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(like 850~ mods, CE + now Zombieland) so it's for sure my fault. I simply meant that since I caused (more than likely) an issue with Remedies with a conflict (again, more than likely) I'm just super glad I have this one at least. Because I love medicine mods, it just makes the game feel better to me.
I mean feel free to look obviously, it might be between the two of them, I would have no idea honestly because I couldn't figure it out without going nuclear which meh I'll just stick with your mod solo cause it does the job darn well
I used to use this and Remedies, but I was getting issues with that mod big time, idk if it was a conflict (probably was)
I just wanted to say thanks for updating it and thanks for a good medicine mod
it's not like I'm a min-maxer or anything... (Oh, great, I forgot that one psycoid plant... now they have to sleep!) (:
also, of course, if it get's slightly outdated, that's where we come in, to remind you (:
Would such a document help you?
and, what I mean is if you play it enough, you physicly don't have enough time (:
and, the clarktech-vs-archotech makes sense (:
Trust me, playing the game a lot makes modding so much easier and better! You feel like you're adding more for you (which others sometimes enjoy too), which makes the game even better and pushes you even further, helps with balance too as I am always using what I add.
Design, balance and vanilla style additions are critical for me, enough so I've scrapped work on mods i spent weeks building because they just didnt live up to that standard (Sleepy's Materials). I play with only a dozen mods not including my own. I'll do my best to keep the stock feel alive.
One thing though, if you play Rim World a lot, it makes modding harder as you loose time (:
Also, what would be the difference between Glittertech and Clarktech? Clarktech is "so advanced it seems like magic", so is it more advanced than Archotech? Along that lines, maybe Archotech meds, made by archotechs, to help their organic population live
(Some archotechs keep humans, wether as pets, slaves, "children", or as a kinda protector (The humans might be like an immune system, and/ or the archotech is protecthing them))
also, always remember, Quality over Quantity!
Just a thought!
Also, @Twilight, I know, right!
I intend to add addiction genes but it'll take a couple of days to draw all the icons (i want the same style as stock of course and as a patch so no conflict with non-DLC owners) so ill do that in due time.
I also posted to the Vanilla Framework bug thread as I wasn't sure if the gene creation was being attempted by this mod or if the Framework tries to make genes for all registered drugs\chemicals.
https://gist.github.com/HugsLibRecordKeeper/4beabbe3d2a9d0f37c35ce956066897e
SLP_Ingest_Puffer sound is missing resolved grains and will not work properly. Report about it to Sleepy's Pharmaceuticals devs.
Please report any issues you have.