Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
688 kommentarer
Oswald For 5 timer siden 
@ArmyGamer Hes a bloodlines lord(blood dragons) just with a different name.
Warpspider 10. okt. kl. 10:29 
Sarthorael is another one
Warpspider 10. okt. kl. 10:29 
@ArmyGamer he's a fake LL, like Boris Todbringer. Some people (modders) decide to see them as LL because they, at some point (at least Boris) should come as LL officially, but they're not yet.

LLs are only the Lords you can play as in Vanilla Total War Warhammer 3.
ArmyGamer 10. okt. kl. 6:54 
How is he not one? Is says it right under his name that he is a legendary lord. Also i have a mod that allows me to recruit defeated legendary lords and it works with him. Granted he is not much different from the blood lords except that he can do both doomrider and grave sentinel skills while they cannot.
Commisar Jon Fuklaw  [ophavsmand] 9. okt. kl. 10:21 
Red Duke is not a Legendary character, just a re-named generic lord.
ArmyGamer 8. okt. kl. 12:46 
FYI: I noticed that the red duke for vampire counts doesn't seem to get any new skills in his tree.
Oswald 7. okt. kl. 14:12 
Based Comment about Age of S***.
+rep for the updated version :D
Commisar Jon Fuklaw  [ophavsmand] 7. okt. kl. 11:03 
I do not acknowledge Age of Smegma.
Konrad von Thierberg 7. okt. kl. 8:45 
i think that Malekith should have since during the end times he was the Incarnate of Ulgu (shadow) and not Shyish (death) and is AoS he is still the Incarnate of Ulgu (shadow).
Commisar Jon Fuklaw  [ophavsmand] 6. okt. kl. 13:16 
If anyone runs a Malus campaign and the sanity UI not lining up with the tooltips at +/-4 or +/-8 after the latest patch, inform me so I can re-datacore that table.
守法公民 1. okt. kl. 9:06 
Could you please add an ultimate Blue Line skill for the Lizardmen's Kroq-Gar? It seems like he's the only one who doesn't have one.
Velykos 28. sep. kl. 14:50 
Great mod, thanks for updating
Commisar Jon Fuklaw  [ophavsmand] 27. sep. kl. 17:43 
It may be save-related or a conflict with something. Again, I've never heard of an issue where the lore switching arrows do not work during a battle, given that they are a UI element CA added specifically for this sort of mod.
dbohn01 27. sep. kl. 14:54 
Sorry, don't mean to be communication overkill, but I just loaded a new Arkhan campaign, and all of his magic options DO work. I could select vampire, death and shadow. I wonder if the issue of not using other lores has to do with confederating other LL's? Anyways, I hope this info helps, thanks again!
dbohn01 27. sep. kl. 14:45 
Hmmm, that didn't seem to be it. I'll check if there's another mod affecting the magic selection. What's the point of offering multiple lores if you can only use one?! Thanks again for your quick response.
dbohn01 27. sep. kl. 14:40 
Oh no, not the in-battle arrows. Its being able to use more than the first 6 spells available on the battle screen. I wasn't able to 'click' to select a second or third lore of magic on the spell 'wheel' in the lower right corner. So with Teclis, it only showed the Lore of Heavens, but not Life or Light. Alarielle has the same issue.
I've re-downloaded the mod to see that was the issue.
Commisar Jon Fuklaw  [ophavsmand] 27. sep. kl. 14:07 
As in the in-battle arrows don't work? Never heard of that issue before.
dbohn01 27. sep. kl. 12:11 
Hey, thanks for the rework, it's awesome! Should I re-download it again as I've noticed that with spell casters, they cannot click through their multiple winds of magic. So I'm having the opposite problem Immortal Zeki is having. Ex Teclis on the battle screen only has the first 6 spells to choose from, I cannot tab to other lores of magic. Thanks again for all of your hard work, it definitely makes spell casters fun!
Commisar Jon Fuklaw  [ophavsmand] 26. sep. kl. 12:30 
Replicated, identified (CA changed the unit ID, of course), fixed.

Patch also includes the major overhaul to the Daniel/Yuri Prime/CA's Punching Bag item system that I did three months ago, but could not publish due to an "automated" global community ban.
守法公民 26. sep. kl. 6:13 
The model of Cylostra Direfin from the Vampire Coast disappears during battles, and its name is also missing.
Immortal Zeki 22. sep. kl. 9:58 
Yes I am aware, but with Kairos able to make his own lore, if you have one spell of tzeentch and one of metal, it makes them into separate lores even though you only have those two spells. Im not referring to your lore skills.
Commisar Jon Fuklaw  [ophavsmand] 21. sep. kl. 22:25 
It is not possible. The UI only supports 6 spells at a time.
