全面战争:战锤3

全面战争:战锤3

Johnny's Reworked Trade and Diplomacy Changes (trade tarrif increase)
257 条留言
Johnny  [作者] 9 月 6 日 下午 5:05 
thanks friends
White Wolf Tengū Ariamis 9 月 6 日 下午 4:50 
Thank you so much! You're an absolute unit of a modder Johnny! :marijaonlooker:
Oz 9 月 6 日 下午 4:28 
Thank you Johnny. We appreciate your hard work.
Johnny  [作者] 9 月 6 日 上午 11:54 
hemlo moddy is updated. changes are:

i) compatibillity with:
- TEB southern realms can now trade with all
- musk deer faction can now trade with all
- gnoblar horde can now trade with all

no other changes.
White Wolf Tengū Ariamis 9 月 5 日 上午 7:07 
I seem to have the same problem as Oz and Scary did, when I play as the Knights of the Musk Deer modded faction I can't seem to trade with any faction. If it's not much trouble could it be made compatible with this mod? I really love it and me and my friends can barely play without it, so it would be a terrible shame if I'd be forced to play as another faction or if we had to deactivate the mod whenever I play as that faction
Johnny  [作者] 8 月 26 日 下午 12:34 
thanks for sharing friend i will fix
Oz 8 月 21 日 下午 9:49 
Looking at the comments cause I was trying to figure something out, and I think I'm having the same problem that Scary did and I'm having it with Cataph's Southern Realms overhaul and Unwashed Masses
Tunch Khan 4 月 12 日 上午 11:41 
Oh noes, lol. :lunar2019crylaughingpig:
Johnny  [作者] 4 月 12 日 上午 10:58 
yes lol 200% on cathay
Tunch Khan 4 月 12 日 上午 10:54 
Did you just start a trade war by increasing tariffs? :WH3_greasus_rofl:
Johnny  [作者] 4 月 12 日 上午 10:51 
hi friends johnny updated i added compatibility with OVN races so they should be able to trade with everyone now
DeFMUDE 2 月 1 日 下午 1:07 
Is this compatible with SFO? Game launches for me, but I want to make sure.
Johnny  [作者] 1 月 22 日 下午 5:38 
i can do it friend can you give me the link here to exactly which mod you are using then I will update to make it compatible.
Scary 1 月 22 日 下午 5:17 
Thanks for the mod, I really like it! However, I just tried out my first modded faction - OvN Araby, and it seems that this mod makes it so that Araby cannot make trade agreements, probably because it is not a faction from the base game and your fix to enable trade agreements for all factions overwrites whatever file that is used to give Araby the ability to make trade agreements.

Is there a way to make this mod compatible with OvN Araby?
Johnny  [作者] 1 月 2 日 下午 10:37 
I could reduce the effect money has on the likelihood for the ai to accept the deal but other than that I believe your combination of mods may be making trading an easy way to become rich very fast.
Johnny  [作者] 1 月 2 日 下午 10:35 
Hi friend thanks for commenting. the patch last time where I attempted to fix the snowballing removed the increased likelihood for the AI to accept trade deals without a friendly relationship first (i.e non aggression pact). notably, trade deal evaluations made by the ai (whether it would accept or decline) is not influenced by how many resources you are producing but rather the relationship you have with them and the unique AI personality for each race/faction. In other words my mod no longer increases AI probability to trade with you outside of the relationship modifiers like vassalage and gifts to sweeten deals.
sigmars_disciple 1 月 2 日 下午 7:08 
Oh, I also use Ragnarok's "Resourceful Purpose" compilation mod, which I honestly feel is absolutely 100% ESSENTIAL for anybody who likes trade in this game and thinks it should be more important and lucrative (so basically anybody who likes THIS mod haha).... <3

I don't know how exactly your mod works, but because "heavy traders" like me can get a pretty hefty amount of different resources relatively early: I guess If your mod causes a larger # resources my faction has ACCESS to as one of the factors for factions to favor becoming trade partners, then I guess my main problem could be limiting THAT snowball.... Hope I explained that ok
sigmars_disciple 1 月 2 日 下午 6:58 
With those, if I have multiple new trade partners in a round to add (let's say 5 or 6) but due to snowball in discovery I eventually might add up to 15 new trade partners in ONE round... Shortly after, I SWIM in ca$h.

I recommend playing with all caravans on should you be able to test it, maybe also the popular "Emissaries of Diplomacy" - as far as I understand, those aid the "discovery process" of new factions and can accelerate the problem
sigmars_disciple 1 月 2 日 下午 6:58 
Hey! Still love this mod, but gotta say that with 6.0 and specific factions with relatively high # of diplomacy relations on turn #1, caravans and pretty much all of the popular, 6.0 ready and compatible mods around, I got a pretty large snowball on my hands. I don't know if you remember, but I reported the identical issue sometime in the past (and you fixed it).

