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Creating "PlantFiber" directly in the refinery from stone (ore) is not a very good idea - the plugin "usurps" the "stone to ingot" recipe for the refinery and thus makes the function of other (IMHO more important) plugins impossible, for example also "Better Stones"
It would be useful to use a different way of producing "PlantFiber" (e.g. from silicon or organics).
An idea - it would be worth considering adding the possibility to produce "PoleStone" (stone bricks) using the [AR] Furnace plugin ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2295080850 ) from both versions of stone (ore and ingot) something like "remelted stone / basalt".
translate with Deepl.com
I just tried a few things, and I actually was able to fix the issue by removing
<BlockPairName>WindTurbine</BlockPairName>
in your WoodWindmill_WM definition. Does that attribute serve any purpose? If not, you should maybe remove it and that should hopefully fix the issue for everyone.
By the way, is your handle a BattleTech/MechWarrior reference? If so, awesome!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2593545016
There are now two categories, one uses this mods blueprints, the other uses the wood mods components.
IF YOU DO NOT HAVE the wood mod, this mod will still work. The game will say there is a critical error, you can *safely ignore it*, it will NOT impact gameplay
I might have a theory.
Placing new blocks show them. Bumping into an invisible Stone Wedge also shows it while my head is in the empty space of the Wedge.
I've already tried moving the mod up and down in the mod list, but the issue remains.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2593545016
Both are there for me. Under "Homesteading" and "Stoneworking"
bel lavoro!
spero poi di vedere altre strutture più complesse con questo design!
(is italian can you traslate it with google traslate to english :D)
good luck for the future!