全面战争:战锤3

全面战争:战锤3

Increased Firing Arc
52 条留言
Thorn 4 小时以前 
Hi
It's stops working for all units, i play dwarves and only artillery have 140 degrees arc. Its not working for crossbow :(
Whitehelm  [作者] 5 月 20 日 下午 12:08 
Nope
叁柏 5 月 19 日 上午 2:26 
Excuse me, can it be set to only take effect for players?
叁柏 5 月 19 日 上午 2:26 
请问能设置成只对玩家生效吗?
Whitehelm  [作者] 4 月 19 日 上午 10:37 
If it uses the battle_entities table something is gonna get overwritten
Veoler 4 月 17 日 上午 9:30 
Man, the mod is just great, but it has a conflict with a couple of other good mods. Is there anything we can do to prevent it from being overwritten and overwritten by the Supreme Charges and Improved animation LOD mods?
Dizzy Ioeuy 4 月 1 日 下午 4:04 
oh it works
MightNight 3 月 29 日 下午 3:32 
Not working still
AiDec 2024 年 12 月 28 日 上午 1:14 
Very good QoL mod, thank you! :)
STROMBOLI JONES 2024 年 12 月 17 日 下午 11:00 
Thanks for keeping this updated, that table is huge
Zentradi 2024 年 5 月 12 日 上午 6:43 
is this fixed?
Niklas 2024 年 5 月 3 日 下午 6:50 
only works sometimes
Whitehelm  [作者] 2024 年 5 月 3 日 下午 6:40 
Hmm, standard ratling guns and jezzails dont get increased either. Its set in battle_entities correctly so must be some weird override for them elsewhere.
Avlaen 2024 年 5 月 3 日 上午 6:31 
does this still work?
Whitehelm  [作者] 2024 年 2 月 28 日 下午 9:43 
Lowered table priority so most things should overwrite it (so you are getting radious balancing instead of this mods vanilla with 140 fire arc), you should be able to use the info below to easily make a compatibility patch with rpfm, just copy from the radious battle_entities instead of vanilla and name it something alphabetically before data__rad.
Spectrops 2024 年 2 月 28 日 上午 5:52 
Seems after the newest update it doesn't want to work with Radious. Any idea what's going on there?
Whitehelm  [作者] 2024 年 2 月 24 日 下午 12:06 
Ctr-A, Ctr-C, Ctr-V, sort by fire arc, shift select and rewrite selection to 140. I dont really play this game much anymore, so if it took longer than a couple minutes I just wouldnt do it anymore :-P
Norr 2024 年 2 月 23 日 下午 10:20 
but how do you update the mod when there's a bunch of balance changes to units? Do you remake the entire db again?
Norr 2024 年 2 月 23 日 下午 5:53 
yeah its fine, I think putting my other unit mods lower works
Whitehelm  [作者] 2024 年 2 月 23 日 下午 5:19 
I just copy the battle_entities table and set anything with a fire arc less than 140 to 140 each update. There isnt anything that distinguishes units with projectiles in that table, and im not going through 1100 records pruning out melee units manually each time.

