Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
698 kommenttia
Commisar Jon Fuklaw  [tekijä] 9.12. klo 12.25 
Non-critical updates are not planned for until after the holidays.
Falidam 9.12. klo 12.23 
any chance of this getting updated? Absolutely love this mod
Dalumbr 7.12. klo 17.32 
I think i've found a bug with Khatep's lore of death not displaying in battle. No other mods running, but it only cycles between Lore of Nehekara/Light. It was working fine before the update
Gleen Cross 7.12. klo 17.16 
Hope you have the time and patience to update this mod, I love it
Commisar Jon Fuklaw  [tekijä] 6.11. klo 13.39 
Considering it previously required datacoring a commonly used and frequently-changed-with-updates table, that's not ideal, no.
Zohan 6.11. klo 3.40 
Alright, for the moment i fixed it by deleting all the modifications that had to do with the sanity mechanic but i guess that's not the solution you're looking for
Commisar Jon Fuklaw  [tekijä] 5.11. klo 22.57 
May be a side effect of changing the datacored table to a twad_key_deletes reliant version for the sake of compatibility and complete lack of maintenance requirements. Didn't see any problems when testing, but that doesn't mean there aren't any. Will take some time to check Soon™.
Zohan 5.11. klo 11.30 
Hi Commisar, great mod I've been using since WH2 ! I have ran into an issue while starting a Malus campaign, the unique corruption mechanic seems broken. Whether you have full corruption or none at all, the effects are not applied onto Malus or his faction, I'm not sure it is working as intended...
Commisar Jon Fuklaw  [tekijä] 29.10. klo 13.29 
Fixed.
Elysian 28.10. klo 9.03 
A little bug we've discovered.

Mother Ostankya can't get her last magical skill (Curse of the Baba yaga), as it requires her to put 8 points in the previous line, yet you can only spend 6.
Oswald 11.10. klo 8.50 
@ArmyGamer Hes a bloodlines lord(blood dragons) just with a different name.
Warpspider 10.10. klo 10.29 
Sarthorael is another one
Warpspider 10.10. klo 10.29 
@ArmyGamer he's a fake LL, like Boris Todbringer. Some people (modders) decide to see them as LL because they, at some point (at least Boris) should come as LL officially, but they're not yet.

LLs are only the Lords you can play as in Vanilla Total War Warhammer 3.
ArmyGamer 10.10. klo 6.54 
How is he not one? Is says it right under his name that he is a legendary lord. Also i have a mod that allows me to recruit defeated legendary lords and it works with him. Granted he is not much different from the blood lords except that he can do both doomrider and grave sentinel skills while they cannot.
Commisar Jon Fuklaw  [tekijä] 9.10. klo 10.21 
Red Duke is not a Legendary character, just a re-named generic lord.
ArmyGamer 8.10. klo 12.46 
FYI: I noticed that the red duke for vampire counts doesn't seem to get any new skills in his tree.
Oswald 7.10. klo 14.12 
Based Comment about Age of S***.
+rep for the updated version :D
Commisar Jon Fuklaw  [tekijä] 7.10. klo 11.03 
I do not acknowledge Age of Smegma.
Konrad von Thierberg 7.10. klo 8.45 
i think that Malekith should have since during the end times he was the Incarnate of Ulgu (shadow) and not Shyish (death) and is AoS he is still the Incarnate of Ulgu (shadow).
Commisar Jon Fuklaw  [tekijä] 6.10. klo 13.16 
If anyone runs a Malus campaign and the sanity UI not lining up with the tooltips at +/-4 or +/-8 after the latest patch, inform me so I can re-datacore that table.
守法公民 1.10. klo 9.06 
Could you please add an ultimate Blue Line skill for the Lizardmen's Kroq-Gar? It seems like he's the only one who doesn't have one.
Velykos 28.9. klo 14.50 
Great mod, thanks for updating
Commisar Jon Fuklaw  [tekijä] 27.9. klo 17.43 
It may be save-related or a conflict with something. Again, I've never heard of an issue where the lore switching arrows do not work during a battle, given that they are a UI element CA added specifically for this sort of mod.
dbohn01 27.9. klo 14.54 
Sorry, don't mean to be communication overkill, but I just loaded a new Arkhan campaign, and all of his magic options DO work. I could select vampire, death and shadow. I wonder if the issue of not using other lores has to do with confederating other LL's? Anyways, I hope this info helps, thanks again!
dbohn01 27.9. klo 14.45 
Hmmm, that didn't seem to be it. I'll check if there's another mod affecting the magic selection. What's the point of offering multiple lores if you can only use one?! Thanks again for your quick response.
dbohn01 27.9. klo 14.40 
Oh no, not the in-battle arrows. Its being able to use more than the first 6 spells available on the battle screen. I wasn't able to 'click' to select a second or third lore of magic on the spell 'wheel' in the lower right corner. So with Teclis, it only showed the Lore of Heavens, but not Life or Light. Alarielle has the same issue.
I've re-downloaded the mod to see that was the issue.
Commisar Jon Fuklaw  [tekijä] 27.9. klo 14.07 
As in the in-battle arrows don't work? Never heard of that issue before.
dbohn01 27.9. klo 12.11 
Hey, thanks for the rework, it's awesome! Should I re-download it again as I've noticed that with spell casters, they cannot click through their multiple winds of magic. So I'm having the opposite problem Immortal Zeki is having. Ex Teclis on the battle screen only has the first 6 spells to choose from, I cannot tab to other lores of magic. Thanks again for all of your hard work, it definitely makes spell casters fun!
Commisar Jon Fuklaw  [tekijä] 26.9. klo 12.30 
Replicated, identified (CA changed the unit ID, of course), fixed.

