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I liked your maps in general but disliked that I fell to death multiple times because I was not watching the ground.
If you do want to include this trick in a map, having a primer that's a more straightforward "put gel on a light bridge" puzzle would be a good idea, to at least put the idea in the player's mind.
Fun puzzle and superb design!
Favorite again!
Of course if you have gel flowing from a portal and then get a bridge out of that same portal, the gel will end up on there.
That just seems like common sense.
This one has me stumped.
https://youtu.be/VXedJtI8zmo?t=503
And for the author to say, "As for the gel and recast to light bridge, it's not a higher skilled move because that is what is meant to be done. I think what's been happening is people think it's an alternate solution that only more skilled player would use." It IS a higher skill move that the layman player doesn't know. Just because something is simple for the creator doesn't mean it's easy for others.
Check out chamber 18 from Portal 1 if you have the time. Something I noticed recently is that during the final section with the floor-to-floor quintuple fling, portals are placed upside-down relative to the player on the first few platforms to ensure players looking down into the portal while falling can flip forward to place the next portal without having to spin around.
Also, I had to perform a mid-air crouch to make the jump to the cube platform. I don't know if this was intentional, or if it was just me. This part of the puzzle would be fine as is in Portal 1, but crouch jumping doesn't work consistently in Portal 2. This might also be contributing to players feeling like they broke the puzzle. I'd lower the cube platform just enough so players aren't required to crouch jump to reach it.
Liked and faved.