全面战争:战锤3

全面战争:战锤3

Lore Series: Hertz Dynamic Movement Range
32 条留言
Olafr_the_Viking 8 月 21 日 上午 2:51 
I found it now, it is a small icon, on the right hand side of the lords portrait, in the lower left part of the screen, that says what kind of effect the composition has. Nice mod, thanks a lot for adding this!
Olafr_the_Viking 8 月 21 日 上午 2:33 
can I see the movement range effect anywhere ingame? Been trying to test this mod to see it's effects ingame, but so far haven't found a place to view the stats affected by this mod?
AETERNA 6 月 9 日 上午 5:38 
Oh man, this takes me back to early TW! I've longed for this! Laughs in Brettonian.
krassian 5 月 30 日 下午 3:54 
@Autumnchain

In what universe? Any actual historical examples that you can provide to back up that claim?
Autumnchain 5 月 24 日 下午 9:17 
Shouldn't Cavalry slow an army down on the campaign map? Infantry have always had stronger strategic (campaign map) maneuverability since humans on the march can outdistance horses over long periods of time.
Jeppyson 3 月 9 日 上午 9:40 
Dwarfs be like:

-120% move range for being midgets
Dean Winchester 3 月 6 日 上午 12:09 
If you ever update this, consider allowing users to configure the bonus through MCT.

I feel the bonuses are too small to really make an impact, and I had full cavalry armies.
Cascade 2024 年 11 月 16 日 上午 4:00 
Great idea. I think increasing the percentages both ways even more would be amazing. I feel like a full cavalry army should move at least 100% as far as infantry in the same time
Askalon08 2024 年 10 月 18 日 下午 11:05 
great mod, just wanted to let you know that the script throws an exception as soon as you select the master engineer of the dwarves, e.g. at the beginning of Thorgrim's campain.
Dizzy Ioeuy 2024 年 7 月 13 日 下午 4:40 
LOVE this mod
Admiral Spyre 2024 年 5 月 15 日 上午 6:39 
great mod, love you dude
AceTheGreat 2024 年 4 月 24 日 下午 5:33 
Mod still works
WitcherHammer 2024 年 3 月 6 日 下午 12:15 
Is this mod still working?
@zane0 Can you add your mod in the workshop? Really interested with your changes.
zane0 2023 年 6 月 7 日 下午 7:51 
Hey Hertz, I've been modifying your mod in order to add de/buffs to reinforcement times as well. It would make sense fast/smaller armies being able to arrive as reinforcements faster or slower based on your mod's calculations. Let me know if you're interested in taking a look at my additions and want to add it officially.
zane0 2023 年 6 月 3 日 下午 4:06 
May need to update the mod to account for fly war machines like the Sky-Junk and Gyrocopter.

Checked the mod and they both reduce movement range of the army. Not as much as artillery, but I'm trying to make a scouting army full of fast units like cavalry and the sky junk is lowering my movement range.
Mumion der Unsterbliche 2022 年 11 月 5 日 下午 10:19 
News ?
Katakora 2022 年 11 月 4 日 下午 1:25 
works fine for me on 2.2.1 IE
WarEmperor 2022 年 10 月 21 日 上午 11:31 
does this need an update?
airmorrison1234 2022 年 8 月 29 日 上午 7:42 
this glorious mod takes me back to the rome 1 days
airmorrison1234 2022 年 8 月 29 日 上午 7:39 
does this still work in IE?
Solaire 2022 年 8 月 25 日 下午 9:58 
Im sure you know
Solaire 2022 年 6 月 30 日 下午 12:04 
Keep up the good work king
Solaire 2022 年 5 月 27 日 下午 2:05 
Can't wait to see this updated.
Forlorn 2022 年 5 月 4 日 上午 4:57 
This mod seems really good, but I think you should make certain exceptions for some units.

For example, skull cannons of Khorne are technically artillery, but, they have a movement speed of 70 and are as fast as most cavalry in the game.

Either make it so movement speed is used to calculate movement range, or, have a list of units that are special exceptions like the skull cannons.
Harabec 2022 年 4 月 29 日 上午 4:31 
My opinion to 秋Young's question is that you should only be as fast as your slowest unit. Otherwise for a realism mod the cavalry would be arriving at the battle 2 weeks ahead of the artillery. Unless the notion is that the cavalry is pulling the artillery (As well as carrying their armour clad owners)
Nox 2022 年 4 月 28 日 上午 11:56 
Awesome Mod! Does it work in multiplayer campaign?
8 Hertz WAN IP  [作者] 2022 年 4 月 24 日 上午 10:59 
Should work the same as cavalry. Report if you find any outliers
lachiemck 2022 年 4 月 24 日 上午 5:47 
Any difference in movement rate due to flying units, or just the same as cavalry?
8 Hertz WAN IP  [作者] 2022 年 4 月 24 日 上午 3:00 
Yes you can balance your army using cavalry to offset the "deceleration" of the artillery.
秋Young 2022 年 4 月 24 日 上午 2:26 
Can cavalry acceleration offset artillery deceleration?
8 Hertz WAN IP  [作者] 2022 年 4 月 24 日 上午 1:38 
No this should not conflict with any other mods. It will be fine
flameshroud 2022 年 4 月 23 日 下午 4:35 
quick question, would your mod conflict with a mod that boosts a factions movement range inside their own regions?