Source Filmmaker

Source Filmmaker

Team Fortress Classic models
15 条留言
terje aasheim 6 月 23 日 下午 1:10 
ive subed on this addon a few times now and it wont download
Ed 2024 年 12 月 16 日 上午 11:04 
still thinking of porting them to gmod? It would definitely be cool to have as a pm and ragdoll addon.
Clockwork Brain  [作者] 2022 年 4 月 25 日 上午 7:01 
Maybe opposing force, but I'll probably end up porting them to GMod instead.
Sir Philipus de Polonia ♱ 2022 年 4 月 24 日 上午 2:46 
My question is are you plannig make another goldsource models to sfm ?
Clockwork Brain  [作者] 2022 年 4 月 23 日 下午 7:18 
What?
Sir Philipus de Polonia ♱ 2022 年 4 月 23 日 上午 8:32 
Clockwork Brain Wow this addon is working good fine good job I Like it keep it up :)
Finaly someone port this models

I have question for you
Clockwork Brain  [作者] 2022 年 4 月 22 日 上午 7:22 
I'm hoping to eventually create an FPS version of Smash Bros using Valve characters. Probably as a GMod gamemode for licensing reasons. However, while a bunch of Valve related playermodels and weapons have already been ported to GMod, there's still a lot missing that I'm not talented enough to do myself.
Dominzki 2022 年 4 月 21 日 上午 10:31 
Damn, the sheer dedication is impressive. Good work and keep at it!
McNamer 2022 年 4 月 21 日 上午 9:30 
I love this! Thank you so much! Team Fortress 1 is still just as important!
Clockwork Brain  [作者] 2022 年 4 月 20 日 下午 2:59 
I also tested in TFC for what shade of blue to recolor them to, and in the process learned that none of the grenades are team-colored. Not even pipes from demoman's pipebomb launcher
Clockwork Brain  [作者] 2022 年 4 月 20 日 下午 1:49 
Then as I checked the models in HLMV I realized that every HD model shared the name of their older counterparts, causing them to be overwritten. So I had to edit the QCs AGAIN so that the older models had different filenames! Then, just when I thought I was done, I realized the 3 sentry levels and the teleporter's textures were ALL named DM_Base, overwriting each other. So I had to decompile each MDL separately, rename their texture file to something else, edit their SMD models in Blender so that they'd use the renamed textures, and then realized I had to edit their QCs again because they got overwritten when I re-decompiled them. Finally, after ALL THAT, well, you've already read the description.
Clockwork Brain  [作者] 2022 年 4 月 20 日 下午 1:47 
seriously though, it was a tedious process; crowbar has an option to extract the BMP textures from the goldsrc MDLs, but I had to edit each QC manually to replace/remove outdated code so they'd compile properly. Then I had to upscale all the BMPs and convert them to TGA format (Fortunately, I was able to find a free program that could do both simultaneously). Then I needed to resize all the resulting TGAs in GIMP to the nearest power of 2. Then I made a shortcut to vtex with some commands to make it create .vmts alongside the VMFs.
Clockwork Brain  [作者] 2022 年 4 月 20 日 下午 1:26 
That's nothing; I ported Ricochet's models to Source 2 ! :msfortune:
J 2022 年 4 月 19 日 下午 4:18 
*2013 not 1013
J 2022 年 4 月 19 日 下午 4:18 
Isn't TFC a gold source game?
How did you port them into 1013 Source Engine when the MDL coding is completely different?