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报告翻译问题






Probably not the best mod of yours to suggest this, but would it be possible to add faction colouring/team colour masking to Engineer, Engineer Lord and Huntsmarshall?
(they all use red by default)
4. https://psteamcommunity.yuanyoumao.com /sharedfiles/filedetails/?id=2855672386&searchtext=Har+Ganeth - [EoM] Guv's Red Colored Har Ganeth (WH3). I like the red color of the Har Ganeth faction flag
5. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id =2856078953&searchtext=Argwylon - [EoM] Guv's Bark Brown Argwylon Recolor Mod (WH3). I like that the Argwylon faction is in brown woody colors (like their flag) as befits forest spirits
6. Is it possible to change the colors of the Pirates of Sartosa faction to the colors that their "imperial clone" had. I like the flag of Aranessa (The Swordfysh) from Grand Alliance.
1. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940940273&searchtext=Cult+of+Sigmar - more red-ish Cult of Sigmar
2. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2964078039&searchtext=Warhost+of+Zharr - Warhost of Zharr Reskin. Please apply this color palette for the Disciples of Hashut faction
Excellent work!
Explanation (if anyone wants to know):
This mod doesn't retexture any units, for some reason In Patch 5.1 CA went around adding tertiary colour masks to series of units/props at seemingly at random and by default most factions have black as the tertiary colour because it isn't used making these areas appear black on the models. CA also sneakily changed all the vanilla high elf tertiary colours to white in this patch as well though so that it wouldn't show up giving the impression that this mod was causing a bug by making the armour black on certain units. In reality I've no idea why CA has gone around adding tertiary colours masks, if you spot any more similar issues let me know.
In terms of whether this can be altered to apply colours other than the Uniform colour Primary, Secondary, Tertiary I'm not sure but the mask.dds Alpha channel is also used to apply vfx to some units (like the icy effect on the frost maiden eyes etc.) but I'm not entirely sure how this gets determined. Best bet would be to route around in the files of the reskin mods you download.
Context: I tried tweaking the colour schemes and realised some faction reskin mods draw their uniform color from Primary Colour instead of Uniform Colour Primary.
Thx.
I notice it when i checking open hands on zombies, than i realise CA screw up (from immortal release) mask on all missile zombies, even ROR ones, and theeen... i notice Sartosa and cylostra use yellow as primary color.
It's most noticeable on zombie deckhands mob
Cylostra= yellow trousers with blue stripes, Aranessa= yellow trousers with black stripes.
Noctilus also use black as secondary color, but i dont think its big deal.
Its me, your boy, starlord. Just coming to see if you could release them individually again. Many thanks for this beautiful mod.