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报告翻译问题






there is a silly almost bug that if a enemy walks into range but this mod stops the activation they can still take Yellow Alert actions like shooting you, or some modded MECs can still use salvo rockets on you without activating.
Note you can pair this with my mod "Realistic Height Modifiers" if you want unit height to be considered in shooting situations.
There might be a bug or some unwanted behavior on how height is calculated. It appears like all and any positive height difference will get you spotted. As an example some city and slum maps have sidewalks that are higher than "base terrain" this leads to enemies having better spotting from those tiles. Also longwar(of the chosen) drones seem to get really goot spotting as they fly.
If possible you might want to add a minimum height threshold to reveal checks.
So for some reason incapacitated units are still revealing on a friend's installation
Is it possible the last update you did right after that broke it again?
I haven't played much since then, so I don't remember if it was working properly still after the first time I tested it.
so yeah it's fine
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2215008676
Confirmed now this mod causes stunned or shutdown units to reveal you when you enter their radius
at least when combined with my other mods
It happens no matter what rule is used
here's a save:
https://drive.google.com/file/d/1HQzYZakFUO-s60Ly6E4fjTx3iv1n33AU/view?usp=sharing
I disabled that since it's not what I'm used to then. thanks for the option.
I suspect they may be conflicting with some things
it was there last I checked in may, but now it's just gone
+ModClassOverrides=(BaseGameClass="XComPathingPawn", ModClass="XComPathingPawn_GA")
+ModClassOverrides=(BaseGameClass="UIUnitFlagManager", ModClass="UIUnitFlagManager_GA")
@davidtriune
DLC Run Order has absolutely nothing to do with the problem and will not help resolve MCO conflicts.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1136981000
erase or comment these lines from XComEngine.ini from Gotcha Again
+ModClassOverrides=(BaseGameClass="XComPathingPawn", ModClass="XComPathingPawn_GA")
+ModClassOverrides=(BaseGameClass="UIUnitFlagManager", ModClass="UIUnitFlagManager_GA")