全面战争:战锤3

全面战争:战锤3

Decline Diplomacy
128 条留言
Tycherious 11 月 23 日 下午 6:56 
@Marthenil the UI components are much easier to work with than Rome 2 (As far as what I've read). I've got a working button, the button appears and highlights when hovered over or clicked. The script is picking up the clicks on the button I just need to work out how to identify the diplomacy panel when it pops up, to get the script to press the decline button and then the 'accept' button when it pops up asking if you're sure you want to decline. I'm getting crashes when the diplomacy panel pops up, maybe I need to add a small delay if the instant clicking might be causing the crash. I'll keep at it either way. Thanks for the inspiration!! :)
Marthenil  [作者] 11 月 23 日 上午 10:45 
I vaguely remember attempting to port this but hitting a wall but it's been some time now, several years, indeed, so I may be wrong. I'll take another look at it.

I know for certain that the UI functions are not quite as fleshed out in Attila.
Tycherious 11 月 22 日 下午 11:28 
@Marthenil Is there any chance you would provide some advice for us devs over in the 1212 ad team for attila how one might go making such a button? I'm downloading Warhammer III now to try and reverse engineer your work and see if I can't put one in Attila but I'm going in quite blind! Thanks in advance, great mod and great idea.
cheesyseal4321 11 月 20 日 下午 6:14 
please update
jude 10 月 30 日 上午 8:09 
NO PEACE; JUST WAR. such a handy mod
Gabe Itches 9 月 29 日 上午 10:51 
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!
Todespirscher 8 月 29 日 下午 2:54 
+1 to Flying Fox's suggestion
Sanary 8 月 16 日 上午 10:40 
Work great against the A.I. diplomat crash.
89055908509 8 月 16 日 上午 8:49 
Update please
CombatHamster 8 月 9 日 上午 5:46 
It doesn't work in Multiplayer
Behrzerker 8 月 7 日 上午 5:10 
Hey could you add an MCT option that would allow to toggle back the skipping of war declarations ? That way this would confort everyone in having the choice of keeping it disabled or not depending on preference.
ADainan 8 月 3 日 上午 5:29 
very nice mod , love from China!:steamhappy:
Flying Fox 7 月 22 日 上午 10:53 
This will come in handy. I'm playing as ♥♥♥♥♥♥♥ Maneater and people keep pestering me for non-aggression pacts and military access.
Marthenil  [作者] 7 月 10 日 上午 12:36 
I pushed an update that doesn't skip war declarations like a month ago. It's three comments down.
You probably entered a war through an alliance or something and didn't realize.
Induktio 7 月 9 日 上午 6:57 
Great mod, but it is easy to miss the war declarations. Then Skarbrand suddenly appears next to your capital.
Phukface 6 月 16 日 上午 2:29 
would it be possible to make it an option in MCT? I'm on the side of skipping it but think it's good to be able to choose
Marthenil  [作者] 6 月 15 日 下午 4:08 
Called it. Well it's not exactly the random comments that made me change my mind, I was thinking about it for a while.

Back when this mod was created, turn times were about ten times longer, and even war declarations had to be skipped just to maintain some sanity between turns.
But now, with much shorter turn times, and considering that war declarations aren't as spammy as some other diplomatic requests,I think it's fine not to skip them, so the player doesn't risk missing these notifications.

If the Turn Times ever become as bad as they were, I can re-enable it.
Espritviril`` 6 月 15 日 上午 3:46 
Bruh why would anyone ask for this update, just check your diplomacy events in the right at turn start.

People are so weird. Subbing to a mod to skip AI and then ask for AI declarations to stop the game again like vanilla..

Author, don't cave to random comments bro this mod was already perfect before. Bad update.
Marthenil  [作者] 6 月 14 日 上午 5:48 
@Brother John it literally says so in the description, ultimatums are not declined, meaning it does nothing for them and you have to click.
Marthenil  [作者] 6 月 14 日 上午 5:45 
There you go it no longer skips war declarations.
Watch, someone will probably complain about the opposite now! :)

