全面战争:战锤3

全面战争:战锤3

The Great Settlement Battle Overhaul
335 条留言
Thamas Rugin 10 月 10 日 下午 12:48 
Truly a masterpiece and mod that is needed! Keep up the great work, please & thank you. :sealdeal: ::inquisition:
Commisar Jon Fuklaw  [作者] 10 月 6 日 下午 1:45 
If any settlements and/or factions lost their garrisons after this patch, inform me.
Commisar Jon Fuklaw  [作者] 5 月 24 日 下午 8:21 
That's not really feasible, as that requires editing the campaign map.
Arthas 5 月 24 日 下午 8:07 
Hope there will be a mod in the future that makes all settlements main cities (like Kislev or wood elf)
Space! 5 月 24 日 下午 4:44 
Good to know!
Commisar Jon Fuklaw  [作者] 5 月 23 日 上午 4:48 
No. I probably missed some cleanup.
Space! 5 月 22 日 下午 10:34 
Hey, I was curious if Greenskins having walls even on tier one minor settlement buildings was intentional or a bug? It was just kinda funny running into walled greenskin hiding behind dwarfen walls in their tier one settlements... when playing as the dwarfs who don't get walls at tier one.
Weroupolmitneir 2024 年 12 月 12 日 上午 10:32 
+++Commisar Fuklaw, please update the mod for the Omens of Destruction update. I would appreciate being able to play your with your great creation again. The Emperor protects.+++
Nebilim 2024 年 10 月 13 日 上午 1:24 
Best Balanced Garrison !
BigBud 2024 年 6 月 26 日 上午 10:47 
happy father's day dad! I was wondering if this is still compatible with latest update?
Mythrantar 2024 年 5 月 11 日 下午 10:01 
This mod is far superior to any of the other garrison on Tier 4 settlement mods, thank you for making it. Any chance you would add support for the TEB factions? Right now they have no garrisons... Thanks!
Shadowslasher 2024 年 5 月 10 日 上午 3:08 
update?
dupree0991 2024 年 5 月 8 日 上午 7:36 
Hay, if you are still maintaining the mod: Nurgle now has a garrison buildings too.
stevens2222 2024 年 4 月 24 日 下午 5:01 
up?
Commisar Jon Fuklaw  [作者] 2024 年 2 月 22 日 下午 4:36 
Good for you, go blog about it somewhere else.
I'm not writing a 50 page changelog to sate your neuroticism.
WitcherHammer 2024 年 2 月 22 日 下午 4:32 
Well, basically we have little idea what's inside. No screenshots, no lists. Any way already found another mod.
Commisar Jon Fuklaw  [作者] 2024 年 2 月 22 日 上午 11:55 
Hahahaha. No.

Read the garrisons in RPFM if it's that interesting. You'll be there for a while.
WitcherHammer 2024 年 2 月 21 日 上午 7:07 
And garrison mages stuff
WitcherHammer 2024 年 2 月 21 日 上午 7:03 
Would've been nice to see list of garrison changes or make it as a submod
NPC 2024 年 2 月 19 日 下午 3:08 
Will you be updating the garrisons with the new tzeentch units and kislev?
EmptyBruhhhhhh 2024 年 1 月 17 日 下午 11:18 
Running it with Southern Empires, but they don't seem to have garrison at all without specific standalone garrison building. Do I need to tweak it with rpfm?
Mazisky 2024 年 1 月 10 日 下午 2:13 
This mod looks very interesting, in theory it should make a defensive playstyle much better, right?
I Have No Enemies Brother 2023 年 11 月 25 日 下午 9:10 
@Commisar Jon Fuklaw

Could this work with OLD WORLD mod ? Thanks for future response.
NPC 2023 年 11 月 23 日 下午 7:26 
What do you think of CA's changes to the towers?

Now they have extremely short range
Commisar Jon Fuklaw  [作者] 2023 年 11 月 20 日 下午 4:11 
The patch isn't changing anything of importance related to this mod, so unless CA pulls a CA and needlessly restructures the relevant tables, I probably won't even have to do anything.
glospey 2023 年 11 月 20 日 上午 10:31 
I would assume 4.1 will break even a vanilla campaign. Then, you can be pleasantly surprised if it doesn't ;)
Bodongs 2023 年 11 月 20 日 上午 10:03 
Gonna be real interesting to see how you incorporate the new 4.1 changes into this mod! I have a feeling my ongoing campaign is fubar now but that's ok, patches are good.

