边缘世界 RimWorld

边缘世界 RimWorld

Sleepy's Pharmaceuticals
62 条留言
Sleepy068  [作者] 8 月 25 日 下午 7:02 
Hi @MEker, doesn't look like anyone's made one for it on the workshop and it doesn't have it build in sorry.
MEker 8 月 25 日 上午 9:35 
does this mod have a russian translation?
Sleepy068  [作者] 2 月 13 日 下午 9:39 
Hey everyone, new patch, just lots of balance adjustments, tweaks and made the suggested changes to Eureka that @Twilight made below (excellent idea). I've added 1 new drug, Luckydip as I was able to make a rather unique effect for it, it might need some value balance adjustments in the future but I'll see how it feels for now. Let me know if you have an issues.
Sleepy068  [作者] 1 月 18 日 下午 5:58 
hey @Twilight, oh yeah that's a great idea, especially for Eureka (muse should get a bonus due to the increased workspeed bonus but I'll have to double check that). I'll look into that straight away, should be an easy add.
Twilight 1 月 18 日 下午 2:40 
Any thoughts to either adding a new drug that includes a hacking speed (Ideology) buff? Or perhaps could be incorporated into an existing one like Muse or Eureka. Give a little more situational\utility uses for things like the quests for your colony relics.
mikester112 2024 年 5 月 25 日 上午 1:21 
Haha, no problem, I actually got the answer to my question already from seeing it in-game.
Sleepy068  [作者] 2024 年 5 月 24 日 下午 11:19 
Hi @mikester, sorry I didn't receive or notice a notification about your comment, yes, non-exotic drugs like resinoak can be found on traders but it isn't too common in my experience as traders usually only have a large supply of a handful of drugs at a time. So they might have one but just not the one you want. They'll usually only be found on the raiders if they have an addiction to one of the drugs but you can definitely get the drugs in random cargo pod drops.
mikester112 2024 年 5 月 19 日 上午 7:19 
Can the non-exotic drugs be found on traders and raiders?
Sleepy068  [作者] 2024 年 4 月 7 日 下午 10:44 
Hi @Timou, I don't know too much about RimPy sorry but it might be worth unsubscribing and resubscribing to this mod to see if it resyncs the stuff on RimPy's end. Otherwise it looks like it might fix itself when RimPy rechecks the mods dependencies. As long as it isn't causing you any issues, or isn't too annoying, you should be able to safely ignore it.
Timou 2024 年 4 月 7 日 下午 12:31 
Thank you but Biotech dependencies are still marked in RimPy. Is it ok?
Sleepy068  [作者] 2024 年 4 月 6 日 下午 8:25 
Hi @Timou, definitely not, good spot! Sorry, not sure how or why I put that code into the dependencies section, fixed now. This mod isn't dependant on any DLC so you're good to play exactly how you want.
Timou 2024 年 4 月 6 日 下午 4:43 
Biotech dependencies?
Smiley Face Killer 2023 年 10 月 1 日 下午 10:01 
Oh no, I don't think it's your mod causing the conflict. I play with a massive list of mods lol
(like 850~ mods, CE + now Zombieland) so it's for sure my fault. I simply meant that since I caused (more than likely) an issue with Remedies with a conflict (again, more than likely) I'm just super glad I have this one at least. Because I love medicine mods, it just makes the game feel better to me.

I mean feel free to look obviously, it might be between the two of them, I would have no idea honestly because I couldn't figure it out without going nuclear which meh I'll just stick with your mod solo cause it does the job darn well
Sleepy068  [作者] 2023 年 10 月 1 日 下午 9:17 
Hi @SmileyFaceKiller, thank you very much for the kind words! I'll look into Remedies and see if there is some kind of conflict there, if there is, I'll see what my mod can do to play nice with it.
Smiley Face Killer 2023 年 10 月 1 日 下午 1:51 
Just droppin in to say that I love this mod, I love medicine mods
I used to use this and Remedies, but I was getting issues with that mod big time, idk if it was a conflict (probably was)

