安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@FunkyRythm @Azurewrath I think the new updates broke this mod. I will update it soon.
large/huge entities just use a lot of cannons or ap range or anti-large elites or a mix of all of them.
no lord even with tripple regen should be unkillable unless you got a crappy army for it, which you should then fix instead ^^
the changes to spells means this is more used if you want to go ham with one of those factions using them ^^
but honestly i always hated the "max entity" bullshit... stop making stuff lame for PvP balance when players can just "GitGood" and that issue is completely gone, only idiots blob up in multiplayer and in single player; who cares that it is very strong, you already reach unkillable at midgame anyway.