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Anyone having issues maybe should consider other factors before blaming a mod whose sole purpose is to remove a diplomatic penalty and doesn't touch the AI programming at all. Especially if you're running a massive overhaul mod like Radious that absolutely does modify both the AI and diplomacy.
For example, with this mod I had a situation when I was fighting with The Maggot Host faction for Malachi, but diplomatic relations with it were improving.
Without the mod, everything is correct - stable deterioration.
Its not a threat if they are the ones saying : "Well, we don't want to fight you, how about we officialise it ?"
Diplomacy 101. Anyway, i guess having a realistic game isn't fun :s
Thanks for the mod my dude, really needed that.
You can lower your strategic threat by being passive, losing armies and heroes or letting your settlements get sacked. While GPP only counted how many settlements you have. Strategic Threat is such a bullshit mechanic that I don't know how anyone could have considered implementing it.
-Imperial diplomat, probably
-CA
What are CA thinking?