全面战争:战锤3

全面战争:战锤3

Settlements Start at Tier IV
58 条留言
snek 2 月 28 日 下午 3:13 
Hello would this work with reduced ai income and mods like hecleas ai overhaul and deep ai?
bubblekam 2024 年 8 月 20 日 上午 1:40 
Mod still works wonderfully. Works with the Old World Campaign. note - sigmar's heirs will cap altdorf at lvl 2
Bone daddy. Ainz Ooal Gown 2024 年 8 月 5 日 上午 10:27 
Update?
Smalec 2024 年 6 月 4 日 上午 11:50 
update please
Disappointed ♥♥♥♥♥♥♥ Panda 2024 年 5 月 7 日 下午 12:52 
Bump for ToD update. Love this mod and include it in 05% of my playthroughs. Sad to see i cannot use it
julian.walzl93 2024 年 4 月 22 日 上午 2:40 
update for throne of decay?
Bone daddy. Ainz Ooal Gown 2023 年 12 月 17 日 下午 4:03 
update?
Democracy Manifest 2023 年 11 月 29 日 上午 1:02 
Is it normal that AI's settlements get downgraded after several turns? BTY cool mod.
Menumorut 2023 年 10 月 16 日 上午 6:34 
How can you call yourself drunk if you do cool stuff like this? Ty
Lycia Pintella 2023 年 5 月 23 日 上午 12:25 
I used their template to write a mod and it was still working fine a few weeks ago, you should be good.
Cheating Outlaw 2023 年 5 月 22 日 下午 6:55 
Still works with the latest version of the game?
Tamaska 2023 年 4 月 21 日 上午 5:12 
I was wondering if you were going to do something similar like in WHII, that works with the MCT mod that allows one to configure what level players and enemies can start the tier of their capitals at?
Lycia Pintella 2023 年 4 月 19 日 上午 10:29 
Is it okay if either you or I publish a copy of the mod that upgrades to level 3 with no extra money on turn one? That works better for me, at least.
Tamaska 2022 年 12 月 31 日 上午 3:52 
This is somewhat similar to your mod on WHII, which I still use to this day. Allows me to get my capital to Tier 5 though. Will there be a possible port of that mod to WHIII? Just curious sir.
Sallazzarr 2022 年 12 月 18 日 下午 12:47 
Error with this, it upgrades Dwarf Barracks to tier 4 as well, and Dwarf Barracks can't upgrade to tier 4 so the icon and name are missing, and not sure if it affects the recruitment functions.
waddysjunk 2022 年 12 月 10 日 上午 7:33 
does this
need update
Frankenduder333 2022 年 11 月 5 日 上午 8:47 
Can you please update, mod no longer works.
Beans 2022 年 9 月 28 日 下午 1:52 
Hi - I'm trying to make a quick ghetto version of Higher Tier Starting Capitals from WH2 that hasn't been ported over and I was able to modify your script to impact only province capitals which is like 80% of what I'm trying to achieve.

