Tabletop Simulator

Tabletop Simulator

Map Transformer
22 条留言
Sgt Smith 95 10 月 25 日 上午 4:28 
The buttons are now missing
MurderHobo 10 月 11 日 上午 9:42 
Yo :) Is there a way you can add a feature to this to ignore certain table pieces? for example i have a table i use to convert maps i find to the new OWrecycled version, "Stage" and its parts and the base floor of the room always scale and move... i need to ignore like 4 consistent items :)
Corvalis 3 月 17 日 上午 10:32 
Could You use this tool on a Oneworld Table build for my group in the following fashion? Build a larger map then shrink it for OneWorld packing, pack it and then bring it out enlarge it to scale desired, use it, reshrink and OneWorld repack it for storage and future reuse??
Numeon 2024 年 6 月 29 日 上午 4:44 
Dr.J 2023 年 12 月 15 日 下午 2:03 
This has been the best tool since I started making 3D maps thank you for the ease of use
Golem 2022 年 10 月 1 日 上午 10:31 
Not sure how it took me so long to find this but fantastic work, not a one world user myself but the utility for this is awesome. i just hope that my game can survive me tinkering with this on some maps.
Kili 2022 年 4 月 23 日 下午 6:41 
Ironically, size. Don't get me wrong, this tool could theoretically help with that, but it didn't exist in the two years I used OneWorld. But I didn't want to be constrained by a square space of a certain size anymore. Now, I have standard sizing for my maps that I just keep in different saves, I can search through that perfectly easy and it saves me more time, but most of all it allows me creative freedom with the size and shape of maps. I like to think my maps are similar to CaptainCobop's, the one you used for your instruction video.
ColColonCleaner  [作者] 2022 年 4 月 23 日 下午 1:59 
What has superceded OneWorld for your uses?
Kili 2022 年 4 月 23 日 下午 12:42 
No problem! Thanks anyway for trying, I'm sure this tool is very useful for those who still use OneWorld, I sure would have loved to have it back when I did too! Great job, keep it up.
ColColonCleaner  [作者] 2022 年 4 月 23 日 上午 8:55 
I have not had time to work more on this recently, apologies.
Kili 2022 年 4 月 23 日 上午 7:26 
Did you happen to figure out a way to make it rotate vertically? :)
Cpt Nickos 2022 年 4 月 19 日 下午 1:53 
Love some of your TTS stuff and submissions, please keep up your excellent work.
ColColonCleaner  [作者] 2022 年 4 月 14 日 上午 5:23 
Yeah, agreed. Or simply removing the object limit on the scale/move gizmo.

It's not something everyone needs, but when you need it you REALLY need it.
Mando Mangos 2022 年 4 月 14 日 上午 4:27 
I love this. This should be part of the base game. The amount of times ive had to rescale a world and had to do it for hours, section by section, to only find i'd cocked it up along the way.
Kili 2022 年 4 月 10 日 上午 3:05 
Take your time! You don't owe me anything of course, but if at all possible, I would like it before the 22nd of April (in two weeks), then I have a session with a rotating map ;)
ColColonCleaner  [作者] 2022 年 4 月 9 日 下午 7:35 
Rotating objects around the other 2 axis doesn't seem to work consistently across all objects, it's strange. Objects start rolling around out of sync with each other, their relative rotations being mixed up. Not sure i'll be able to do this one, quickly anyway.
Kili 2022 年 4 月 9 日 下午 5:05 
Thank you! Small rotations is all I need.
ColColonCleaner  [作者] 2022 年 4 月 9 日 下午 2:50 
I may be able to add small rotations around the other 2 axis. I'll give it a shot shortly.
Gondor72 2022 年 4 月 9 日 下午 12:41 
Where were you a week ago!!! This will be handy in the future.
Kili 2022 年 4 月 9 日 上午 11:57 
Ah, sadly it misses one small function I would love it to have: being able to rotate something over the other axis too. Vertically, if you understand what you mean. Is that an option? I tried it via scripting myself but it didn't immediately work out.
Kili 2022 年 4 月 9 日 上午 11:19 
You read my mind, this was *exactly* what I needed for later today! Thank you so much, this is expertly done.
Apothecary 2022 年 4 月 9 日 上午 2:07 
:steamthumbsup:Thank you very much! This tool is very helpful! And in general, game developers should have done something like this for a long time
(Although they can’t make dynamic light about what it is ...)