Stellaris

Stellaris

Spaceborne Civs Expanded
132 条留言
Tovius  [作者] 9 月 28 日 下午 3:12 
Mod updated. Please let me know if I've overlooked anything.
Princezilla 9 月 23 日 下午 7:22 
Is there a way to disable the pacification expansion? I've found that it leads to over half the galaxy just able to ignore a lot of space fauna which isn't particularly fun.

Also you should set it so some Centurions spawn in the amoeba home system
Tovius  [作者] 8 月 16 日 下午 9:10 
Definitely not.
Martok 8 月 16 日 下午 12:04 
Hey, @Tovius! Any idea whether this will still be compatible with 3.14?
napamathguy 7 月 29 日 上午 11:02 
It's a pity I can't add the other space fauna to my vivarium (e.g., the drones).

For the drones, there's even a category for them (mechanical ships, into which the Crystal Nidus goes, though that's probably a bug).
Tovius  [作者] 7 月 7 日 下午 1:44 
Sounds like a bug
Aki Zeta-9 7 月 7 日 上午 11:08 
I just bought 59k Racket pops for 2000 alloys. I can't say I'm disappointed, but it might be a bug.
Tovius  [作者] 6 月 8 日 上午 10:27 
That seems like a harmless error. I would just ignore it for now.
marcel 6 月 8 日 上午 5:54 
Hi there,
There is an error I cannot fix:

[13:27:59][trigger.cpp:479]: Wrong scope for trigger 'has_planet_flag' at file: common/game_rules/spaceborne_rules.txt line: 14
Current Scope: astral_rift
Supported Scopes: planet

seems to be caused by
from = { NOT = { has_planet_flag = hoard_planet } }
in the spaceborn_rules.txt
Celador 5 月 28 日 下午 7:39 
Small issue - master salvager and related edict do not work on gestalt/biogenesis empires. You can't hire master salvager as an advisor, and can't select edict because of that. Either instead of hiring an advisor, it should give a buff to a node, or maybe removing an edict requirement is necessary.
Colithiel 5 月 26 日 上午 12:20 
ok good deal!
Tovius  [作者] 5 月 25 日 下午 11:56 
It's not crashing on my end.
Colithiel 5 月 25 日 下午 8:28 
Ahh, that must be why when i tried starting a game it would crash! Looking forward to the fix whenever you can get around to it! Ill subscribe to this thread so when its updated ill get notified!
WalrusMan 5 月 25 日 下午 1:35 
Hm Alright, I'll try and narrow down what it might be conflicting with then. I really cant think of what might be causing the conflict, its definitely an odd bug for a mod conflict to cause
Tovius  [作者] 5 月 24 日 下午 8:36 
I'm not seeing it on my end. It might be a mod conflict.
WalrusMan 5 月 24 日 下午 4:59 
Minor bug but Tiyakni all have names like NAME_Tiyanki_Male or whatever, as opposed to the other spaceborn critters that just have normal names. A little annoying but not a big deal
Tovius  [作者] 5 月 18 日 下午 9:21 
Something about the pirate home system is causing issues, so I am disabling it for now.
Tovius  [作者] 5 月 18 日 下午 3:43 
Known bug: game won't start if loaded with Dawn of Ascension. I am currently looking into the problem.
Tovius  [作者] 5 月 11 日 上午 11:16 
Updated to 4.0
Lancer_Vance 5 月 8 日 上午 10:32 
Will this be updated for 4.0? I rather liked the additions.
Count BlingBlangula 2024 年 12 月 19 日 下午 6:45 
could be compatability who knows
Count BlingBlangula 2024 年 12 月 19 日 下午 6:45 
got a crash right after this
[21:43:12][eventscope.cpp:2445]: Script error, set_location: 'event_target:nomad_spawn' is invalid at file: events/!_nomad_spaceborne_events.txt line: 201
The Life Extinguisher 2024 年 12 月 4 日 下午 1:50 
Any chance we can get a nerf to the upgrades the khan receives here? He's spawning with more combined fleet power then some of the fallen empires at midgame...
animecentral 2024 年 11 月 30 日 上午 1:46 
Thank you for updating to fix the problem so quickly!
Tovius  [作者] 2024 年 11 月 29 日 下午 12:30 
Mod updated
Celador 2024 年 11 月 15 日 上午 7:58 
Is it maybe possible to only make an enclave/caravaneers/pirate buff mod? Bonuses and perks they give are on point with the game, but even with toned down spawns - there seems to be a lot of fauna spawning. Also, I am worried about compatibility with other mods that change bases and ships.
Kaela Mensha Khaine 2024 年 11 月 13 日 上午 11:52 
Spport, if you chose nesting grounds, ou must have a way to pacify all.
The Life Extinguisher 2024 年 11 月 2 日 上午 9:43 
Maybe give the nesting grounds origin the ability to pacify all other space fauna? Like how normally you'd have to be a materialist for mining drones, or a spiritualist for void clouds, with nesting grounds you'd have the option to pacify all of them regardless of ethic (Not for free, still going through the main ways of doing it. Hell, maybe throw in a digsite to help explain why you can do so without the right ethics? idk)
Tovius  [作者] 2024 年 11 月 1 日 下午 10:47 
In any case, the comp patch should be live. If you have any other suggestions for Nesting Grounds, please let me know and I'll add them to the pile.
Tovius  [作者] 2024 年 11 月 1 日 下午 10:40 
I will eventually have Nesting Grounds let you pacify Voidworms and Cutholoids, but that will have to wait until after I update my other mods.
asmallauthor1996 2024 年 11 月 1 日 上午 8:16 
If you plan on keeping the Nesting Ground Origin, I feel that it would be interesting to have the Voidworms remain neutral (possibly even friendly in that they'll assist in defending your ships during battles) even in their Mid-Game Crisis. By this I mean that it would have your chosen empire spawn in an asteroid-filled system that's used as a breeding ground for Voidworms independent of their "normal" home system.
Tovius  [作者] 2024 年 10 月 31 日 下午 7:39 
That is because the mod hasn't been updated yet. Please don't use outdated mods.
The Life Extinguisher 2024 年 10 月 31 日 下午 3:57 
Not sure, however in general bug news I had to disable this mod because the game would crash on loading in when I had it. Sucks too, in my current game I wanted to make peace with the mining drones, only to realize that I couldn't without this mod
Tovius  [作者] 2024 年 10 月 30 日 下午 10:01 
Quick Question: now that the new update gave us the Beastmasters civic, do you think it is work keeping the Nesting Ground origin aroun?
RezinQui 2024 年 10 月 14 日 下午 4:18 
hello :)
Tovius  [作者] 2024 年 10 月 12 日 下午 5:04 
The nesting ground origin is very similar to the upcoming beastmaster civics. What features would you like to see added to help differentiate them?
Tovius  [作者] 2024 年 10 月 1 日 下午 8:37 
This mod doesn't modify the events for buying a ship, so it might be caused by another mod
REDbeard 2024 年 10 月 1 日 上午 7:35 
It might be an issue with one of the other mods I'm running, but I've had two issues with the Namarians. They asked for a planet/star system I didn't own so I basically got free influence from the exchange, and then I paid them for some of their ships that never arrive.

