全面战争:战锤3

全面战争:战锤3

Allied Recruitment Buffs
78 条留言
DrDCB  [作者] 7 月 29 日 下午 6:29 
No idea. But it should work with anything that doesn't modify the same tables, or at least the same rows. If you're unsure, just move this mod to the top of the mod list.
Proctor-Exactant 7 月 29 日 下午 6:06 
Does this mod work with Radious?
Glave 6 月 7 日 上午 8:26 
Could you please increase the Allied recruitment slots per turn to 8 or so? What good is all that allegience and cap if I can just recruit 2 per turn?
DrDCB  [作者] 5 月 23 日 上午 6:20 
Use Prop Joe's launcher. It's better in general, and it has a compatibility tool that will show you which mods are editing the same tables.

https://github.com/Shazbot/WH3-Mod-Manager
Wolfkiin 5 月 23 日 上午 4:09 
I did, to no avail. You're probably right that it somehow conflicts with something but I've no idea how to fix it.
DrDCB  [作者] 5 月 22 日 下午 6:12 
Nothing has changed in the tables (hence no need for updates), so it's a problem on your end. Presumably a clash with another mod. Drag this mod to the top of the mod launcher's list.
Wolfkiin 5 月 22 日 上午 11:28 
doesn't work for me anymore
Ole Hockey Thighs 2024 年 11 月 24 日 上午 5:41 
Any chance you could augment this mod with removing the limits for recruiting units from factions like Tomb Kings and Yvresse?
Nemaides 2024 年 11 月 9 日 上午 4:48 
Is there a way to reduce or remove the upkeep on allied units?
Shero, The Worm 2024 年 11 月 7 日 下午 12:18 
For others having problems I had to unsubscribe and resubscribe to get it to work with the most recent update
alexej 2024 年 7 月 9 日 下午 11:35 
Thanks for explanation. I would like to play with this but don't want AI armies to field many allied units
DrDCB  [作者] 2024 年 7 月 9 日 下午 11:30 
@alexej: The database table has an entry for scaling the value for the AI (favour_points_generation_ai_percentage_mod). It seems like CA may have either broken or disabled it.
alexej 2024 年 7 月 9 日 下午 9:46 
So this shouldnt affect AI yet it was reported it does sometimes?
Flexipar 2024 年 6 月 21 日 下午 8:45 
Ahh I see, thanks. I will look into it
DrDCB  [作者] 2024 年 6 月 15 日 上午 3:21 
@Flexipar: Make sure you're not using an incompatible mod - i.e. one that also overwrites the same database table row. This likely includes any large overhaul mod like SFO. The points are defined in db/campaign_variables_tables but if multiple mods are editing the same row then only the highest priority one will apply.
Flexipar 2024 年 6 月 13 日 上午 9:05 
Allegiance points do not get increased for some reasons.
Paradigm Soup 2024 年 6 月 11 日 下午 2:18 
Getting this mod because I'm playing as N'Kari, and I just feel like Slaanesh should be able to recruit all kinds of allied units from their vassals hahaha
smoozable 2024 年 3 月 16 日 下午 1:44 
does not work with radious
Shero, The Worm 2024 年 1 月 16 日 上午 7:14 
For anyone wondering; the mod does work in Co-Op campaigns and its amazing! I love using this in single player, but I believe it really shines in Co-Op. I like controlling a small little group of my own troops in my friends battles it's really fun.
DrDCB  [作者] 2024 年 1 月 15 日 下午 7:51 
That would require custom tech trees. Light years beyond the scope of this mod.
Shavy 2024 年 1 月 15 日 下午 2:24 
Research benefits for allied units????
Combat 2024 年 1 月 2 日 下午 9:23 
this mod is broken as hell and i love it thanks actually gives a huge incentive to play mp.
Shero, The Worm 2023 年 11 月 6 日 上午 11:59 
thx
DrDCB  [作者] 2023 年 11 月 6 日 上午 3:14 
No idea. I don't play MP. Theoretically it should as long as both/all players have it installed and all their mods are in exactly the same order.
Shero, The Worm 2023 年 11 月 6 日 上午 1:49 
Does this work in multiplayer
DrDCB  [作者] 2023 年 11 月 1 日 下午 11:02 
No, this mod doesn't change that. I'm not sure that it would be even possible. All this mod does is edit a couple of database tables related to the unit caps and allegiance points.
SieJ 2023 年 11 月 1 日 上午 3:02 
I've noticed in Vanilla game, If the alliance breaks, I lose the units that I already recruited before. Does this mod change that ? Is there a submod to prevent that.
Hamerget 2023 年 6 月 13 日 下午 12:09 
It has only increased the limit of the allied army to 19, but the rest of the things remain the same, it does not give more loyalty and the limit of the ogres remains at 4. Thank you very much
Maven 2023 年 5 月 31 日 下午 11:30 
Thank you!
DrDCB  [作者] 2023 年 5 月 31 日 下午 9:03 
It should, as long as both/all players have the mod and their mod list is in the exact same load order.
Maven 2023 年 5 月 31 日 下午 2:09 
also: cool mod.
Maven 2023 年 5 月 31 日 下午 2:01 
Does this work for multiplayer?
DrDCB  [作者] 2023 年 5 月 11 日 下午 9:11 
No idea. I don't use large overhaul mods, nor do I offer compatibility support for them.
xyzcrysis 2023 年 5 月 11 日 下午 4:59 
Does Radious conflict with this? Its only giving me 12 allegiance points per turn, but everything else is working, which is fine with me lol.
Jinji Kikko 2023 年 4 月 29 日 上午 10:08 
Thanks for your rely. Also, can you make a :steammocking:Radious edition ?
DrDCB  [作者] 2023 年 4 月 28 日 下午 5:27 
Yes, I know what you meant. As I said, there are other mods that fix the limitations on recruiting allied Tomb Kings units, as well as for other factions that have unit caps.
Heartless 2023 年 4 月 28 日 下午 12:50 
no i meant, through allied recruitment. so if i ally with tomb kings i can recruit a bunch of tomb guard playing as whomever
DrDCB  [作者] 2023 年 4 月 27 日 下午 8:19 
@Jinji Kikko: That's not how it works. It's a singe flat value. There's no provision for scaling.

