Black Mesa

Black Mesa

[E.P.P.M] Enhanced Physics Particle Mod
24 条留言
hawky_ 2024 年 9 月 16 日 上午 9:27 
For those asking, this does conflict with Permanent Debris (why would you need that, this mod already makes the debris permanent) and conflicts with all the VFX enhancing mods. However, this does not conflict with Permanent Shells.
Nick 2024 年 4 月 18 日 上午 3:09 
but i'm used to the def particles, so i'm not complaining
Nick 2024 年 4 月 18 日 上午 12:47 
i'm trying to get particlefx by kobrax to work, but it just won't let me, how do i make both of them work
Iranian General 2023 年 12 月 30 日 下午 10:48 
Very underrated mod due to title and tags. Its basically a better version of permanent particles mod by another creator. Thank you for creating this mod.
CattoGaming 2023 年 10 月 26 日 下午 8:13 
How do you install this? I heard something about the game doing it automatically now.
TCMOREIRA 2023 年 10 月 8 日 下午 11:32 
<width=1>PackMan09 2023 年 8 月 2 日 下午 8:21 
so apparently that was someone elses mod but yours starts fine with random words than falls into more chaotic symbols
<width=1>PackMan09 2023 年 8 月 2 日 下午 8:17 
how did you open the impacts pcf file? looking it up says any normal text editor works and notepad shows chinese with emojis mixed in and notepad++ shows random symbols
Solomon Ichi 2022 年 6 月 12 日 下午 4:32 
Sorry Sarnen but you're graphic glitch seems to be a local problem, the mod only change the time value of the fading for particle decal.
I use it with a tons of mod, even mix it in my own .vpk. Never add problems.
Try to reinstall the game or update your driver.
This mod works just fine
Sarnen 2022 年 6 月 3 日 下午 3:29 
this adds a bunch of pixelated boxes to all sorts of sprites in a new game, all over the test chamber sequence. Doesn't look like its working out. Not using any other mods/workshop items.
Solomon Ichi 2022 年 5 月 11 日 上午 3:00 
It work well with BMPEP, I use it with manual installation (i only do manual with black mesa because workshop really seems broken for some mod), so i can manage the priority of the mods i used. To work, EPPM need to be upper than BMPEP with the files order by name in the custom directory. Just add a '!' in EPPM .vpk name to be sure.

Thank you for the mod MonoV4 ! It's a great idea. Did you intend to work on it in the future ? It would be ultimate if you just add the spark effect from the impact of the old vfx particle mod ? It always as much punch than the impact from BMPEP (and yours, except for the debris staying :p )

I use a tweak .vpk for BMPEP with the remplacement of the impact.pcf from vfx particle (so I have the best from the two mods). But with your mod, I lose the impact effect and I just want to add the change from your mod into the impact.pcf for my .vpk (I Hope my problem is clear).

Thanx again !
Head shot 2.0 2022 年 4 月 25 日 上午 11:09 
Very well done! The infamous Half-Life 2 Cinematic Mod had a similar particle system that behaved very much like this.
Dr Steven 2022 年 4 月 24 日 上午 8:35 
I tried it with BMPEP and it seemed to work as far as I could tell
MonoV4  [作者] 2022 年 4 月 23 日 上午 8:55 
Haven't tested it. it should.
Dr Steven 2022 年 4 月 23 日 上午 8:17 
Does it work with the BMCE level overhauls?
Nefertari 2022 年 4 月 21 日 下午 7:02 
does this apply to bullet casings
Deus_nsf 2022 年 4 月 20 日 上午 10:15 
I would also appreciate BMPEP compatibility a lot <3
MonoV4  [作者] 2022 年 4 月 18 日 上午 10:16 
I can however confirm compatibility with "particlefx by kobrax" mod. They add sparks and cool explosion effects with physics based sparks.
MonoV4  [作者] 2022 年 4 月 18 日 上午 10:02 
I will look into it. checking through all the edits he made compared to the original is a hassle. a big one. Then to merge it with mine would take a lot of time.
Kreze 2022 年 4 月 18 日 上午 9:20 
But no, i didn't. Don't really have time right now.
Kreze 2022 年 4 月 18 日 上午 9:20 
BMPEP replaces impacts_fx.pcf
MonoV4  [作者] 2022 年 4 月 18 日 上午 9:12 
@herrjäger. Did you test it?
Kreze 2022 年 4 月 18 日 上午 6:23 
Compability for BMPEP would be welcome.
The One Freeman 2022 年 4 月 17 日 下午 8:45 
Yessssss.