边缘世界 RimWorld

边缘世界 RimWorld

Item Teleporter
216 条留言
JuhoZero<3 8 月 2 日 上午 7:46 
@Koadiak Bear I'm pretty sure the mod in question is "Dubs Mint Menus". Even if I'm wrong, I recommend checking it out anyway, it is really awesome.
Kodiak Bear 7 月 30 日 下午 7:39 
what mod did you use for that crafting list? it's so good! i've been suffering so bad looking at those tiny crafting list
Demondizzi 7 月 24 日 上午 7:37 
Thank you Scorpio! nice work!! =)
Scorpio  [作者] 7 月 23 日 下午 12:19 
1.6 update is here and quality comps removed
Scorpio  [作者] 7 月 18 日 上午 5:47 
In the works
纯粹恶意 7 月 18 日 上午 3:00 
1.6!
MajestyKK 7 月 12 日 下午 8:59 
1.6!
鱼因梦想而伟大 7 月 12 日 下午 6:13 
1.6pl
Charles M. Freakston 5 月 28 日 下午 10:44 
Why do the shelves have a quality?
It just inflates Colonie wealth...
VenoM 3 月 24 日 上午 11:40 
Having issues where pawns will just ignore the item teleporter and walk to the stockpiles, the items are not even spawning on the teleporter.
JerzyButPolish 2024 年 10 月 19 日 上午 4:54 
please add autosort and merging stacks

it takes too much space
听劝。 2024 年 10 月 15 日 下午 9:42 
Error with all workbenches

same issue, but the new version update did not solve it
salt9/9 2024 年 9 月 24 日 下午 6:07 
@Scorpio
The cause of the issue from the other day was due to enabling the setting in the Commonsense MOD, "Pawns are encouraged to pick up ~". I sincerely apologize for troubling you.
ReaperOfZombies 2024 年 9 月 24 日 下午 3:46 
can it be set to operate at more than ten tiles distance or is it best to not
Scorpio  [作者] 2024 年 9 月 23 日 下午 1:10 
make sure its updated and test
salt9/9 2024 年 9 月 23 日 下午 12:59 
@Scorpio
Thank you for your reply! I'm looking forward to the update.
Scorpio  [作者] 2024 年 9 月 23 日 上午 11:49 
update should fix issue when using adaptive storage
salt9/9 2024 年 9 月 23 日 上午 7:29 
When crafting an item that requires multiple types of materials, it seems that only when the worker is a mechanoid, there are no ticks for using the teleporter (retrieving materials transferred into the teleporter). For colonists, ticks are processed for each type of material according to the quantity. I have no idea why this issue only occurs with mechanoids. How can I make ticks process the same way as for colonists, or conversely, how can I remove the ticks processing for colonists like with mechanoids?
Veythara 2024 年 8 月 14 日 上午 10:53 
best to have them just drop on the floor to begin with
LRlicious 2024 年 8 月 14 日 上午 10:49 
same to me, pawn won't store thing after finishing it on the workbench and just dropped on the floor
o2112takumi 2024 年 8 月 7 日 上午 3:23 
In ver. 1.5, there is a bug that items made on the workbench are dropped on the floor without being stored. (Similar reports exist in the discussions section)
Does anyone know how to deal with this?
blue 2024 年 8 月 6 日 上午 9:04 
what is the point of giving the item teleporters quality? does higher quality make more items teleport or something lol
Veythara 2024 年 7 月 25 日 上午 11:43 
@Wolves Hero, you might be experiencing an issue with hauling mods and a teleporter with hauling enabled. pawns (especially lifters) will request hundreds of stacks of haulable items and try to haul those, it will occupy all the ticks pretty quicklyy, hence the drop in fps.
if possible avoid using the haul teleports if you're using mods like haul to stack
Wolves Hero 2024 年 7 月 25 日 上午 11:26 
Item teleporter getting lagging dropped yo under 5fps, I destroyed teleporter went back to normal smooth 70-120fps

