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But this way you can control the spawn yourself if you pay attention to it in the heat of battle.
tzeentch's flames are supposed to have this innate effect off of increasing the numbers of said units in lore and tabletop through transmogrification of affected targets, its represented with the fires of change lore effect but i guess for balancing ca decided not to go with that so this could be a different way of implementing it
Also probably worth mentioning that this mod does include that as I'm sure that'd be a plus point for others.
I think you should make it a sub mod. If you don't have time or don't want to do it, I could probably do it for you.
Nice. Like you I was surprised they didn't split. Thanks for this « fix ».
I made a french translation for the ability. If you want to share it, here's the link :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2972937113
How did you create a custom ability then add it to the unit.
Please do for the radius version. I really liked your mod and I want to grade the pink horror version from the radius version.
Well, until such patch arrives, it is still a cool feature, and one more unit that I can get in battle when things go south.
Horrors are blue
Once there was one
Now there are two
they also all worked before i updated