XCOM 2
[WOTC] LordAbizi's Revised Stock and Scope attachments
24 条留言
Oniwabanshu 2024 年 10 月 28 日 下午 5:54 
nvm, i don't know why i thought it would do that ._.
jahsinha 2023 年 7 月 16 日 上午 8:24 
With PBNE you get rookies and other classes that have terrible aim, on mid range classes, this could be a good attachment to keep them relevant, also on Cast classes that don't shoot much but are on several turn cool downs for their Powers. Snipers too but I tend to roll with snipers with good aim already so rarely need this. Unless, I combine with dead-eye or something next turn.
lordabizi  [作者] 2023 年 7 月 16 日 上午 7:51 
my main motivation (which is inspired by the lwotc motivation) for steady weapon is for sniper with death from above, that can't take a shot with only one action, so they use this action re-steady, and keep a constant aim and crit bonus as long as they can get kills.
But of course, you are free to play with it and find other applications for this.
jahsinha 2023 年 7 月 16 日 上午 7:49 
Ok. Thanks. I'll delete those lines. I'm experimenting with the cool downs.
lordabizi  [作者] 2023 年 7 月 15 日 上午 11:17 
The last 3 lines are redundant, since these are the attachments, not the abilities.
You still need a line per ability, since these are 3 separate abilities.
So the first 3 lines you wrote at the start are correct and should work.
Cooldown seems a bit excessive, but hey, that's your boat :)
Good job on figuring it out :)
jahsinha 2023 年 7 月 15 日 上午 11:08 
+Abilities = (AbilityName=AbiziSteadyWeaponM1, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM2, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=AbiziSteadyWeaponM3, Cooldown=4, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Bsc, Cooldown=2, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Adv, Cooldown=3, APCost=1, EndsTurn=false)
+Abilities = (AbilityName=MissDamageUpgrade_Sup, Cooldown=4, APCost=1, EndsTurn=false)

That is what I did in Ability Editor and it seems to work ( I don't normally use Steady weapon ever because the AP is too high). It is, at least, Blue in game. I chose different cool downs per tier for balance but I don't know if it works like that. Question: if I just wanted a global change, would I just use the Template name and not the tiers?
lordabizi  [作者] 2023 年 7 月 14 日 上午 2:31 
Unfortunately, it appears that I did not make it configurable. So your choices are either: to wait for an update in which I will make those configurable, or use something like Ability Editor mod by Boundir that allows you to change such parameters with configs.
jahsinha 2023 年 7 月 14 日 上午 12:36 
What do I do if I want to change the AP cost of Steady Weapon?
lordabizi  [作者] 2023 年 1 月 22 日 上午 9:05 
Yes, I just saw your post on Discord. I'm sorry, I don't know what this is about. Might be Steam being wonky, maybe you should try again a bit later.
SthreeP 2023 年 1 月 22 日 上午 8:57 
ah, I see. thanks for the heads up, steam don't want me to download that mod for some reason tho.
lordabizi  [作者] 2023 年 1 月 22 日 上午 8:49 
@Sthreep I'm sorry, I don't think I made this exposed to config. However, it shouldn't be too hard to achieve this change by using Boundir's Ability Editor mod.
SthreeP 2023 年 1 月 22 日 上午 3:57 
can I make it so that the steady aim action doesn't end the turn?
BlackHat 2023 年 1 月 6 日 上午 12:48 
@lordabizi Got it. That would have helped. ;) Just found a post from the WIO author which described what and where.
lordabizi  [作者] 2022 年 12 月 8 日 上午 9:21 
I don't have one from the top of my head. If you look hard enough at the configs, you'll find a config list that tells which weapon attachments WIO should disable, and which should be added to the basic/advanced/superior lists. That's the thing you should edit.
BlackHat 2022 年 12 月 3 日 下午 7:29 
Re: "If you edited WIO to keep the base game attachments," I use WIO, but hate the attachments it uses, and wanted to try this mod. Is there a link or description somewhere on what needs to be edited in WIO to remove the WIO attachments?
lordabizi  [作者] 2022 年 10 月 19 日 上午 9:07 
aw, thank you for that.
Noname 2022 年 10 月 19 日 上午 8:54 
what a gem
lordabizi  [作者] 2022 年 8 月 16 日 上午 7:47 
yeah, so to undo the changes to the scope you need to comment/delete the first three lines about scope (aimbonus, getbonusamountfn, and addhitchancemodifierfn).
Nero 2022 年 8 月 16 日 上午 7:15 
oh it looks like i also have to uncomment the
+Edit_X2WeaponUpgradeTemplate = (T = "AimUpgrade_Bsc", P = "AimBonus", V = "0");
part for it to show up
Nero 2022 年 8 月 16 日 上午 6:54 
it looks like uncommenting the abizidummytemplate lines on the scopes and then going to the localization and placing 'Scope provides +<Ability:SCOPEAIMINCREASE/>% Aim bonus' doesn't work as either basic, advanced and superior scope still provides 0 aim upgrades
i know they'd still work based on the configuration description but it bugs me a bit
lordabizi  [作者] 2022 年 4 月 20 日 上午 6:59 
Well, in my previous mod someone SPECIFICALLY asked for TFTD version, so I thought I'd be safe :P
WaldoTheRanger 2022 年 4 月 20 日 上午 6:40 
"No TFTD versions"

lol
lordabizi  [作者] 2022 年 4 月 20 日 上午 4:12 
Read the mod description :)
TeslaRage 2022 年 4 月 20 日 上午 3:57 
Another mod! Vanilla when...