安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Zero Crashes so far, some stutters in performance. From my side ignorable.
Maybe something like missile resistance??? (that's what HE have on all white lion units)
Maybe you find something more inspiring in other races, that give global bonuses?
The Mod from @NicolasCageMLG changes to much for me, and doesn't make complete sense (like Wood resource building buffing all missile units, instead of just Bows & Crossbows)
Of course, you're into the credits as an inspiration of the mod !
That was one of my main complaint when I first played the faction. It was so awesome to see all the faction flavour texts in game 1 and 2 when building resource buildings, but CA loves to corner cut as much as possible, so this awesome feature was also lost in the transition to game 3...
The effects are also really well balanced! Not to strong, but also strong enough to be interesting and making you play around them! Great job!
This mod is exactly what I was looking for! Thank you!
-Wood for ranged units? (crossbows and peasants bows)
-Ivory for Astromancers?
-Maybe one for the infantry (iron or marble maybe).
Great stuff overall!