全面战争:战锤3

全面战争:战锤3

Chaos Visual Overhaul
556 条留言
칼 프란츠 12 月 7 日 上午 9:07 
Norsca RoRs added by the update are broken, in particular the Tzeentch chariot's horses and the heads of the Mrauders of the Crow.
Manfred, Bloodfallen of Nazarick 12 月 5 日 上午 1:24 
Norsca RoRs added by the update are broken, in particular the Tzeentch chariot's horses and the heads of the Mrauders of the Crow.
Lingling  [作者] 12 月 4 日 下午 10:25 
Just a heads up, I won’t be able to work on the mod till January most likely. I’ll fix anything broken though asap
Vaxar Kun 12 月 4 日 下午 9:41 
new chariot might be affected too it seems
GoatScream 12 月 4 日 下午 12:46 
Hello, this mod messes up the new Marauder RoRs added to norsca
Lingling  [作者] 11 月 29 日 上午 2:32 
I don’t think they changed the lances. They probably look smaller because they don’t ride baby horses anymore
BrokenMason 11 月 29 日 上午 12:16 
anyway to get the old longer lances back for the CK knights lances version? https://www.youtube.com/watch?v=I1zDhJQy5-E
i cant stand the new baby lances lmao
Lingling  [作者] 11 月 28 日 下午 11:52 
I also made a new animation for halberds so that might be the reason. There’s nothing I can do about it besides removing my animation, which I won’t do. It should work if the other mod loads first
Imperator 11 月 28 日 下午 3:07 
He made a new animations for chaos warriors and chosen with halberds. And after some testing when your mod is active the animation go back to vanilla never mind the load order
Lingling  [作者] 11 月 28 日 下午 2:35 
Hey, I don’t know the mod but by the sound of it I wouldn’t know what conflict there could be. What’s not working?
Imperator 11 月 28 日 上午 11:51 
Hey, could you make your mod compatible with "Formations full version" please ?
Gergo 11 月 26 日 上午 3:30 
I fixed I missed a mod that runs capes for chosen. This mod is fine.
Lingling  [作者] 11 月 16 日 上午 9:56 
Hey, thank you!
I could but I won’t, sorry. That’s the look I want for them. I don’t have time for a submod reverting my changes. But anyone’s free to make one and I’ll link it here
Fenerium 11 月 16 日 上午 2:14 
Hey, I love your mod :)
I have a question: could you make a sub-mod where Chaos Warriors don't wear leather boots but their normal steel plates? :grwheart:
Lingling  [作者] 11 月 16 日 上午 1:07 
They looked fine last time I checked. You sure you had no other mod running?
Gergo 11 月 15 日 上午 4:15 
I think there is a problem because when I only use this mod. Chose of nurgle has no body ? Great mod btw.
Lingling  [作者] 10 月 19 日 上午 2:30 
Thank you very much. You mean Chaos Dwarfs? I did small tweaks to the Infernal Guard and Immortals, but besides that I’m happy with the faction as is
DudFunk 10 月 18 日 上午 8:52 
Chawi need your magic touch <3 Thanks for this regardless its really excellent and never leaves my mod list.
Lingling  [作者] 10 月 10 日 上午 10:28 
Glad you like the mod. No I’m not changing that. A cloak is not automatically higher tier. Without the cloak the chosen are hindered less in battle. But the main reason is: that’s how the units look on the Tabeltop
ExtACE 10 月 10 日 上午 4:23 
@Lingling Thanks for the great mod! It has always been confusing that the warriors of chaos wear cloaks and the chosen of Chaos do not, although their status should be the other way around. Are you planning to change that?
Lingling  [作者] 9 月 11 日 下午 10:28 
I‘ll think about it. Thanks for the suggestion
Omnplayer 9 月 11 日 上午 10:22 
Would it be possible to add a specular map to the nurgle chaos spawn? The undivided ones look very slimy and I feel like that would be fitting for nurgle as well
Lingling  [作者] 9 月 11 日 上午 9:22 
Chosen of Tzeentch have updated visuals. They have been a lot of work but I’m really happy with how they turned out
Omnplayer 9 月 8 日 下午 5:03 
I think the color to the armor is much better! Thank you for tweaking it
Lingling  [作者] 9 月 7 日 下午 11:57 
Well it’s down to personal preference I guess. I like the Khorne warriors, might tweak the armour a little more maybe. The skullreapers TT minis have dog faces and scorpion tails that’s why I added them.
darkness 9 月 7 日 下午 5:47 
Khorne is very strange. The warriors look like cherry with this paint job, the original paint job was better. The Reapers also looked better, without those dog faces and scorpion tails. Tzeentch, Slaanesh, Nurgle and the Undivided look perfect.

