Avorion
ReImproved Harvest AI
7 条留言
Darkracer125 10 月 3 日 上午 8:38 
does this fix the stupid "boosting in place" thing that the AI does? i don't want to put my lasers on mouse control every time just to get the damn AI to work propperly.
CaptCruck 7 月 9 日 上午 3:51 
Sadly, Roet. I've yet to use it but by virtue of looking for an AI fix it's needed lol
Roet 7 月 5 日 下午 8:47 
Is this still needed ?
Xeo  [作者] 2022 年 4 月 13 日 上午 9:31 
Yes, all mining and salvaging, it's much easier to see the differences while using fighters, but normal ships will quickly change to the next harvest item no matter what they use, Lasers, fighters, or both.

(again, credit to TheLich for writing it, i just updated a couple small parts of the code for 2.0)
Winters 2022 年 4 月 12 日 上午 10:53 
Is this for all harvesting style commands, Would mining work?
Xeo  [作者] 2022 年 4 月 11 日 下午 2:29 
Everything is working as expected so far.
Xeo  [作者] 2022 年 4 月 9 日 下午 6:35 
Updated for 2.0.11 (beta right now), changed modinfo.lua to "2.*". and the server was spamming
"ShipAI:setStatus() is deprecated and will be removed in a future update. Use ShipAI:setStatusMessage() instead."

so i also changed all 4 entries of 'setStatus' to 'setStatusMessage' (i'm not a programmer, and i know nothing about Lua, so i have no idea if this even worked)