-B-b-but Marthenil what about an opt—
NO!
Marthenil  [作者] 6 月 14 日 上午 4:05 
You can see the war declarations on the events panel (top left) once your turn starts.
makabu 6 月 13 日 下午 9:29 
is it true about skip declaring war messages?
Duke Matteo 6 月 11 日 上午 7:54 
wait if it were ultimatums wouldn't it be declined and start a new war with the faction threatening you for something or money?
Riley 5 月 17 日 下午 1:37 
is there an option to not skip past war declarations? i love this mod, but it does leaves me not realizing someone declared war on me if i look away for too long
TheClowN 5 月 10 日 上午 1:54 
da best mod
Reeva! 5 月 1 日 下午 1:48 
Short of shooting the messenger and sending him back to his faction in violated pieces, this is pretty good. 10/10, would decline again.
Marthenil  [作者] 4 月 16 日 下午 10:26 
No, it shouldn't.
MiAh The King 4 月 16 日 下午 9:19 
so if my allies are attacked and it pops up asking me to join them or decline and break the alliance...does this mod auto decline that too?
Steele 4 月 3 日 上午 5:28 
Thank you Marthenil
Marthenil  [作者] 4 月 3 日 上午 3:06 
That error was safe to ignore but I've added a check so it doesn't happen anyways.
This mod is almost impossible to cause game crashes, something else is messing up your game.
GenezisO 3 月 29 日 下午 12:38 
can't believe this got updated, is it now fixed?
Bruce Venture 3 月 5 日 上午 7:54 
Is it still producing scrip errors? Cant live without this mod
Notthebeegees 2 月 13 日 下午 8:18 
Yep, script error: [out] <1030.3s> BIG FAT SCRIPT ERROR
[out] <1030.3s> [string "script\campaign\mod\marthdiploskip.lua"]:41: attempt to index upvalue 'button_skipdiplo' (a nil value)
[out] <1030.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:35: in function 'callback'
[string "script\_lib\lib_timer_manager.lua"]:126: in function 'check_timers'
[string "script\_lib\lib_timer_manager.lua"]:143: in function <[string "script\_lib\lib_timer_manager.lua"]:140>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:100: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Gator 1 月 23 日 上午 12:35 
@Marthenil I get the message same as others and immediate crash.
Lwh@sama 1 月 19 日 下午 7:36 
also:
"SCRIPT ERROR:"
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
킹니 1 月 17 日 上午 10:11 
It seems work fine, I saw only log. But every turn, I should clear the log. sorry for complaining
Marthenil  [作者] 1 月 17 日 上午 5:29 
Does the mod stop working? Are you getting a broken script icon ? Or are you just reading the log and freaking out about it?

I'm going to add a check for it, but this is not really a problem if it's just the log.
킹니 1 月 17 日 上午 4:22 
this makes script error..
TirGir 1 月 16 日 下午 12:39 
Be careful this mod causes a script error
Induktio 1 月 7 日 上午 6:40 
This is amazing mod! Now I can go afk while it is AI's turn.
Psychooll 1 月 1 日 上午 3:23 
"SCRIPT ERROR:"
"[ string/"script/campaign/mod/marthdiploskip.lua/" ]:41:attempt to idex upvalue
'button_skipdiplo' (a nil value)"
Hear me roar! 2024 年 10 月 31 日 下午 8:04 
update please for 5.3 thanks
CHOUXIANG·抽象 2024 年 9 月 26 日 上午 3:13 
拒绝外交mod
Alessar 🐺🦄🦅 2024 年 9 月 10 日 下午 9:46 
Is it possible to get a version for Total War Attila? :winter2019saddog:
Marthenil  [作者] 2024 年 9 月 4 日 上午 3:02 
But you don't get offers during your turn
Aetherion 2024 年 9 月 4 日 上午 2:30 
Is there a way to turn on or off the decline during your turn and not during the passing of turns?
Zaylidin 2024 年 8 月 23 日 上午 5:09 
A classic mod for me, helps so much to avoid those pesky alliance requests that so often occur and are so rarely wanted! :luv:
MonoLight_KR 2024 年 7 月 30 日 下午 3:11 
Thanks for the mod, but this can be improved.
Auto decline per certain faction would be great.
Auto decline per certain faction's certain suggestion would be great as well.
I see that if the opponent threaten to give money (which begins war if you decline it), it doesn't auto decline it and I like it.
When allies got attacked by others and wants you to join the war by the pact, I think it also needs not to be auto declined since it breaks the ally. (But, it can be necessary since they spam the same suggestion- and that's why it needs an option for certain suggestion xD)

But it's convenient mod so far. I really like this. thx again :)
shana 2024 年 7 月 26 日 下午 2:44 
非常好用的mod,感谢作者
jiaoao188856 2024 年 6 月 27 日 上午 3:42 
求更新