Sorry for the bad English.
Noelle Holiday 9 月 4 日 上午 5:52 
yes
Gamerplayer 9 月 4 日 上午 5:33 
does this eliminate ugly bald models?
Lingling  [作者] 9 月 2 日 上午 12:24 
I’ll look into it though just to make sure
Lingling  [作者] 9 月 2 日 上午 12:17 
I’ve tweaked the colour of the Khorne warriors armour a lot of times until I settled for the current look. The problem is that the tones of red are very inconsistent in vanilla too. The shield for example has a much brighter red tone than the vanilla armour. So I think the current version is fine as is
Omnplayer 9 月 1 日 下午 11:50 
The khorne chaos warriors are really red. The armor doesn't look worn enough compared to the marauders, chosen or even the chaos warriors' helmets. Maybe you could reuse the old texture but keep the new model?
Lingling  [作者] 8 月 30 日 上午 7:48 
Yeah I’ll redo all of the screenshots when the mod is done. Too much has changed and I’m still not done. So I’ll take screenshots when I’ve reached the final form of the mod
Omnplayer 8 月 29 日 下午 12:41 
Would you consider updating the knight screenshots? I noticed the same as 叫我胖哥 and thought it was a bug since there's no screenshots of the change. Love the mod btw!
Lingling  [作者] 8 月 27 日 上午 1:51 
If you mean they use the chaos Warriors armor, then yes that’s intended. The undivided version has unique helmets and another torso variant mixed in though. The marked knights will also get that new torso variant eventually.

The reason behind this is that there are knights and chosen knights in lore. I decided to make the chosen knights the ones using the god specific mounts like juggernauts and the Swords of Chaos RoR for undivided. I also tried to match the Tabletop chaos knights models.
叫我胖哥 8 月 26 日 下午 7:20 
Hello, I noticed that the model of my Chaos Knight resembles the original Chaos Warrior quite closely (lacking any decorative elements). This remains the case whether I resubscribe or activate only this mod. Could you clarify if this is the intended design or if there might be an issue on my end?
(This was translated by me using translation software, so there may be inaccuracies in the translation. Sorry)
Lingling  [作者] 8 月 24 日 上午 12:57 
I haven’t touched the tzeentch warriors in the last updates and they worked fine the last time I checked.
Try redownloading the mod and test with only this reskin enabled to confirm there’s no mod conflict
Bowielicius 8 月 23 日 下午 5:44 
Only the tzeentch variant it seems.
Bowielicius 8 月 23 日 下午 5:03 
Not sure if is due to the update, but the chaos warrios have messed up LoD, they turn black from a far.
Lingling  [作者] 8 月 5 日 上午 10:58 
The marauder auxiliaries have a visual bug but I’ll fix it. No gameplay issues
hämis 8 月 3 日 下午 11:03 
What's the incompatibility with Kraka Drak? I've been using it with this mod and i haven't gotten any errors yet. I guess I haven't fought them though.
lucky_one 🍀 7 月 30 日 下午 2:22 
:er_heart:
Lingling  [作者] 7 月 30 日 下午 1:30 
You’re welcome glad you like the mod
lucky_one 🍀 7 月 29 日 上午 9:32 
This is the only mod doing justice to Chaos, thanks for your work boss
Lingling  [作者] 7 月 28 日 上午 11:24 
Don’t hold your breath tho
Fenerium 7 月 26 日 上午 4:48 
@Lingling thaank u man <3 u are the best :D
Lingling  [作者] 7 月 26 日 上午 1:10 
Hey, maybe some day in the future but no promises. I have so much new stuff to work on and already a few submods to maintain
Fenerium 7 月 25 日 下午 1:15 
hey hey :) can u make a submod for the Chaos Warrior, that they have no Leather Boots? <3
Lingling  [作者] 7 月 25 日 上午 1:12 
The look comes first for me and I want each unit class like marauders for example to look consistent among the rosters. In vanilla armour value and look is also not always consistent

The double axes for chosen is by design as I want them to have a higher axe ratio with some swords mixed in
Vaxar Kun 7 月 25 日 上午 1:06 
also, minor report, undivided chosen seems to use chs_knights_axe_1h_set1 two times


<SLOT name="weapon_2" attach_point="be_prop_1" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_axe_1h_set1.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_axe_1h_set1.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/chs_knights_sword_1h_set1.VariantMeshDefinition" />
Vaxar Kun 7 月 25 日 上午 12:57 
Not sure how much you follow "stat follows look" or the other way around, but marauders of khorne have 20 extra armor compared to other marauders, however that do not seem to be represented here, as they are as naked as the others. Again, might be by design.