Stellaris

Stellaris

Re-Build L-gate
7 条留言
Ksoo Tarkim  [作者] 2023 年 11 月 5 日 上午 12:13 
@dorian9339 It's too easy to make a separate mod. In the file Stellaris\common\solar_system_initializers\distant_stars_initializers.txt find the line distantstars_init_00 = {
just below will be the line scaled_spawn_chance = 10
Replace 10 with 100 and you will be happy
dorian9339 2023 年 11 月 4 日 下午 8:57 
can someone pleas make a mod that increases the spawning rate of L gates. Fore some reason in my games I only have 1 ore 2 (small ore mid galaxy)
Ksoo Tarkim  [作者] 2023 年 1 月 7 日 下午 8:17 
@kinngrimm no, it just stops working
kinngrimm 2023 年 1 月 6 日 下午 10:36 
would we get some alloys back when dismantling a gateway?
Ksoo Tarkim  [作者] 2022 年 6 月 12 日 上午 2:39 
@Volkov when you turn off L-Gate, this remove flags of nexus or node systems of L-Gate and adding another flags, that changing on the original flags, when you turn on the L-Gate

if you not understand from my words, i give you code
if = { limit = { has_star_flag = lgate } remove_star_flag = lgate set_star_flag = lgate_node_system }
else_if = { limit = { has_star_flag = l cluster 1 } remove_star_flag = lcluster1 set_star_flag = lgate_nexus }
else_if = { limit = { has_star_flag = lgate_node_system } remove_star_flag = lgate_node_system set_star_flag = lgate }
else_if = { limit = { has_star_flag = lgate_nexus } remove_star_flag = lgate_nexus set_star_flag = lcluster1 }
Volkov 2022 年 6 月 10 日 下午 7:40 
what does clicking to upgrade your gateway do?
Procyon 2022 年 5 月 29 日 下午 6:33 
finally thank you for this mod