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[string "script\campaign\mod\apply_supply_lines_bundles.lua"]:318: attempt to call method 'force_type' (a nil value)
Imm playing as norsca and i have an army thats assisting an ally nation, but it's currently at 60% additional upkeep while in raiding encamy.
I had an idea for a feature suggestion: Have proximity to outposts in allied territories lower the upkeep of an army. It would add a stategic element to outpost placement, and also allow excursions into allied territories which should indeed improve the supply lines.
Let me know what you think! Thanks!
I checked a fresh campaign just to be sure, and all behaviors are as above - by default, new armies increase supply lines unless I exempt the faction. I suppose a work-around might be to exempt all factions from supply lines in campaign_features_tables, but perhaps there's some reason that this method wasn't chosen in the first place (future-proofing, maybe?).
Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.
Your new changes surely makes ''useless'' movement modes useful (Raiding more than anything)
Thanks for improving the game :D
Supply lines are now applied at the start of a new game.
Fixed extreme supply lines in Chaos Wastes in existing saves.
While in chaos wastes your supply lines go up by 5% per turn
You can combat this by going into encamp stance, which lowers your upkeep to 5%