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Btw, great screenshots for this mod!
One thing I noticed is that the artillery sometimes behaves like vanilla if the projectile hits an armor wall at an 90° angle, i.e. it pierces straight through (e.g. 2 heavy armor blocks). Hitting at a narrower angle however destroys much more blocks in an AOE fashion (a lucky hit destroyed 7 heavy armor blocks, 6 of them on the surface layer).
Is this intended or just a weird bug I am experiencing?
Another question, as I did scroll through the modded ammos.sbc file, does this increase pistol and rifle caliber damage to characters?
Hopefully they fix this...
Oh, and maybe add more missiles and bombs.
Idk
Anyway hope that you get enough people to vote so we get dynamic explosions
For a game that prides itself in physics kinda baffling for them to say explosions are static.
https://support.keenswh.com/spaceengineers/pc/topic/24583-fix-your-explosion-physics-for-missile-base-weapons
1. Does it do voxel damage as well?
2. Does it respect safe zones (no drilling for voxels, no damage for blocks partially inside and players in the blast zone get only velocity but don't get hurt)?