全面战争:战锤3

全面战争:战锤3

Dead's Cathay Unit Pack
439 条留言
AshesForces 10 月 3 日 上午 12:08 
juggernaut only has four ammunition
SpartenCC15 9 月 29 日 下午 2:25 
could you update it to work with bigger units mods?
Rosenhammer 9 月 15 日 上午 6:55 
@Dead Baron. love your additions and i have several of your mods including skeletons, cathay, jade army, and kislev. I have a special request for you as I can't find one anywhere and I myself dont mod. But, could you make a x2 unit size mod for your unit mods? I play with Void's x2 unit size and I would love to include your unit packs in my campaigns as they are fantastic!
Rookstar 8 月 25 日 上午 10:11 
ofc I should have tried that first, sorry for wasting your time
Dead Baron  [作者] 8 月 25 日 上午 9:46 
try resubbing ,works fine for me
Rookstar 8 月 25 日 上午 9:29 
Sorry to bother, I'm getting a crash on launch with this as the only active mod just wanted to see if anyone else was having issues:

"The first invalid database record is
wh3_default_land_ranged_infantry_main_light_backlinenangau_rifles in
table cdir_military_generator_unit_qualities_tables
and pack file dead_cathay_units.pack"
Jazz 7 月 20 日 下午 11:06 
Hey, not a turbo big issue just curious if it's intentional that the elephants aren't buffed by any tech/skills. (personally I've always loved missile monsters, maybe add them to the skills that buff ranged units? little dudes on the elephants back seem to be putting work in! also for me at least, by default they're ranged when clicking to attack, I have to put them into melee unlike most monsters with guys on the back)
HistoricasLP 6 月 23 日 下午 3:43 
does this work with tigermen?
0rionO7 6 月 21 日 下午 2:33 
@raw666. Nah. Unlike the empire who needs their demigryphs to secure flanks, Cathay has good halberds for anitlarge.
The stat change is smart bringing them in line with Chaosknights. Charge bonus increase, and maybe even a leadership debuff from flaming attacks would be nice.
raw666 6 月 21 日 上午 11:40 
Make them anti-large units.
raw666 6 月 21 日 上午 10:43 
I think it mainly need increase charge (62), weapon damage (40), melee attack (34) and melee defense (35) (easier to put up a melee defense on the ground). Could also give them give them anti-large bonus and increase armor (120), making them anti a anti-monster infantry unit while their fire damage is primary used to slow regeneration of monster units Chaos, Shaven, Ogres, and Green skins field. A nice little niche for itself that Cathay kind of needs to fill.
Dead Baron  [作者] 6 月 21 日 上午 10:17 
How so, I'm not against it if it makes sense. I'm not the greatest at balance
raw666 6 月 21 日 上午 9:55 
I think the Fire Lancers need a slight buff.
Dead Baron  [作者] 4 月 21 日 上午 10:33 
juggernaut is a unit i want to rework, i don't feel it represents what i intended. i gave it armour based on the users
0rionO7 4 月 21 日 上午 10:05 
Great mod, but why does the Juggernaut have 20 armor? It's model is covered in massive metal plates.
Jack Greedy 3 月 27 日 下午 2:06 
Bravo Baron! You made outstanding units for Cathay!
Dead Baron  [作者] 3 月 13 日 下午 3:13 
just fixed an issue regarding gore stumps with a unit
Iconomy 3 月 13 日 下午 3:07 
What's new in the update?
Virus 1 月 4 日 上午 6:55 
Oh wow, I have not really expected anything from this one, but this is probably THE best unit mod I've seen for a long time. Impeccable quality.
Dead Baron  [作者] 2024 年 12 月 28 日 上午 3:05 
Yes, the art heavily inspired the unit. I couldn't find the artist online so I couldn't credit them sadly.
germ 2024 年 12 月 28 日 上午 2:48 
Man that dragon breath gunners unit card image brings back memories of a dead game.

