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rep
Molten Sh4dow 17 ч. назад
for some reason the colors always reset to "Celestial Pillar colors" everytime i start the game even though i have the option disabled
Michaelsoftman 14 ноя в 17:57
Same as what's reported below, any projectile of a custom damage type will die immediately upon hitting an NPC due to this mod, most likely cause the mod cannot figure out what to do for a damage type that doesn't have a mod call.
LadyLone 25 сен в 11:06
I may have reported a very similar issue before, but after a lot of trial and error in figuring out which mod caused this issue, for some reason the weapons of the Bombus Apis can never penetrate properly with this mod active unless you go into the Mod Compatibility Config menu and hit Restore Defaults. If you don't do this, you're in for a bad time like I was
Let's gooo! Thank you!
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I have no idea why this happens, but I figure I should bring this to your attention. I don't get why not using restore defaults breaks weapon penetration for the damage type added by Bombus Apis, specifically Hymenoptra damage.
Hope you're doing well
However, I noticed that Calamity's "true melee damage" isn't highlighted (at least when you have the Celestial Pillars option enabled). Do you think you could fix that whenever you have time?
Oh, and throwing damage is still in the config even though that no longer exists (at least without Thorium).
Let me know if there are any issues
https://github.com/PvtFudgepants/Tmodloader-ColoredDamageTypes/pull/3