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296652157
NuanKi 2024 年 7 月 19 日 下午 5:23 
does this works to load pods faster?
Tal'Raziid 2024 年 5 月 3 日 下午 10:50 
https://gist.github.com/HugsLibRecordKeeper/5ba55d77911df287bc89e1a84c2df3d0
Kept teleporter way more than 10 cells away, still happening so i've grabbed another log for you. Hope it helps!
Scorpio  [作者] 2024 年 5 月 2 日 上午 1:00 
Will investigate please keep the teleporter 10 cells away from mines
Tal'Raziid 2024 年 5 月 1 日 上午 11:04 
This causes my Mines from Mines 2.0 to not produce anything when they complete a bill. Just having the Item Teleporter built causes this as far as i can reproduce https://gist.github.com/HugsLibRecordKeeper/49e3a7d9bcb6dd37b6c71c747e8bb6b6
Veythara 2024 年 4 月 29 日 下午 12:52 
@Inquisition Time! might also be able to user other storages then, because you'll be able to use the materials if needed then. if stuff is in a teleporter, it cant be teleported to another teleporter for bills.
Inquisition Time! 2024 年 4 月 29 日 上午 11:59 
@Kiichiro Usagi I might have Diogenes Sindrome lol.
Veythara 2024 年 4 月 29 日 上午 10:05 
@Inquisition Time! what do you mean by deep or holding version? over 100 slots? because they already can store a lot.
Inquisition Time! 2024 年 4 月 29 日 上午 9:36 
I guess making a deep version or holding version would be impossible?
Tal'Raziid 2024 年 4 月 20 日 下午 12:25 
Thanks!
Scorpio  [作者] 2024 年 4 月 20 日 上午 10:56 
fixed
Scorpio  [作者] 2024 年 4 月 20 日 上午 10:45 
workshop tripping balls not approving will try reupload
BlackFranky 2024 年 4 月 20 日 上午 9:19 
@scorpio If you indeed updated to 1.5 you forgot to add the version in your mod.
Tal'Raziid 2024 年 4 月 20 日 上午 8:55 
Ey baws, its me. It does not appear to have updated to 1.5; i un- and re-subscribed to force steam to redownload and its still only 1.3-1.4 for me
Scorpio  [作者] 2024 年 4 月 20 日 上午 7:41 
Update to 1.5
Veythara 2024 年 4 月 19 日 上午 6:35 
it only seems to occur if the pawns would try to haul to a stockpile after the craft, so a way around it is to use drop on floor for now.
i noticed something is messing with my settings on bills anyways as everything has a 0 range for resources anyways, but that's not this mod's fault
Scorpio  [作者] 2024 年 4 月 18 日 下午 10:12 
Update is coming, will check that error @Kiichigo
Veythara 2024 年 4 月 18 日 上午 6:05 
Veythara 2024 年 4 月 18 日 上午 6:00 
so... the bill teleport does work on 1.5 + anomaly, but it does cause errors for bills that are out of range it seems.
the haul teleport does not work properly it appears
Veythara 2024 年 4 月 12 日 上午 1:24 
@Kenji it hasnt been updated yet, but feel free to try it and share your experience
Kenji 2024 年 4 月 12 日 上午 1:09 
Is it compatible with 1.5?
laughingowl 2024 年 4 月 6 日 上午 3:51 
Would it be possible to adjust (Mod settings) and make the range adjustable. (range that it will intercept a haul or bill. (ideally looking at making small clusters of teleporters around work benchhes, but likely still within 10 tiles of each other. (so ideal teleporter with 1-3 range (basically for benches (on each side of teleporter) but then another cluster of 4 benches+teleporter short distance away)
Veythara 2024 年 1 月 26 日 上午 11:44 
@Ocumunepom,
yes they will
Ocomunepom 2024 年 1 月 26 日 上午 9:35 
do it work for for medical work ?
if i build it in the medical room, do the implant and medkit will be teleported ?
kinngrimm 2023 年 11 月 24 日 上午 9:33 
So the teleporter is full with all matter of things, pawns go there and take long to put things into the teleporter or take it out from it, but i have not really seen any teleportation towards any workstations,

What am i doing wrong or maybe need to configure?
kinngrimm 2023 年 11 月 24 日 上午 5:44 
When the items are being teleported, does the mod give preference to items specially marked for hauling in comparison to some that have been already added to a stockpile?

Also i got a bunch of hauling mods installed, do they interfer(compatibility?) or make themselves obsolete?
Dad 2023 年 10 月 8 日 下午 10:50 
Wow I can't believe I never even thought to look for a mod like this. #1 killer of runs for me is how neurotic you have to be with path optimization when your base gets large.