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Yep currently working on a another one, will just add it to this one, will still be small team of soviet scouts but more simple scripting than this one similar to the MOWAS2 skirmish maps etc.
How that objective works is once any of the player’s units are near the radio truck it will select a random player-controlled unit to go to the truck in order to “disappear” and operate the radio. If that soldier is halfway across the map and is selected, then he will very slowly attempt to walk over to the truck which can easily break the scripting (by getting caught in combat or some such.) Once that soldier reaches the truck he should stop, talk, disappear and then the main objectives should pop up. I think it will also break the objective if the player accidentally gives that selected unit an order by skipping the cutscene.
I was too much of a num-nuts to think that player’s might split up their squad to complete their objective.
TLDR FIX: Just make sure you take the WHOLE squad to the truck and so when it selects a unit he will be close and can reach the truck easily and don’t skip the cutscene and give that unit an order.