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报告翻译问题
Have fun.
Anyway, I really appreciate not having to deal with that insanity anymore, unless I choose to.
I noticed in the past vanilla AI is immune to the normal Control penalties from sacking their settlements, so it's much harder to start a rebellion. And when a rebellion does finally happen, the immense Faction Potential cheats cause the rebellion to always lose their fight no matter how bad the garrison is. Does this mod do anything to fix those things as well?
I'm not certain if this mod causing it, but I've never seen anything like this before I installed.
Thoughts?
P.S. I have a screenshot showing single settlement with a literal hoard of armies. Too many to count, but I'm not sure how to share it here.
Hmm, possibly there might be something in the difficulty tables that deals with settlement growth rate that I can dial down a tad. I know right now this mod doesn't alter anything like that, if it exists, so it would all be base game's behavior here. I will look into whether this is possible to adjust there.
It might be compatible with SFO, try putting this mod on top of the loading order and see how it plays (if you like how it feels).
Your mod's essential man. AI feels so much more fair without being too weak.
Happy gaming!
Thank you for clarifying. I was a bit confused to see less upkeep cost on my units. I thought there were only changes to the AI, but now I know. Great mod btw, especially that the AI can't recruit an entire army in 1-2 turns.
Reduced from what the upkeep was originally? If so, yes, because this mod strives to narrow the cheating in both directions. The AI still has an advantage, but the top end penalties were felt to be far too extreme in many areas, this being one of them. The user has to be more competitive to keep up with the AI cheating, to avoid the entire map being at war with the player -- that's the idea, anyway.
Hi, is it an intended change, that the upkeep cost of player units is reduced on higher difficulties (hard and above)? Or is it some sort of side effect?
Have fun!
My experience is that I can still expect some of those wars, but you can 'outgrow' the AI's willingness to declare war on you because it's growing more in line with you. In base game's Very Hard/Legendary settings, the AI will usually have 2-3 full stacks at the same time as you have 1, and that makes a bunch of AI factions want to pick fights with you, or threaten you with demands for gold.
So yeah, thanks Volcano. This has improved my high difficulty experience by making me feel more in control of the pace of the game.