Fuklaw, do you think slotting in a Tier 4 settlement mod and disabling this could save a campaign?
Commisar Jon Fuklaw  [作者] 2023 年 9 月 20 日 上午 1:37 
Wookie:
Definitely sounds like a compatibility issue with something. On the one hand, there shouldn't be more than a handful of mods that are critically incompatible with this. On the other hand, if something is, there's nothing I can do about it because it's probably conflicting with the datacore that's necessary to overwrite garrisons, rather than add to them.
Noble Poptart 2023 年 9 月 19 日 下午 10:40 
Excellent mod, basically indispensable for any playthrough considering that the garrison nerfs have never been reverted. Thank you Commissar Jon! You are a champion of mankind's glory against the ruinous powers
Chuckawookie 2023 年 9 月 12 日 下午 4:34 
It might be Formations 3 if anyone is also using that one.
Chuckawookie 2023 年 9 月 12 日 下午 4:32 
Yeah I'm really not sure what the problem is. It's like the game waits until I'm invested in the campaign before it starts crashing. I'm playing as Rapturous Excess, the Slaaneshi faction in the Southern Chaos Wastes and I used to crash when I fought the garrison at Tor Elasor. Now it crashes when AI fights my garrison after I've taken the three islands. It won't crash at the start of battle sometime during it. Not sure why table edits would cause such a specific crash but maybe it's incompatibilities with some other mod.
LuminousClarity 2023 年 9 月 12 日 上午 10:11 
I was wondering if my suspicion was correct. I will need to look into it on my own time to see what is causing a crash (I'm not commissar, but I'll help in anyway I can since I'm using this mod in my modload).
Chuckawookie 2023 年 9 月 10 日 下午 7:20 
Seems the mod isn't compatible with Immortal Empires Extended. I was able to load a settlement battle and deploy but when the lines clash the game would freeze and crash. I even edited the mod to remove the settlement and make it a field battle and the game would still crash only when the battle lines clash. Works fine in IE.
Commisar Jon Fuklaw  [作者] 2023 年 9 月 10 日 下午 5:51 
Should be fine now. Couple of porthole cameras were broken.
Chuckawookie 2023 年 9 月 10 日 下午 5:41 
Is anyone else crashing during settlement battles? CA buffed garrisons in 4.0 so this mod may have been affected.
Shadowslasher 2023 年 9 月 9 日 下午 1:26 
@Winterwolf update for 4.0...
Winter 2023 年 9 月 9 日 上午 9:19 
@Shadowslasher

Excuse me?
Shadowslasher 2023 年 9 月 2 日 上午 5:19 
update
Commisar Jon Fuklaw  [作者] 2023 年 6 月 19 日 下午 11:29 
Shouldn't be.
glospey 2023 年 6 月 19 日 下午 9:08 
"Gates and forts are reworked. All have very high quality garrisons and encourage the stationing of an army, just as the Bastion does. Likewise, non-Cathay factions can benefit from controlling Bastion gates."

Unless you're Vampy Counts :'( Empty garrisons for them (at forts at least).
Valerius 2023 年 6 月 18 日 上午 5:23 
Alright, let's have a closer look, sounds like I can help out with that one this time.
Commisar Jon Fuklaw  [作者] 2023 年 6 月 18 日 上午 2:03 
Long story short, I am the author of what was and may still be (I doubt it given the time everything's been left unmaintained) the #1 set of mods for CoE5, likely due to sheer volume of output. That out of the way, I was going to get the patch out for the Monkey Maharajah (and do some necessary maintenance) back when Illwinter released that faction in 5.22 (IIRC), but I needed some spritework done to make the vision happen, as was the case for quite a few factions I overhauled.

If you got the knack for low res spritework (the vast majority are 32x32, many are 64x64, and the largest so far being 192x192), I've got a reference database in my project archives and I think I can recover the design docs and reference images sent to my previous spriter.
Valerius 2023 年 6 月 18 日 上午 1:38 
I looked it up, yep. What I mean is, what's the thing you like to kickstart on that behalf? ;) If you tell me about the undertaking I can see how I can aid you with it. Also we can switch communication location too if you like to.

(Gonna be back on track a bit later today, just as a short intel for my next response)
Commisar Jon Fuklaw  [作者] 2023 年 6 月 18 日 上午 12:53 
It's a "Roguelite"-styled companion to Dominions.
Valerius 2023 年 6 月 17 日 下午 7:52 
I don't own that title, but maybe I can help out nonetheless. What's it about?
Commisar Jon Fuklaw  [作者] 2023 年 6 月 17 日 下午 7:48 
Now that you mention it, if I could get another sprite artist (my previous one fucked off into the ether), I could finally get the momentum necessary to get my CoE5 overhaul updated. God knows that's extremely overdue.
Valerius 2023 年 6 月 17 日 下午 7:46 
Ah I see.
Well now I can comprehend some things a bit better. Thanks for sharing some background. If you happen to need some edits for graphics stuff, tell/add me. Doing graphics 2D is my real focus. ~

Best wishes ;)
Commisar Jon Fuklaw  [作者] 2023 年 6 月 17 日 下午 2:54 
Main issue should be in building_levels and entirely on my shoulders.

Looks like I lost a build at some point last year while reorganizing the mod structure after the WH3 workshop release. The WEF outpost chain was not originally all on the same building level, which was unsurprisingly the issue. I also had to remove some extraneous building effects for the WEF outpost chain. Well, maybe not had to. Regardless, issue resolved.
Valerius 2023 年 6 月 17 日 下午 12:33 
@Commisar
Wow, in the name of the casual WEF players I say humbily 'Thank you very much, Sir!'. Hopefully you didn't exaggerate your workload too much, after all what I've learned is on your plate so far, I'd have expected it for taking some longer, so - great work again! :RyseCoin:

As I was busy with getting used to the overall mechanics of WEF yesterday (not being said casual WEF player) I was about to understand how exactly you built the mod to get to the right point.

In that - if you can recall now spontaneeously - could you tell me please, which table I missed that would've sorted the main building chain to work again? I just want to know how close I was to get a fix for that specific thing done. If you don't want to or don't remember, it's perfectly fine, I totally respect that. ;)
Commisar Jon Fuklaw  [作者] 2023 年 6 月 17 日 上午 2:33 
Alright, WEF issue is sorted out now that I am done playing magical archives (and now my archives are on m.2's, so future events will waste far less time). That means 2-slot outposts are back on the menu.

Patch notes elaborates on some additional changes to WEF outpost/building effects.