I just wanted to say thanks for updating it and thanks for a good medicine mod
Sleepy068  [作者] 2023 年 6 月 1 日 下午 11:31 
Should be all fixed, I used the opportunity to balance some of the exotic drugs a little more so never a hassle, notes in the patch notes as always and the excel has been updated haha :P
Sleepy068  [作者] 2023 年 6 月 1 日 下午 11:05 
@Twilight, keep them coming, nothing annoys me more than when I realise I made those types mistakes haha, thank you very much i'll get that patched up.
Twilight 2023 年 6 月 1 日 下午 6:06 
Absolutely minor, but the jobstring for the Amoxiclite recipe is "Making salicylic acid". Had a quick double take when I happened across a pawn setting up to make Eureka.
Sleepy068  [作者] 2023 年 5 月 27 日 上午 1:10 
Haha thanks @Twilight, should be all fixed now.
Twilight 2023 年 5 月 26 日 下午 12:37 
@Sleepy068 - Might need to tweak the permissions on your sheet, the link prompts to request access. Believe you would want something like "Any one with this link can view".
Sleepy068  [作者] 2023 年 5 月 26 日 上午 11:57 
Stats added at the top in the mod introduction, I'll stand corrected, it was a good idea to do so @Evil Betty & @CTH2004, it allowed me to further adjust certain areas that weren't as balanced as I had hoped and even correct a couple of errors and inconsistencies between the 1.3 and 1.4 versions, so I've also pushed an update with those changes.
CTH2004 2023 年 5 月 26 日 上午 8:01 
yeah (:

it's not like I'm a min-maxer or anything... (Oh, great, I forgot that one psycoid plant... now they have to sleep!) (:

also, of course, if it get's slightly outdated, that's where we come in, to remind you (:
Sleepy068  [作者] 2023 年 5 月 25 日 下午 11:28 
Narr no worries at all, if such a document will help you in game I'll make one, it'll probably help with balancing add on mods anyways, now that the mod doesn't change so much, it'll likely be more static too.
CTH2004 2023 年 5 月 25 日 下午 2:42 
I know it would help me, but It's better for you to do what you feel like is a good idea. If you do something you don't want to, the quality will show that!
Sleepy068  [作者] 2023 年 5 月 24 日 下午 4:13 
@Evil Betty, honestly, because I constantly balance the drugs in this mod and I'd be twice as time consuming if I had to then redo each graphic every time I made a changed. A more generalised approach helps make it somewhat clear on the effects but allows me to make slight changes here and there to keep the mod as balanced as possible. I did start off with a document that recorded all the stats but I ended up removing it as I was constantly making balance changes and constantly forgetting to update it, I didn't use it to make adjustments to balance like I would a weapons mod, so it did get neglected a bit.

Would such a document help you?
TheCentralScrutinizer 2023 年 5 月 24 日 下午 3:44 
I know it's convention...but why would you spend all of that time making the cute little graphics but not provide a table of the actual effects?
CTH2004 2023 年 5 月 21 日 上午 8:36 
great! Can't wait!

and, what I mean is if you play it enough, you physicly don't have enough time (:

and, the clarktech-vs-archotech makes sense (:
Sleepy068  [作者] 2023 年 5 月 21 日 上午 7:47 
Honestly, there is likely no real difference between Archotech and Clarketech, other than their origin. Which is why I use Clarketech, so I don't step on the toes of rimworld's Archotech too much as it has a background and a colour scheme, which other mods have already tackled very well (I'm also a big fan of isaac arthur's youtube channel haha). It does give me the flexibility to do what I want though.
Trust me, playing the game a lot makes modding so much easier and better! You feel like you're adding more for you (which others sometimes enjoy too), which makes the game even better and pushes you even further, helps with balance too as I am always using what I add.
Design, balance and vanilla style additions are critical for me, enough so I've scrapped work on mods i spent weeks building because they just didnt live up to that standard (Sleepy's Materials). I play with only a dozen mods not including my own. I'll do my best to keep the stock feel alive.
CTH2004 2023 年 5 月 21 日 上午 6:59 
well, we shall wait!

One thing though, if you play Rim World a lot, it makes modding harder as you loose time (:
Also, what would be the difference between Glittertech and Clarktech? Clarktech is "so advanced it seems like magic", so is it more advanced than Archotech? Along that lines, maybe Archotech meds, made by archotechs, to help their organic population live

(Some archotechs keep humans, wether as pets, slaves, "children", or as a kinda protector (The humans might be like an immune system, and/ or the archotech is protecthing them))

also, always remember, Quality over Quantity!
Sleepy068  [作者] 2023 年 5 月 21 日 上午 12:22 
Hi @CTH2004, thanks for the kind words, you too @Twilight, absolutely makes the effort worthwhile when others enjoy my mods. To answer your question, yes, I have been thinking of more glitterworld and clarketech level drugs that could be introduced. It'll mean I can be less realistic then the modern style drugs I added here and add even more niche capabilities. It'll be a second volume though, its very important content I add is in batches so no one feels overwhelmed by what is added (or bloated). I have a maybe a dozen mods in the works so far haha but ill likely be working on such an addon soon (I play Rimworld a lot and its hard not to want to add stuff nowadays).
CTH2004 2023 年 5 月 20 日 上午 8:07 
do you think you might ever make addons? Maybe more hard drugs, but as an addon? Or more tiers of medicine, the ability to craft glitterworld, ect?

