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AI reaction is predictable, but not fixable)
(Except the AI is rubbish at building navies).
That's cool, I added a link to the German translation
Also, you can translate my other mods if you want)
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Anti-tank and anti-personnel mines I'll probably do (no deadlines yet)
And for two new types of mines maybe add in a nuclear mine in the Nuclear Fission tech and an anti-sweeper mine alongside the regular naval mines?
Okay so if now the minesweeper is in the atomic era it will be competing with the destroyer. 70 vs strength is fine, 5 vs 4 movement is fine, but here's an issue 3 vs 7 gold maintenance. Why would you pick 1 destroyer over 2 mine. I think 3 should be upped to 4. Still cheaper, but not as more than half as much.
And yes, the mine is disposable.
I have ideas for you to implement if you want just fyi. I think good changes