Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Not yet, haven't managed to focus in on the necessary animation modding
Regardless of if you did or didn't, love the work you've done.
Nope.
I wish that was how the game worked. They're using the Slannesh Cultist sounds, but there's a unit of them instead of a single model, so it accumulates. AFAIK, nothing I can really do about it other than giving them entirely new unit voicelines.
Keep his wife's name out chyo mutha fu*kin mouth. lol. All joking aside, hopefully this gets a compatibility with the "Cure for Alopecia" mod. I can't go back after having my slaanesh elf girls with hair.
Will Smith - Incoming!!
I was planning on it, but oddly the Slaanesh Marauders don’t use the same skeleton as the Norscans/Chaos Warriors/Kislev big fellows. They use the regular human skeleton instead. Which means that without access to the animation editor, there’ll be no throwing axes or spears, unfortunately.
It´s odd that they miss when slannesh has marauders otherwise.