全面战争:战锤3

全面战争:战锤3

Lore Series: Hertz Dynamic Supply lines
55 条留言
IfThenOrElse 8 月 7 日 下午 3:12 
(it triggers for agents who are wounded even when not embedded - and this script break looks to break all scripts.)
IfThenOrElse 8 月 7 日 下午 3:03 
I think this mod has a script break when agents are wounded/ killed. ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterCreated] but the script failed with this error message:
[string "script\campaign\mod\apply_supply_lines_bundles.lua"]:318: attempt to call method 'force_type' (a nil value)
Mr. RanGer 3 月 30 日 下午 1:33 
bladeofxp, I've noticed this as well. Each new lord recruited adds 4% to the army expenses. Disbanding a lord reduces expenses by over 1000 gold whereas their upkeep is 300. Hopefully author fixes or edits his mod description.
InfoManiac 3 月 3 日 上午 11:39 
does "cataphs comfy encampp" effect this??

Imm playing as norsca and i have an army thats assisting an ally nation, but it's currently at 60% additional upkeep while in raiding encamy.
warbossrok 1 月 4 日 上午 10:02 
It seems that this makes the campaign a bit too easy.
SuperSmash 2024 年 12 月 30 日 上午 11:50 
Super great mod; I never play without it.

I had an idea for a feature suggestion: Have proximity to outposts in allied territories lower the upkeep of an army. It would add a stategic element to outpost placement, and also allow excursions into allied territories which should indeed improve the supply lines.

Let me know what you think! Thanks!
bladeofxp 2024 年 12 月 29 日 下午 11:05 
Hi, been playing a Ghorst campaign recently with this mod, but it doesn't appear to be working properly. Specifically, the dynamic upkeep reduction based on distance is working just fine, but we're also still taking the normal supply line penalties for having multiple armies, which I don't think should be happening (it's quite obvious with a Ghorst campaign in particular due to all of the zombie stacks). Bizarrely, exempting the Counts from additional_army_upkeep manually in campaign_features_tables seems to work for all new armies, but does nothing for existing stacks.

I checked a fresh campaign just to be sure, and all behaviors are as above - by default, new armies increase supply lines unless I exempt the faction. I suppose a work-around might be to exempt all factions from supply lines in campaign_features_tables, but perhaps there's some reason that this method wasn't chosen in the first place (future-proofing, maybe?).
Mumion der Unsterbliche 2024 年 12 月 17 日 下午 12:05 
Update ?
akeean 2024 年 7 月 18 日 下午 9:34 
Sorry to ask, but is this safe to use in multiplayer, or will this cause desync? It's such a nice idea for a mod.

Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
Forget2Ward 2024 年 7 月 14 日 上午 4:47 
I don't believe this is working properly for the Changeling, I had a 60% penalty (economy in the negatives) at turn 11 without a full 20 stack army yet, I was still in the starting province of RoC.