I can change the table name so it has lowest load prio if something is conflicting?
Norr 2024 年 2 月 22 日 下午 5:58 
seems that you also have melee units in your mod db?
Whitehelm  [作者] 2024 年 2 月 4 日 下午 6:18 
@Fargus404 Everyone
Fargus404 2024 年 2 月 4 日 上午 10:41 
For units for the player or for absolutely everyone?
sonnenkind 2024 年 1 月 18 日 上午 8:27 
sometimes archers just refuse to fire at will, not sure if it's related to this mod though...
Whitehelm  [作者] 2023 年 4 月 18 日 下午 9:33 
Havent bought dlc to test but this doesnt touch projectiles_tables at all so shouldnt be able to change weapon ranges.
undefined 2023 年 4 月 18 日 下午 1:24 
For some reason with this mod, my Hobgoblin archers and non-firearm units are getting 600 of range instead of their normal range (125)
Inabyssia 2023 年 4 月 17 日 下午 5:56 
Mods related to speed are not compatible.
Avlaen 2023 年 4 月 15 日 上午 9:26 
is it possible to get a 360 version?
Whitehelm  [作者] 2023 年 4 月 14 日 下午 5:05 
Everything new in battle_entities should be updated.
csmnstoica 2023 年 4 月 14 日 下午 3:16 
Ty for the update. Are the Chaos dwarves included? Some units did not seem to have an increased arc.
Bismarck 2023 年 4 月 9 日 上午 1:49 
@guitar loneliness and cloakers Hi, I did everything according to your advice from the message, it really worked, through the table everywhere the firing radius was set to 140 degrees, but not all units have it changed! For example, there are no gnome thunderers in this table. Could you please tell me where to look for the rest of the units?
Bismarck 2023 年 4 月 9 日 上午 1:08 
Hello, I'm playing with SFO, and this mod is not compatible with it in any way, it just doesn't work. I'm now trying to change the values in the table myself, as indicated in the comments, along the same path, but I can't. Not all units have an expanding sector of fire. Could you, please, tell me in which other folders you need to look for values to change, otherwise I'm already completely confused. Thank you in advance)
Ralin 2023 年 1 月 22 日 下午 4:09 
made submod for another mods like Radious
El-Vi-Riachi 2022 年 11 月 23 日 上午 2:25 
No problem thanks for the quick fix. Your mod for me is essential
TurtlePunch 2022 年 11 月 22 日 下午 6:16 
its all good, im actually glad someone came out and publicly said something because i couldnt figure out what mod was crashing my game lol
Whitehelm  [作者] 2022 年 11 月 22 日 下午 5:04 
Should be fixed, sorry about that. Had just pushed a quick update without testing so I could get back to darktide lmao.
El-Vi-Riachi 2022 年 11 月 22 日 下午 2:36 
Hi, your latest update is stopping me now from launching my game. Tested it with the mod disabled and it launches, if I enable it the game doesn't load. Think something is wrong with the update. I've tried to unsubscribe and resubscribe.

Was working earlier before your update
Guts 2022 年 11 月 3 日 下午 5:14 
Why are the arcs so limited to begin with? CA thinks all archers wearing blinders?
THE SILK PIECE IS REEEAAAAAAAAL! 2022 年 9 月 12 日 下午 2:42 
A submod for Guns of the Empire, being, well, *the* major gun mod, would probably be warranted, if at all possible. I don't say that out of entitlement, just an observation that that's the one that'd probably be the most reward for the least effort.

In the mean time, for anyone who wants to replicate the effect of this for any other mod, it's a fairly easy fix. Open up the mod in question in RPFM - as it has integrations with the most popular mod manager, I would highly recommend grabbing it if you haven't already. Then go to db -> battle_entities_tables -> whatever the modded file name is (for GotE, it'd be !!snek_guns_of_the_empire_data) and open it. Then find the Fire Arc Close column, and adjust the numbers as you see fit, then save. You will need to redo this every time the mod updates.
Solaire 2022 年 9 月 4 日 下午 3:57 
Hope we can get compatability mods for other mods someday. This is great
Vain Eldritch 2022 年 8 月 25 日 上午 6:14 
This the kind of Mod I like: it better reflects "reality" - gunners/archers etc should be able to rotate their bodies get a better aim. They are not storefront dummies. Thank you for this.:steamthis:
Whitehelm  [作者] 2022 年 8 月 23 日 下午 9:57 
Been working on updating https://totalwarhammerplanner.com/ for immortal empires. Will try to get around to updating mods sometime soon.
fredrowe234 2022 年 8 月 23 日 下午 9:11 
Will this great mod be updated?
The Hammer of Justice 2022 年 5 月 19 日 下午 2:15 
Please update for 1.2
Cornbred Idiot 2022 年 5 月 2 日 下午 9:25 
@God's Angriest Follower You have just put in words what Ive felt about this game for so long
Gilgamesh 2022 年 5 月 2 日 上午 10:04 
this mod is a must have to fix the broken ass archer responsiveness issue.
michaell8000 2022 年 5 月 2 日 上午 4:42 
honestly all this mod means is less micromanagement of your archers i will say it helps when holding a wall because now your not having them path some godforsaken manuvers to shoot at a target just off to the left or right
Blood&Soil 2022 年 4 月 28 日 上午 8:23 
I don't give a fuck about balance, to me these games are a cinematic experience more than a gameplay one for me personally. Seeing soldiers act, not like beings fighting for their lives and the interests of their masters, but confused robots stumbling around trying to get their coding to let them fire, it ruins the game for me. Thanks for this little quality of life mod!
kyokamaru 2022 年 4 月 21 日 上午 7:27 
mefungpoo how does this unbalance your game?.... its unbalanced now coz your unit will not suffle 4 times ilike idiots with out firing when they are firing on cav?....
Whitehelm  [作者] 2022 年 4 月 20 日 下午 11:13 
@FullAutoAttack
Yes