武装突袭3

武装突袭3

Convert to Simple Objects
20 条留言
Martin Friss 2024 年 11 月 12 日 上午 6:50 
THX!

Very nice script :)
Disco 2023 年 12 月 6 日 下午 5:18 
does this create dependency on missions?
Dutch 2023 年 12 月 5 日 下午 9:25 
Thanks for the quick reply! I've used it before on small scale and it worked, no issues. :D Some items like tents might as for a diff. texture but that's fine. I was more asking about any network negatives or overall tips on what never to use this for, I've seen some reports of Simple Objects in general causes desync on JIP or what not. Always difficult to seperate the chaff from the good stuff.
realartfo  [作者] 2023 年 12 月 5 日 下午 6:33 
whoops, thought i could markdown format a code block like in discord. The code to test if an object under your crosshair is a simple object is:

isSimpleObject cursorObject

in case that formatting causes confusion
realartfo  [作者] 2023 年 12 月 5 日 下午 6:31 
If you would like to verify its functionality you can use the isSimpleObject command in the debug console https://community.bistudio.com/wiki/isSimpleObject e.g.

```sqf
isSimpleObject cursorObject
```

while pointing your crosshair at the object in question. The only downsides I can recall is that objects lose everything interactive but their model properties (like collision) and sometimes the script does not cleanly replace the object (position and angle may be a little askew). I'd recommend loading the mission and taking a quick look before running the script live to see if you need to exclude anything.
Dutch 2023 年 12 月 5 日 上午 8:41 
Hey @Real - is this still usable after all the updates between 2022 and now? We're building a large campaign and might be looking at making A LOT of things simple through your system, any downsides you know about?
Nemac 2022 年 5 月 13 日 上午 5:03 
how does one go about using this?
Ellman 2022 年 4 月 28 日 上午 6:13 
@MKNavaG I've using "BIS_fnc_replaceWithSimpleObject" for the past 2 months without problems ^^
realartfo  [作者] 2022 年 4 月 27 日 下午 3:26 
To address your concerns, this script does not call BIS_fnc_replaceWithSimpleObject whatsoever.
MK_ 2022 年 4 月 27 日 下午 2:29 
quick question,
Are you manually circumventing the limitation of the simple object creation or using a massive BIS_fnc_replaceWithSimpleObject for evetything in the layer?

Asking as, stated in wiki, the later should not be used for MP as it might cause desync.
Ellman 2022 年 4 月 27 日 上午 1:35 
You can use this in the init of a object as well:
[this] call BIS_fnc_replaceWithSimpleObject;
realartfo  [作者] 2022 年 4 月 26 日 下午 9:23 
No mods required. This is just a script that runs with the mission.
RouletteLah 2022 年 4 月 26 日 下午 8:04 
Is this mod client side? Or the server must have it installed as well?
realartfo  [作者] 2022 年 4 月 26 日 上午 11:15 
This works much like the Simple Object attribute checkbox, only (at least with vanilla arma) that checkbox only appears for certain whitelisted entities.

This composition uses a function I made to destroy objects I placed in my missions and create simple objects in their place. It doesn't work for absolutely everything and does not account for stuff like animation states but if you want something quick and dirty then this will do.

For example, I used this function to create an H-barrier wall with minimal performance impact and create weapon caches that I do not wish to have inventories or destruction effects.
Hilfred J Steelhelm - $5 2022 年 4 月 26 日 上午 9:39 
What makes this different from just changing the attribute of an object to be a simple object? Does this turn objects that normally wouldn't have this feature to become a simple object?
Saltygamer05 2022 年 4 月 26 日 上午 8:29 
@devildogg237 read the description
Predator14 2022 年 4 月 26 日 上午 2:18 
Nice, god job ! ;)
devildogg237 2022 年 4 月 25 日 下午 8:57 
What does this alter? or I guess the better question, what does this NOT effect?
Exocet 2022 年 4 月 24 日 下午 3:36 
big useful:AAF::insfist:
nanner 2022 年 4 月 21 日 上午 10:05 
Yes! thank you!