I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.
warbossrok 2024 年 6 月 25 日 下午 5:16 
LOOKS GREAT! Award given.
8 Hertz WAN IP  [作者] 2024 年 5 月 7 日 上午 3:52 
No since the AI does not use supply lines in the vanilla base game, it doesn't use these either. It would not know how to work with it.
FullAutoAttack 2024 年 5 月 6 日 下午 6:11 
AI affected also?
Orionox 2024 年 4 月 9 日 下午 1:39 
still working?
Aradir 2023 年 9 月 11 日 下午 1:48 
Can you update this for the Changeling?
SPT-III Legio Exsurgens 2023 年 6 月 3 日 上午 1:37 
@Ranger, you can usually circumvent the "can't load because mod is missing" block by checking the "Enable all saves" option in your save game list.
Mr. RanGer 2023 年 5 月 30 日 上午 8:27 
Btw I have to say this is the way supply lines should have been made, excellent mod.
Mr. RanGer 2023 年 5 月 30 日 上午 8:24 
Seems to be working with the recent patch. However if mod is removed the game will no longer allow the new saves to be loaded due to missing mod file. Does anyone know a workaround for that? (For the saves to still be usable after unloading the mod)
LumpSucker 2023 年 5 月 15 日 上午 11:57 
Doesn't work for me with the vampire coast as the normal pirate boat army upkeep kept increasing in price overtime regardless if it was close to my legendary lord's horde boat when out at sea. Please fix this as it is a unique and fun game play change i would love to see working. Kind regards:steamthumbsup:
Orionox 2023 年 5 月 4 日 上午 1:40 
does this need an update for chorfs?
bli-nk 2023 年 5 月 1 日 上午 9:39 
How does it work with Ogre camps?
Obelus 2023 年 4 月 16 日 下午 12:23 
Does this need an update?
eldiabs 2023 年 1 月 11 日 上午 6:02 
Still works great. Thanks for this.
Mumion der Unsterbliche 2022 年 11 月 5 日 下午 10:19 
News ?
Katakora 2022 年 11 月 4 日 下午 1:24 
still works perfectly fine for me on 2.2.1 IE
WarEmperor 2022 年 10 月 21 日 上午 11:31 
plz update
The Dark Ranger 2022 年 10 月 19 日 下午 4:25 
This needs an update, it won't work with the new patch.
Revenant of Creek 2022 年 9 月 12 日 上午 11:10 
It works in IE with no issues for me.
Blah 2022 年 9 月 6 日 下午 11:29 
Will this be getting an update?
Elsea 2022 年 9 月 5 日 上午 10:36 
pls update to imortal empires
忍 辱 士 2022 年 8 月 31 日 上午 9:54 
update plz
Avanti Savoia 2022 年 8 月 30 日 上午 11:42 
high elf
Nightstalkerjoe2 2022 年 8 月 28 日 下午 7:08 
@Avanti Savoia what is hef?
Avanti Savoia 2022 年 8 月 28 日 下午 4:39 
As I just tried, it still works for hef
Solaire 2022 年 8 月 23 日 下午 8:19 
@FibonacciSpiral you saying this works with the update?
FibonacciSpiral 2022 年 8 月 23 日 下午 6:53 
kinda cool that Horde's are incentivized to do gang ♥♥♥♥ since the closer they are to mother horde the cheaper they are.
Rauri 2022 年 7 月 14 日 上午 7:30 
Out of curiosity, will this effect mod added semi-horde lords and factions too, or will they need submods? Thinking about Cataphs sea patrol, wulfrik and Alberic: lord of the sea, imperial navy and the dwarf lord(barak varr) from parte's legendary lords here, if/when they get ported over from WH2.
kainoa25 2022 年 6 月 11 日 下午 4:57 
ahhh another hertz mod. You come out with some huge game changing banger mods. Thanks for all the work you put in!
Solaire 2022 年 5 月 27 日 下午 2:05 
Can't wait to see this updated.
يرحمك الله 2022 年 5 月 22 日 下午 5:01 
Awesome mod, loved in the previous title and still love it now

Your new changes surely makes ''useless'' movement modes useful (Raiding more than anything)

Thanks for improving the game :D
Nostrodamaz 2022 年 4 月 29 日 下午 2:32 
Really innovative mod, thank you.
Meriadoc 2022 年 4 月 28 日 下午 9:48 
How are Ogor camps treated?
Ciaphas Cain 2022 年 4 月 28 日 上午 10:44 
Absolute beast of a mod!
Dante 2022 年 4 月 24 日 下午 2:47 
Loved this mod and your Patrol mod back in WH2. Thanks for porting this over :D
8 Hertz WAN IP  [作者] 2022 年 4 月 23 日 下午 2:34 
And with my previous comment. By Chaos Wastes I ofcourse meant the Chaos Realm
wabbit 2022 年 4 月 23 日 下午 2:33 
thanks for the quick fix! :)
8 Hertz WAN IP  [作者] 2022 年 4 月 23 日 下午 2:32 
Fixed it!
Supply lines are now applied at the start of a new game.
Fixed extreme supply lines in Chaos Wastes in existing saves.
While in chaos wastes your supply lines go up by 5% per turn
You can combat this by going into encamp stance, which lowers your upkeep to 5%
wabbit 2022 年 4 月 23 日 下午 1:07 
ok, cool! hope the fix goes well. i love the concept of this. will be amazing when IE comes out :)
davidodave 2022 年 4 月 23 日 下午 12:53 
Aight thx!
8 Hertz WAN IP  [作者] 2022 年 4 月 23 日 下午 12:50 
Ah yes did not think about that. Im on it.