Not a pressing issue, just thought you might ant to know.
raventh3mage 2024 年 9 月 14 日 下午 4:00 
I appreciate the quick bug fix for the patrons bug! I really enjoy this mod.
Exploding Frogs 2024 年 9 月 14 日 上午 3:28 
I’d like to have the option to turn specific parts of the mod on and off. Because (for instance) I personally like most of the space fauna changes, but would prefer to leave the enclaves and caravaneers largely vanilla, and this mod is broad enough that I imagine that other players might similarly have parts of it they really like but others that they'd rather disable.
DiceDexter 2024 年 9 月 13 日 上午 1:31 
Thank you very much for looking into that!
Tovius  [作者] 2024 年 9 月 12 日 下午 12:45 
I think I fond what was causing the galaxy to flood with whales. I have toned that down to something more reasonable.

Once I finish the comp patches for my other mods, I also plan to let the caravaneers sell storm-related items (techs, edicts, ext) for those who have the new DLC. Is there anything in particular you wish to see?
Tovius  [作者] 2024 年 8 月 13 日 下午 1:20 
Pacifying critters should still mostly be limited to xenophiles and pacifists.
Princezilla 2024 年 8 月 13 日 上午 10:55 
Really neat mod though I don't know if I like everyone getting the ability pacify the critters, I liked that it was something special for Xenophiles and Pacifists as those ethics often get the short end of the stick on fun special tricks.
Tovius  [作者] 2024 年 8 月 4 日 下午 5:46 
I'll look into toning that down.
DiceDexter 2024 年 8 月 4 日 下午 4:01 
I love the changes of this mod but after 100+ years my galaxy is flooded with tyanaki whales and all the pathfinding takes a big toll on my CPU.
Could you please tell me what I'd need to edit in the mod files to revert their spawn and movement to vanilla?
Tovius  [作者] 2024 年 6 月 3 日 上午 9:05 
Fixed
Aphyxia 2024 年 6 月 3 日 上午 8:31 
Error in Irony Mod Manager:
Error in events\!_leviathans_spaceborne_events.txt: Ln: 2146 Col: 28
(UTF16-Col: 7)

^
Note:
* The column count assumes a tab stop distance of 8 chars.
* The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("events\\!_leviathans_spaceborne_events.txt", Ln: 508,
Col: 17) was not closed.
Tovius  [作者] 2024 年 5 月 10 日 下午 9:16 
Updated for 3.12. Please let me know if I missed anything.

Also, steam seams to hate my patreon link for some reason, so I had to remove it.
Tovius  [作者] 2024 年 4 月 2 日 下午 4:01 
The link should work now.