Is it cool if I give you credit on the workshop page and in the script comments?
Warcommissar1 2022 年 9 月 27 日 下午 8:47 
was it you who made this for just player starting settlements?
SokushaMT 2022 年 9 月 26 日 上午 8:36 
any plan to make a MCT version like TWWH2?
♥♥♥ war arena 2022 年 9 月 23 日 下午 6:07 
why not t5?
Aegyssus 2022 年 9 月 22 日 下午 3:47 
The idea in and of itself is awesome !!!!
:steamthumbsup:
Quisslich 2022 年 9 月 22 日 上午 6:46 
don't think it's incompatible, as it doesn't change startpos as far as I can see. Just test it.
Uktul 2022 年 9 月 22 日 上午 6:35 
i assume its Impocatible with the Unlocker? (mixu)
Quisslich 2022 年 9 月 22 日 上午 4:03 
nice one, thanks for it.
Also works fine with Radious Mod helping many factions to stay alive a bit longer than only a few turns.
@Gavachubbs
even though the mod is shown as outdated it still works fine. Seems it needs no update for the last patch
K4YG4ST 2022 年 9 月 21 日 上午 9:10 
Could you do something like that but only for player's starting point?
GODofGREECE 2022 年 9 月 20 日 上午 3:10 
dude needs to update
Bone daddy. Ainz Ooal Gown 2022 年 9 月 14 日 上午 6:38 
update ples
james_clarke55 2022 年 9 月 13 日 上午 6:19 
Is this a Start pos mod?
blndnick 2022 年 9 月 12 日 上午 9:20 
it crashes when i try to end turn as cathay. but i love the mod
DrinkEnemyBlood 2022 年 9 月 8 日 下午 3:24 
Wasn't the warhammer 2 version able to go to tier 5 with mod configuration menu?
Ruan 2022 年 9 月 8 日 上午 10:08 
PS : Thanks for the mod btw, i'm gonna wait until you can update it. :) it's a must have to have fun campaigns
Ruan 2022 年 9 月 8 日 上午 10:07 
Not in my case sadly, make the game crash turn 4 at the 47th faction turn
Captain Freakout 2022 年 9 月 7 日 下午 5:36 
Can confirm it still works :)
the_boss 2022 年 9 月 7 日 上午 8:04 
Still working?
Ultra Marine 2022 年 9 月 2 日 下午 8:13 
Definitely agree LCDC, that would be amazing!
Elsea 2022 年 9 月 2 日 下午 2:20 
can you make a version of the mod where every LL starting capital is at level 4? similar to the tww2 version
Lord Pineapple 2022 年 8 月 27 日 下午 4:07 
Is there a way to just make the starting cities higher tier?
Xurxo 2022 年 8 月 25 日 上午 9:07 
Vampire Counts fixed. Thank you for your work!
SpockEndil 2022 年 8 月 25 日 上午 5:57 
"updated it from an airport". Lol ! That's dedication.
reubenr22 2022 年 8 月 23 日 下午 3:26 
capitals seem to start out at tier 4 but buildings are randomly built up to tier 5 already. playing as naggarond you start out with a tier 5 port and when you take the altar of ultimate darkness most of the buildings are already built up, including the dragon building, all the way to tier 5
Xurxo 2022 年 8 月 23 日 下午 1:19 
I love your mod. It seems to work with almost all races, but with Mannfred it fails with the nagash books. Have a good trip!
The Magnificent 2022 年 8 月 23 日 下午 12:41 
With vampire counts for some reason you lose Vlad when you play Isabella and vice versa
DrunkFlamingo  [作者] 2022 年 8 月 23 日 下午 12:32 
Should now work in Immortal Empires but I updated it from an airport so yeah I didn't exactly test it very much.
Xurxo 2022 年 8 月 23 日 上午 10:30 
Works with elves in IE but fails with vampire counts
Pilum 2022 年 8 月 21 日 上午 3:31 
this worsk with the "minor sttelements can be tier 4 mod" Fantastic!
Kaleo 2022 年 8 月 18 日 上午 7:19 
Warning: Wall of text ahead. TL;DR is: I had ideas. And thank you for publishing this mod.

I doubt similar commands would exist. Perhaps it's possible to spawn in an ogre camp when the game starts? But that would probably require editing that start location file that makes so many mods incompatible. Unless it's a script that triggers?

Okay, train of thoughts... Turn 1, the mission to attack the first army, let's edit the quest rewards. +500% research speed, however much is needed to get the first in 1 turn. (Alternatively, +1 camp limit some other way. Maybe 1 turn buff of +1 camp limit? As a reward for the quest?). That gets the camp available.

Same quest reward gives 2 turns of factionwide camp growth; enough to build up to tier 4. If, instead, camps are available on turn 1 then reduce it to 1 turn of growth. Add money to the same quest reward as needed to counter the expense of upgrading the main building. That way you can just gun right for it.
Kaleo 2022 年 8 月 18 日 上午 7:16 
You're STILL behind as it takes time to build up. 9 turns of nonstop building the main camp building to tier 4, so you won't have it until turn 10/11 comes around. Basic maneaters/Mournfang and Leadbelchers and Scraplaunchers become available after 8 turns of construction. 13 turns for the variants. So earliest you could recruit, say, a Stonehorn is turn 14. Oh, there are building time buffs and debuffs in the game! Those could be utilized to speed up construction tremendously.

End of train.

Right, so, it sounds like a lot of work to me. I am in no way telling you to do this. Nor that this idea I just word vomited is the best way. Just needed to get it out of my system. I like this sort of problem solving hahaha

That all aside, thank you for this mod as it is, because I have always wanted something like it. Being able to rush to the more interesting units and not having to spend 50 turns building up every. single. campaign. is a blessing to me. Again, thank you for publishing this.
DrunkFlamingo  [作者] 2022 年 8 月 18 日 上午 6:39 
Well, this mod primarily existed to make it easier for me to test TableTopCaps, if I'm honest, but I'll consider it.

This mod is very small because there are script commands to upgrade everything in settlements without having to manually prescribe what buildings to put where. I'm not sure that similar commands exist for ogre camps.
Kaleo 2022 年 8 月 18 日 上午 5:03 
Any plans to bring the Ogre Kingdoms up to snuff?

While not as bad as a Daniel situation, the Ogre Kingdoms only get access to Ironguts and Gorgers.