The image is from March of War - rocket troops from the Shogun faction.
Dead Baron  [作者] 2024 年 12 月 22 日 上午 11:15 
Should work fine. I hit update but there weren't any changes so it didn't register
Kil'jaeden 2024 年 12 月 22 日 上午 10:50 
This needs an update?
Dead Baron  [作者] 2024 年 11 月 29 日 上午 6:05 
Turn off mods until you find the mod causing the crash
Melman_Worlds_Tallest_Giraffe 2024 年 11 月 29 日 上午 6:01 
guys my game crushes in the loading screen. I know its due to the mods but what should i do ?
Prince Malkiel 2024 年 11 月 17 日 下午 5:22 
Elephant is so cool lol
Tag_Ur_It--> 2024 年 11 月 13 日 上午 7:18 
Dude why would you be unhappy with the elephant? It's excellent work! And the balancing on these are honestly great. My only real problem is that the nan gau gunners are slightly better than empire handgunners. But they kind of deserve it since they invented the damn gunpowder
Dead Baron  [作者] 2024 年 11 月 11 日 下午 5:57 
yes, a lot of ppl have been asking for it and i dont know when ill get back to working on these
Prince Malkiel 2024 年 11 月 11 日 下午 2:45 
Hey did you bring back Elephants with update ?
Dead Baron  [作者] 2024 年 11 月 6 日 上午 4:03 
dont see why it woulda stopped working, try messing with load order
Serious Lee 2024 年 11 月 6 日 上午 3:44 
Any chance someone could update this reskin version of the mod? The author sadly is awol https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2946313748
Dead Baron  [作者] 2024 年 11 月 5 日 下午 2:12 
i havent touched this mod in a while, i dont recall. i know they did get a rework a while back
Serious Lee 2024 年 11 月 5 日 上午 9:41 
Oh did the Juggernaut recive an ammo nerf? I remember them to be quite busted before haha.
Dead Baron  [作者] 2024 年 10 月 29 日 下午 8:33 
There are things in this pack I want to remake because I was unsatisfied with how they turned out. Elephants were one. They are still in the pack, just use rpfm to re add them if you want.
zetsubou_gintama 2024 年 10 月 27 日 上午 12:17 
I have to ask why did you remove the elephant?
Deli Paşa 2024 年 10 月 24 日 上午 11:26 
I made a submod for 魔改终极阵型 / LEO's Formations mod and i added support for Dead's Cathay Unit Pack
LEO's Formations Modded Units Submod
Abrar @ Bellhart in Pharloom 2024 年 10 月 2 日 下午 5:40 
The units are all awesome but I think the Tigers are given a bit way too early. An extremely cheap Lv3 unit from a Lv1 building. I think Tiger's would fit better if they were unlocked by the Lv3 Cavalry building instead. Or given an additional building requirement so that it takes a bit more work to unlock such an awesome looking and efficiently priced unit--requiring the Lv2 Protection building or something. Representing sentries going into the jungles and actually finding the tigers or something?
Prince Malkiel 2024 年 9 月 30 日 下午 10:18 
Can you do Celestial Greatswords ?
Emperor01 2024 年 9 月 24 日 下午 9:32 
Okay great I saw them on a YouTube vid they looked great, it was the reason I looked for this mod lol
Dead Baron  [作者] 2024 年 9 月 24 日 下午 5:47 
yes, i have some units i will rework eventually
Emperor01 2024 年 9 月 24 日 下午 4:47 
Did the elephants get removed?
HolyRedEye 2024 年 9 月 3 日 下午 6:28 
sfo compatible??
Modern Spartan 2024 年 9 月 3 日 上午 5:30 
It will be the most AMAZING army centerpiece!
Modern Spartan 2024 年 9 月 3 日 上午 5:29 
Still waiting in desperation for the Divine Lance platform to get some gunners
KingFisher 2024 年 8 月 26 日 上午 2:28 
Will the Bannerman unit come back again? :(
Daemophobia 2024 年 8 月 23 日 上午 3:32 
Sweet mod. Nice stuff.
Doctor Volture 2024 年 8 月 22 日 下午 1:32 
@dead baron Copy that! Thanks so much!
Dead Baron  [作者] 2024 年 8 月 21 日 下午 10:35 
they perform the same as sabre tusks. i didnt mess with the tiers after they changed em so i need to fix that
Doctor Volture 2024 年 8 月 21 日 下午 10:34 
I noticed the Tigers are tier 3 units out of tier 1 building? How do they perform for the cost? Seems a bit op? I chose to disable them myself but didn't really test them out.