Patch also includes the major overhaul to the Daniel/Yuri Prime/CA's Punching Bag item system that I did three months ago, but could not publish due to an "automated" global community ban.
守法公民 26.9. klo 6.13 
The model of Cylostra Direfin from the Vampire Coast disappears during battles, and its name is also missing.
Immortal Zeki 22.9. klo 9.58 
Yes I am aware, but with Kairos able to make his own lore, if you have one spell of tzeentch and one of metal, it makes them into separate lores even though you only have those two spells. Im not referring to your lore skills.
Commisar Jon Fuklaw  [tekijä] 21.9. klo 22.25 
It is not possible. The UI only supports 6 spells at a time.
Immortal Zeki 21.9. klo 19.19 
is it possible to remove the separation of all spells into their separate lores? It really makes it strange having to constantly switch between lores to get spells on characters that have like 3 spells from different lores. For example, Kairos. I tested with just this mod active to make sure its coming from here. The rest of the mod is great, but that part is really annoying.
Commisar Jon Fuklaw  [tekijä] 17.9. klo 19.13 
Nope.
LikeABith 17.9. klo 18.38 
This is probably a dumb question but does this work on modded LLs? Like any of the LLs added with Tribes of the North?
Commisar Jon Fuklaw  [tekijä] 16.6. klo 14.47 
That's not a normally playable LL, so I need a screenshot of the skill tree in question.
HarryBaboon 16.6. klo 13.26 
Sarthorael the Everwatcher has a bugged skill tree, the magic line is split across 2 lines blocking progression and overwriting other skills.
Exterminator 14.6. klo 13.51 
godly, you are a saint
tongmaster 14.6. klo 13.32 
o7 Commisar ty for your service to the Emperor
Commisar Jon Fuklaw  [tekijä] 12.6. klo 12.44 
Really scraping the bottom of the barrel (because CA is with these literal nobody characters), but all of the new Khornate characters are included now. Also for no reason in particular, Yuri Prime (not Daniel, that's a stupid name) has received a major update.
Magus 10.6. klo 16.13 
See, I think "Carlos the Weavemaster" sounds more like the flamboyant Latin guy who works down at the hair salon, but different strokes for different folks.
Reaper7heGrim 6.6. klo 15.57 
Any chance we will be getting capstone skills for the lords added in OoD
Aelfric 31.5. klo 14.59 
it's been 5 mins and I am still laughing...
Commisar Jon Fuklaw  [tekijä] 31.5. klo 12.36 
Okay, whatever machine translation you are using needs to be thoroughly rebuked. "Carlos the Weavemaster" sounds like some basket weaver lazing about outside Home Depot who needs to be deported.
31.5. klo 7.30 
yeah,I believe the conflict occurs because the skill row added by this mod for the Eight Winds of Magic overlaps with the newly updated passive skill row for Karlos the Weavemaster's Eight Winds magic. Specifically, the row beneath Karlos' new special spell lore (highlighted in the screenshot) contains both modded content and part of the original skill tree. Shifting this modded row to the right or removing it might resolve the issue. Great work, thanks again
Commisar Jon Fuklaw  [tekijä] 31.5. klo 4.13 
Not my problem. Sorry.
31.5. klo 4.10 
This mod conflicts with the special spell lore of the newly updated Carlos the Weavemaster , causing his new Eight Winds passive effect to be disabled.
Dingo 27.4. klo 17.24 
awesome! thanks for the quick reply.
Commisar Jon Fuklaw  [tekijä] 27.4. klo 17.19 
Yup
Dingo 27.4. klo 17.18 
Does the AI make use of the Skills?