者] 2022 年 5 月 3 日 下午 1:38 
@kongkim it looks like the mod Roles untied to memes is deleting the node that my mod needs to patch for the Production Specialist. I am working on making my patches more failsafe, but for now if you load Roles untied to memes after Survivalist Meme the problem should fix. I’ll let you know once I get my patches updated.
kongkim 2022 年 5 月 2 日 下午 11:40 
Ele 2022 年 5 月 1 日 下午 6:25 
@MightyPantherlll, I hadn't reformed the religion yet, but I had relocated the ideogram before I noticed the problem--since they aren't moveable I demolished the first and built a new one. I'm thinking that may have caused the glitch.
MightyPantherIII  [作者] 2022 年 5 月 1 日 上午 9:34 
@Ele, did the issues start after you reformed your ideology and changed your altar/ideogram by any chance? That's been an issue for me in the past just from the way vanilla handles fluid ideos.
Ele 2022 年 5 月 1 日 上午 7:27 
@MightyPantherill--Thanks for the feedback. I played around in dev mode to see if I could fix it. I'm pretty sure that the problem is with the ideogram. No rituals from it, and some weird stuff (but fixable) with the role changes. I got it working by changing celebrations to be started elsewhere. I have 3 other mods affecting religion, I'll look for the one that may affect the ideogram.
MightyPantherIII  [作者] 2022 年 5 月 1 日 上午 6:11 
@Ele, I don't think that this mod is the culprit, as nothing in it impacts the rituals, I left those alone entirely so they would be completely vanilla. I've been working on a tribal-ish start myself with a fluid survivalist ideology and the rituals have been working just fine for me.
Ele 2022 年 4 月 30 日 下午 11:51 
This is a great new meme, and I adopted it successfully in a game in progress. However, I noticed a problem when I started a new tribe using the fluid development with this meme as the starting meme--the celebrations for the religion aren't triggering. (It may not be this mod that's causing it, I have changed quite a few mods recently, but this one seems most likely.)
Possum 2022 年 4 月 30 日 下午 7:50 
Going to start a new game (Tribal raider) just to try this, thanks for offering something fresh.