全面战争:战锤3

全面战争:战锤3

Singe's Unit Compilation
426 条留言
Gman9090 9 月 12 日 下午 11:29 
@Singemeister firstly, thank you for all of your hard work and AWESOME MODs! Secondly unless I am missing something there is no way to turn on or off specific units when using the compilation like you can with the Expanded Roster MOD? I would love to use this MOD, but I like to turn some factions units off or on based upon who I am using and what I am going for in my Campaign. Anyhow I would love to know if there are any plans to add this capability? Again thank you for your MODs they are AWESOME! I use your individual faction MODs btw for the time being. Cheers!
Singemeister  [作者] 8 月 28 日 下午 1:18 
@aultraman
It's save compatible
aultraman 8 月 28 日 下午 12:41 
Is this save compatible or should I start a new campaign w/ this mod?
Ty of Troy 8 月 17 日 上午 11:45 
Why would anyone want a submod for Radius with this mod? Radious adds so much unit bloat so much I don't understand how anyone could play with this mod and Radious at the same time.
Forever 8 月 15 日 上午 12:32 
Any radious submod?
Singemeister  [作者] 8 月 14 日 上午 3:34 
@jgbm0304
Not that I know of
jgbm0304 8 月 8 日 下午 9:56 
is there a Radious submod out there? I cant find any
Yuni 7 月 28 日 下午 6:05 
Thank you very much for this, Singe. I love unit variety. The lizardmen tier 3 frontliners with shields/javelins feel particularly good.
原野追逐 7 月 26 日 上午 8:09 
The units themselves are good, but the unit cards are very poor. Is there a chance to make them at least comparable to the original version's quality?
SFH 7 月 6 日 上午 8:10 
Exilios 6 月 24 日 上午 3:17 
Cant recruit nurgle units with nurgle faction not sure if this is due to how nurgle units are recruited
Magic Cookie 54 6 月 22 日 下午 12:33 
Anyone know if there is a mod that incorporates these units into the tabletop unit caps mod? I absolutely love both mods but when using both I find the AI just spams powerful units from this mod and defeats the purpose of the unit caps
Singemeister  [作者] 5 月 26 日 上午 2:00 
@Lucky Foxfoot
That's weird. My guess is that a download went wrong somewhere. You might have to redownload either this mod or RPFM
Lucky Foxfoot 5 月 25 日 上午 7:49 
Weird question here, I'd like to double the unit size of all of these as I'm running a double unit size mod. I'm attempting to edit it using Pack File Manager but for the life of me I can't find any of the unit values. I'm going down the following path: Singe_units_wh_all\db\main_units_tables. But getting a "Failed to open" error when attempting to access any of the files there.

I'll keep trying my hand at it and follow up with an update if I figure it out. Any advice would be appreciated.
L'etranger 4 月 30 日 上午 4:37 
updated! kiss you!:steamthumbsup:
Aelfric 4 月 28 日 上午 6:53 
This compilation's compatibility is added to AI Army Compositions Compatibility Patch mod.
DanishDuck 4 月 27 日 上午 5:18 
Singe!
Skullgar 3 月 27 日 上午 9:35 
I believe this works perfectly fine now after the hotfix
TyArtikos 3 月 26 日 下午 5:32 
Thanks for the heads up currently going through my modlist looking for that comment so I know to shelf it till its updated
Tyler Chaos 3 月 26 日 下午 4:55 
thats fine just wanted too let you and anyone like me who comes looking know
Singemeister  [作者] 3 月 26 日 下午 4:11 
Might take some time; got a lot busier recently
Tyler Chaos 3 月 26 日 下午 12:22 
will need updated for 6.1
Planewalker 2 月 27 日 上午 9:18 
Not anyone that modifies orcs/goblins. It is a weird issue indeed.
Wait, can it be that some of the minor factions just don't have it?
-i see it is available from an outpost with a main faction.