Immortal Zeki 21. sep. kl. 19:19 
is it possible to remove the separation of all spells into their separate lores? It really makes it strange having to constantly switch between lores to get spells on characters that have like 3 spells from different lores. For example, Kairos. I tested with just this mod active to make sure its coming from here. The rest of the mod is great, but that part is really annoying.
Commisar Jon Fuklaw  [ophavsmand] 17. sep. kl. 19:13 
Nope.
LikeABith 17. sep. kl. 18:38 
This is probably a dumb question but does this work on modded LLs? Like any of the LLs added with Tribes of the North?
Commisar Jon Fuklaw  [ophavsmand] 16. juni kl. 14:47 
That's not a normally playable LL, so I need a screenshot of the skill tree in question.
HarryBaboon 16. juni kl. 13:26 
Sarthorael the Everwatcher has a bugged skill tree, the magic line is split across 2 lines blocking progression and overwriting other skills.
Exterminator 14. juni kl. 13:51 
godly, you are a saint
tongmaster 14. juni kl. 13:32 
o7 Commisar ty for your service to the Emperor
Commisar Jon Fuklaw  [ophavsmand] 12. juni kl. 12:44 
Really scraping the bottom of the barrel (because CA is with these literal nobody characters), but all of the new Khornate characters are included now. Also for no reason in particular, Yuri Prime (not Daniel, that's a stupid name) has received a major update.
Magus 10. juni kl. 16:13 
See, I think "Carlos the Weavemaster" sounds more like the flamboyant Latin guy who works down at the hair salon, but different strokes for different folks.
Reaper7heGrim 6. juni kl. 15:57 
Any chance we will be getting capstone skills for the lords added in OoD
Aelfric 31. maj kl. 14:59 
it's been 5 mins and I am still laughing...
Commisar Jon Fuklaw  [ophavsmand] 31. maj kl. 12:36 
Okay, whatever machine translation you are using needs to be thoroughly rebuked. "Carlos the Weavemaster" sounds like some basket weaver lazing about outside Home Depot who needs to be deported.
31. maj kl. 7:30 
yeah,I believe the conflict occurs because the skill row added by this mod for the Eight Winds of Magic overlaps with the newly updated passive skill row for Karlos the Weavemaster's Eight Winds magic. Specifically, the row beneath Karlos' new special spell lore (highlighted in the screenshot) contains both modded content and part of the original skill tree. Shifting this modded row to the right or removing it might resolve the issue. Great work, thanks again
Commisar Jon Fuklaw  [ophavsmand] 31. maj kl. 4:13 
Not my problem. Sorry.
31. maj kl. 4:10 
This mod conflicts with the special spell lore of the newly updated Carlos the Weavemaster , causing his new Eight Winds passive effect to be disabled.
Dingo 27. apr. kl. 17:24 
awesome! thanks for the quick reply.
Commisar Jon Fuklaw  [ophavsmand] 27. apr. kl. 17:19 
Yup
Dingo 27. apr. kl. 17:18 
Does the AI make use of the Skills?
icyricee 26. apr. kl. 23:20 
is this mod supposed to turn greater arcane conduit into normal arcane conduit? My Katarin only gets the normal arcane conduit in her skill tree now
Utopiaone 24. apr. kl. 21:43 
Oooo amazing that you're updating this app! Just wondering if there's any plans on adding capstones to the new dlc characters?
YinYangTW 19. apr. kl. 20:02 
It looks like that did work. Thanks again.
Commisar Jon Fuklaw  [ophavsmand] 19. apr. kl. 10:54 
Luckily, I didn't lose any work by uploading the version from my testing folder. Your submod ought work again.
YinYangTW 19. apr. kl. 6:05 
I was so focused on updating on my end that I didn't zoom out to see the larger picture. I will take a look at it now. Thanks to both of you.
Commisar Jon Fuklaw  [ophavsmand] 18. apr. kl. 23:39 
Must've let a test build get published, then. That bodes ill.
Arcrier 18. apr. kl. 21:31 
@YinYangTW
Idk if it's related to your issue, but I have a few submods myself which didn't seem to be working. It looks like this mod got set as a movie type at some point in the last couple updates which basically gives it priority over pretty much everything (which will make it so submods are just overridden). I just tweaked it in RPFM back to being the 'Mod' type and that fixed my issues
YinYangTW 17. apr. kl. 12:21 
Yeah I love CA but its like the people who built Warhammer III and the people who maintain Warhammer III fundamentally disagree on how the game should have been built. So we are suffering the consequences of that for eternity I guess.
Commisar Jon Fuklaw  [ophavsmand] 16. apr. kl. 22:29 
And 5$ says the answer is "black magic" and/or "voodoo". Total War is so shoddily assembled in places that it's a valid answer to more issues than I'd like to think about.
Commisar Jon Fuklaw  [ophavsmand] 16. apr. kl. 22:27 
Nor was I assuming blame had anything to do with it. I'm just noting it seems to be an odd situation that requires troubleshooting.