全面战争:战锤3

全面战争:战锤3

Fortification Attrition Mod (FAM)
9 条留言
Opposing Farce  [作者] 2022 年 8 月 30 日 下午 7:06 
Updated for IE, and now includes Ulthuan Gates and Empire Forts
Opposing Farce  [作者] 2022 年 8 月 30 日 下午 2:17 
No, but I'm working on updating my mods this week, and including the HE gates and Empire forts is on the list.
Deviant 2022 年 8 月 30 日 下午 2:13 
Does this mod apply to imperial forts and high elf gates?
Opposing Farce  [作者] 2022 年 4 月 24 日 上午 9:23 
Ah, according to what I could find in discord, siege holdout time and besieging manpower all work off the same variable. I assumed they were independent variables. Reaching 100% causes *problems*, so I'll probably just knock max immunity down to 75-80%, making it harder to trigger the bugs at 100%. Hopefully.
Slaane 2022 年 4 月 22 日 下午 12:33 
can confirm this will cause the game to spawn enemy siegers with the maximum amount of siege equipment after only a turn. it's probably something to do wtih 100% attrition immunity. which while this mod doesnt reach that, is still reached by having a lord with attrition resistance, or certain talent's.
Opposing Farce  [作者] 2022 年 4 月 18 日 上午 6:28 
I can't say I've seen that yet, tbh
I'd hope it wouldn't because this mod only adds a stat bonus to certain buildings, theoretically being compatible with everything. It doesn't mess with how the settlement is categorized and such.
grz34998 2022 年 4 月 10 日 下午 4:23 
I've noticed that some of the Bastion Attrition mods have a bug where all units are able to get siege engines, do you know if your mod is effected by something similar?
Opposing Farce  [作者] 2022 年 4 月 5 日 下午 6:02 
RIP if you don't have a damage-building agent.
Opposing Farce  [作者] 2022 年 4 月 5 日 下午 6:02 
I liked the idea of the bastion resisting attrition, but didn't want to remove it completely. This is a nice compromise. A fully built bastion is basically immune, but that allows intervention prior to development and, even if built, allows the use of agents to re-enable attrition.