破门而入2:北方特遣队

破门而入2:北方特遣队

A TALE OF TWO BROTHERS IX - PAX AMERICANA I
12 条留言
Dirk Diggler  [作者] 2022 年 11 月 30 日 下午 2:25 
Great video as usual! It's not really the end of the series, I just moved onto another series. I might return to this one day though :)
SpartanX517 2022 年 11 月 30 日 下午 2:15 
Another great map, although it's a little sad that I'm almost done with this series. But that's why ya have more maps! This map was very stressful but a lot of fun! Keep up the great work Dirk Diggler! https://youtu.be/6P0zI8aVnt4
Dirk Diggler  [作者] 2022 年 5 月 8 日 上午 4:11 
Happy to hear that you like it, more is on the way!
orschild 2022 年 5 月 8 日 上午 3:19 
Great Campaign!
An interesting story and well thought through missions. I like that the difficulty seems to go up as the campaign progresses.

Some really great maps! Thanks!
Ganjirah 2022 年 5 月 4 日 上午 8:17 
I like alt spawns too, especially for enemies. But in this case you could either : add more objectives to fully take adantage of the map. And/or reduce the alt spawns to only one objective. And/or remove the single plan challenge. I can tell you that players who like to plan ahead a little will reroll anyways no matter what. I personnaly don't see myself replanning my whole entry for example, just because an objective changed location. I generaly like the hybrid method of planning + pause and play for more flexibility but for these bigger maps it goes more toward single planning. Anyways I don't think this would deter on the replayability and quality of the map, but the opposite. Just my 2 cents.
Dirk Diggler  [作者] 2022 年 5 月 4 日 上午 6:27 
Thanks man! Regarding the sound I can take another look at it, probably the two "Battle ambiance" sounds over eachother that becomes too much over time. I like alt.spawns, I feel like it increases replayability and allows me to utilizse more of the map by forcing players to go after "more" objectives. But I can see the issue with single plans, which is a shame since I like that challenge too...
Ganjirah 2022 年 5 月 4 日 上午 4:31 
A few things I gotta point out :
-Ambient sound was way too loud for my taste. I could barely hear anything else, it just overpowered the rest and ended up giving me a headache haha.
-Alt spawns on objectives + single plan challenge is not my favorite thing in the world. You make a single plan for a spawn but if you fail/wanna restart and it spawns elsewhere.. well you gotta reroll the map until it's placed where you drew your plan or... redraw the entire thing? If only it was just one but it gets even messier with multiple objectives. Can't say I'm a big fan of that. It's not a huge deal but it's condradictory.
Ganjirah 2022 年 5 月 4 日 上午 4:31 
This one goes straight into the favorites. I strongly believe you've peaked with this one. A true survival map, it made really paranoid and I felt like I was fighting for my life. The level of detail is insane and so well done... there's not many maps that come close to it on the workshop. This is the kind of map that makes you one of my favorite map makers. https://youtu.be/S6u0lxB6GrQ
Waltoid 2022 年 4 月 23 日 下午 2:35 
Wow, this is beautiful.
Dirk Diggler  [作者] 2022 年 4 月 21 日 上午 12:10 
Thanks boys, if I ever feel done with my brain I'll let you two have a half each
Ganjirah 2022 年 4 月 19 日 上午 2:53 
Leave me some Ash :) Map looks out of this world...
Ash 2022 年 4 月 18 日 下午 8:33 
If I could eat your brains to get your map making skills, I would.