That must be it. Ohwell. XD
Singemeister  [作者] 2 月 27 日 上午 9:00 
@Planewalker
...That shouldn't be happening. Are you using any other mods?
Planewalker 2 月 27 日 上午 8:51 
After installing this via the compilation, i can no longer find the goblin bolt thrower.
-what am i missing? :|

Nice mod btw, kudos.
SFH 2 月 23 日 上午 10:02 
Does it have Radious submod?
Rreojs 2 月 11 日 上午 8:08 
is there a 2x size unit for this mod?
Singemeister  [作者] 2 月 8 日 上午 1:14 
@Doriath
They'll work with each other, but my units won't get RoR'd. Nothing I can do on this side due to the way the RoR mod is set up.
Doriath 2 月 7 日 下午 11:17 
Is this compatible with nanu's regiments of renown?
Singemeister  [作者] 1 月 29 日 上午 1:43 
@ftanke1
None of my hero mods are
ftanke1 1 月 28 日 下午 10:26 
im not complaining im just pointing this out the kroxigor warden is not in this mod
케모노프렌즈 1 月 4 日 上午 3:10 
good!!!!
Borderfield 2024 年 12 月 28 日 上午 10:17 
It was at this moment that I knew, you fucked up (MP)
Singemeister  [作者] 2024 年 12 月 25 日 上午 1:41 
@yakumo3
Nope, that's a bug.

@sigmars_disciple
Updated for 6.0
(UW)Namelessking 2024 年 12 月 24 日 下午 8:22 
@sigmars_disciple your recommendation worked thanks for the help
sigmars_disciple 2024 年 12 月 24 日 下午 5:50 
@(UW)Namelessking Definitely do that always, then let the author know if that didn't work for you. I actually recommend doing the "Verify Game Files" function on Steam (rightclick WH3 in Steam Lib -> Properties -> Local Files) after a larger "sync" of mods has happened. Ideallly before you open WH3 Mod Manager or the Launcher. This should reliably ensure you have the very latest mod version as well (but only DL any oudated filles) - for ALL your WH3 mods at once. Enjoy <3
sigmars_disciple 2024 年 12 月 24 日 下午 5:43 
Hey @Singemeister, it looks like this received an update? I'd wager it's the "Christmas update" and the 6.0-ready update? I'd recommend adding a comment here if you updated for 6.0 too - it'll help folks to be sure. Just a suggestion <3 Much love from Berlin and as always thanks for all your work
yakumo3 2024 年 12 月 24 日 下午 4:26 
Is it the creator's intention for Greenskin to only have one scrap upgrade? If not, this is a bug report. Unlike existing units, only one additional Greenskin unit can be scrap upgraded.Thank you as always for making mods.
(UW)Namelessking 2024 年 12 月 24 日 下午 3:18 
i am crashing over the end turn do i new to remove and the resubscribe?
Tyler Chaos 2024 年 12 月 24 日 上午 8:03 
@sigmars_disciple @brandor that is correct any greenskin unit mods that arent updated will cause end of turn crashes since their recruitment buildings were changed
阿东 2024 年 12 月 22 日 上午 7:10 
please Update,thanks
Brandor 2024 年 12 月 21 日 下午 9:22 
ok sorry man. wasnt trying to be rude
sigmars_disciple 2024 年 12 月 20 日 下午 3:37 
No @Brandor, this LARGE mod still needs its 6.0 update.

@hermesra I ran a list with this mod successfully for a full turn, but also had end-turn crashes on turns 2 and 3. For me it was 2 Greenskin factions but I don't know if the unit(s) they're recruiting (which caused the crash) were from Singe's mod, sadly. Maybe you had a similar issue?

If the units are not from this mod, then I would have said "this mod CAN PROBABLY be run in the meantime in your campaign" as there don't seem to be any MAJOR issues.
hermesra 2024 年 12 月 20 日 下午 2:44 
Greetings. Posting to be helpful. Mod seems to CTD about half way through turn 3 end-cycle. Test with and without other mods... same CTD. Hope this is helpful. TYVM.
Oberst Klink 2024 年 12 月 20 日 下午 1:19 
"Update should be coming this week"
Thank You so much, can't wait! :winter2019happysnowman:
Brandor 2024 年 12 月 20 日 上午 1:12 
is it updated??
Augsburg 2024 年 12 月 17 日 下午 12:50 
Great news!
Brandor 2024 年 12 月 16 日 下午 9:14 
Awesome thank you
Singemeister  [作者] 2024 年 12 月 16 日 上午 6:50 
Update should be coming this week