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i am afraid that a 12 megapixel mobile phone camera with a FREE photogrammetrie software will only look half as good (and take roughly 6 days of nonstop computing for a ryzen9 processor for a map of that size) but i surely will try this one day. just not during the northern-summer, because i got no water cooling and the pc gets too noisy and energy inefficient when 90% in use in the summer heat for more than 2 hours.
These and the ones in The Lab are what got me into photogrammetry, I hope we see more VR content in the future by Valve :)
General gist of it:
* Create a new, empty addon
* Import your textured model using the simple import tool
* Create a map in Hammer
* Place imported model as prop_static in map
* Place an info_player_start entity where you want to first appear in VR
* Compile the map
* Put on headset, explore map in VR!