Just a thought!

Also, @Twilight, I know, right!
Twilight 2023 年 4 月 28 日 下午 2:06 
Great work, still criminal on how few people have discovered\downloaded this mod!
Sleepy068  [作者] 2023 年 4 月 28 日 上午 7:47 
Recent balancing patch, another to follow, I always play with my mods and little else, and I have noticed a few bits here and there that could use some tweaking.
Sleepy068  [作者] 2022 年 11 月 1 日 下午 10:16 
Hi @UltimateOddball, thank you for the kind words! No reason I can't look into it, leave it with me and I'll see what I can do, doesn't sound like it'd be too hard to make a patch for.
Ultimate Oddball 2022 年 11 月 1 日 下午 7:00 
Loving the mod so far, great job with it! It really adds a nice variety to the medicine and recreational drugs. I was wondering if you plan on adding support for Drug Response (Continued) by Mlie to use your painkillers as pain response? The drugs work for malady response, but not for responding to pain.
Sleepy068  [作者] 2022 年 10 月 28 日 上午 2:20 
Dont forget to like the mod if you enjoy it guys! Helps my mods be seen and hopefully make other players games even more enjoyable.
Sleepy068  [作者] 2022 年 10 月 27 日 下午 11:16 
Hey @Twilight, its fixed, update pushed.

I intend to add addiction genes but it'll take a couple of days to draw all the icons (i want the same style as stock of course and as a patch so no conflict with non-DLC owners) so ill do that in due time.
Sleepy068  [作者] 2022 年 10 月 27 日 下午 10:14 
Hey Bud, looks like it is on my end as I get the errors too with just this. I'll work out whats wrong get a patch out right away.
Twilight 2022 年 10 月 27 日 下午 8:45 
@Sleepy086 - When starting a new game and using the Xenotype editor the UI messes up and errors start spamming when scrolling down to the Drugs section of the genes. The errors look like a drug addiction gene is trying to be dynamically created but there is a missing icon.

I also posted to the Vanilla Framework bug thread as I wasn't sure if the gene creation was being attempted by this mod or if the Framework tries to make genes for all registered drugs\chemicals.

https://gist.github.com/HugsLibRecordKeeper/4beabbe3d2a9d0f37c35ce956066897e
Sandwich² 2022 年 10 月 25 日 上午 2:02 
wow this mod is actually epic, deserves more ratings
[R0A] JadeTigerPlays 2022 年 10 月 24 日 上午 1:01 
@Sleepy068 Thank you for the quick patch :)
Zerotheliger 2022 年 10 月 23 日 下午 11:17 
hey keep it up im glad to see a big drug mod for rimworld! we need more drugs. what mods do you yourself personally use along side this?
Sleepy068  [作者] 2022 年 10 月 23 日 下午 10:18 
Hey @JadeTigerPlays, should be fixed for 1.4 now, 1.3 had it the old style so it shouldn't need any adjustments. Thanks for the report and your patience.
Sleepy068  [作者] 2022 年 10 月 23 日 下午 3:16 
Hey @JadeTigerPlays, aww yep i know what that is, new change with 1.4 with how sounds work, ill fix it as soon as I am home from work. It shouldnt cause any lasting issues and the error is harmless and just prevents the sound of the puffer playing (albeit annoying)
[R0A] JadeTigerPlays 2022 年 10 月 23 日 上午 7:53 
I'm getting a red line on starting Rimworld -

SLP_Ingest_Puffer sound is missing resolved grains and will not work properly. Report about it to Sleepy's Pharmaceuticals devs.
Sleepy068  [作者] 2022 年 10 月 6 日 上午 3:30 
Assessment complete, the mod should now function with 1.4. Some biotech preparations have been made but I suspect more changes due to some suggestive XML code in 1.4 (these changes wont be game breaking, mainly ThoughtDef stuff).
Please report any issues you have.
Sleepy068  [作者] 2022 年 10 月 6 日 上午 12:35 
I'm currently assessing if anything in 1.4 will break this mod by using the unstable branch, any problems will be fixed in the next few hours. I'll continue to monitor for 1.4 Official and Biotech release for any potential issues.
Sleepy068  [作者] 2022 年 9 月 4 日 下午 11:14 
Haha thanks @m2rsh, makes it even more worth it if others enjoy the content.
camomo bbl enjoyer 2022 年 9 月 4 日 上午 11:38 
Good looking mod, definitely will use it in my drug runner modpack.
Sleepy068  [作者] 2022 年 8 月 5 日 下午 11:53 
Small balance patch due this weekend, i've been playing a bit lately and I've noticed just some aspects where things could be just a tiny bit better or better balanced. Your feedback is always appreciated.