@Ayaya: There are other mods that do this. Try searching.
Jinji Kikko 2023 年 4 月 27 日 下午 7:53 
hi bro, it woud be better to increase the slots of ally incruitment with the outpost tier scaling~
Heartless 2023 年 4 月 27 日 下午 3:09 
can you make it so tomb king units can also be recruited more than 1?
DrDCB  [作者] 2023 年 4 月 13 日 上午 4:25 
I have no idea. I would assume all recruitment caps are controlled by the same table/s.
NotAnarchy 2023 年 3 月 7 日 下午 7:21 
Yeye, I did manage to make it works alongside yours, so no need anymore.
DrDCB  [作者] 2023 年 3 月 7 日 下午 7:10 
No, that's an entirely different thing. And if there's already another mod that does it, just use that mod.
NotAnarchy 2023 年 3 月 7 日 上午 8:57 
Can you make that we can recruit all the units from factions even if they havent build the buildings? I see another mod doing this and I think is awesome, since IA building choices are... stupid.
DrDCB  [作者] 2023 年 2 月 25 日 下午 8:11 
Possibly, but I don't use it nor have I ever looked at its files, so I couldn't say.

You can't have multiple mods editing the same rows of a database table. One will get priority. You can try moving my mod to the top of the list in the mod launcher and see if that makes a difference.
Grobi 2023 年 2 月 25 日 下午 7:22 
I am using the mod and I'm getting the 19 unit cap, but I;m still only earning 2 allegiance per turn. I'm using radious as well so that's the only thing I can think of that may be altering it?
悬月教教徒~大佬の似雪 2022 年 12 月 1 日 上午 6:29 
Great, so my mod will not be updated. I will release the link of this mod under my mod, OK?machine translation
PolishHussar95 2022 年 11 月 14 日 下午 5:20 
This is a GEM!!!! one of a kind useful mod! Thank you!
DrDCB  [作者] 2022 年 9 月 30 日 下午 8:29 
I have no idea, but that's certainly a whole other mod that I have no plans on doing.
Rhorik 2022 年 9 月 30 日 下午 1:18 
Is it possible to mod the request allied army function to also include their faction leaders army? Or is that pretty hard coded?