Confirmed for:

- Karl (Reikland)
- Elspeth (Wissenland)
- Modded Marienburg (by SCM)
Love Life or Die 2024 年 12 月 15 日 上午 9:39 
YES THANKYOU FOR ALL YOUR GREAT MODS.........................:steamthumbsup:
Johnny  [作者] 2024 年 12 月 14 日 上午 11:19 
mody updated
Johnny  [作者] 2024 年 11 月 8 日 下午 6:03 
thanks friend
johnukguy 2024 年 11 月 8 日 下午 4:20 
Thank you for your wok on this.
Johnny  [作者] 2024 年 11 月 4 日 下午 1:36 
@ everyone, the mod is now updated. let me know if there are issues.
Johnny  [作者] 2024 年 8 月 23 日 下午 9:30 
johnny updated i didnt get to make resource building for beastmens yet
👁 2024 年 8 月 11 日 下午 1:11 
Of course
Johnny  [作者] 2024 年 8 月 10 日 上午 11:16 
oke i can make beastmen resource buildings but i wana finish a wip mod first if thats ok.
👁 2024 年 8 月 10 日 上午 7:22 
Yah beastmen had no way to get trade resources of craft anything but could still technically trade.

Unfortunately trading for the resources doesn't work. I even vassalized a Norsca faction and forced them to settle every territory around my Herdstones before rituals but no luck getting resources from vassals. It is cool to have a norscan vassal as Beastmen though.
Johnny  [作者] 2024 年 8 月 9 日 下午 7:31 
like the resource producing buildings other races have?
👁 2024 年 8 月 6 日 上午 6:05 
Hey can you add some trade buildings to Beatmen so that we don't have to rely on Eviltide Trading?
raw666 2024 年 8 月 3 日 上午 10:48 
@Aparajita If looking for improve relationship with similar factions to make it easier trade, try the following mods:

Loreful Diplomacy Warhammer III Edition: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789902959

Loreful Strategic Threat https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854768607 (the later does add make it eaiser for similar factions)

Not sure of a mod improve races naturally hostile to players but I notice they will trade if they are far away from ally territory.
Johnny  [作者] 2024 年 6 月 26 日 下午 9:27 
thanks for the understanding friend. the only way I know to implement AI receptiveness changes to trade agreement is through a change to the ai_personalities tables. this means that if i make khorne for example more receptive to trade it will be with all other races (including order races) which is kinda weird. the way I can see making order factions and destruction factions more likely to trade within each group is to apply a bonus relationship between them but then i run the risk of affecting the balance between the factions. I will try to find another way to make trade more likely.
Aparajita 2024 年 6 月 24 日 下午 3:54 
@Johnny, no problem, brother, everyone has things that they have to deal with IRL. Thanks for the response.
I understand your opinion on the matter and I'll concede to the point. Is there a way to make certain factions more likely to trade with each other? Like, Chaos trading with Chaos, Destruction trading with Destruction, and Order with Order?
Other than just a blanket bonus to reputation?
Johnny  [作者] 2024 年 6 月 24 日 下午 3:34 
Hello @Aparajita, sorry for the late reply. this is possible, in fact it used to be a feature of this mod. However, other players reported that when trading is made easier it becomes too easy to rack up alot of income early in the game and sort of breaks the game when you play ordertide factions.
Aparajita 2024 年 6 月 21 日 下午 10:08 
Is there any way that you can increase the amount of willingness to trade with us?
I find it hard to have neutral relations and people not want to trade still.
Harkonnen Matata 2024 年 5 月 11 日 上午 8:58 
Absolutely glorious mod. Please never abandon it!
Johnny  [作者] 2024 年 5 月 7 日 上午 10:41 
thanku friend
👁 2024 年 5 月 7 日 上午 4:08 
Tyvm one of the top 10 mods IMHO
Johnny  [作者] 2024 年 5 月 6 日 下午 11:06 
johnny updated let me kno if buggy
👁 2024 年 5 月 5 日 上午 9:33 
Yooo this is an ESSENTIAL MOD
Johnny  [作者] 2024 年 4 月 30 日 下午 6:16 
update on the way
Johnny  [作者] 2024 年 3 月 24 日 上午 11:25 
@Harkonnen Matata, lol that made me chuckle. thank you so much friend.

@Len, thank you friend I am happy you like it.
Perturabo did nothing wrong 2024 年 3 月 24 日 上午 3:43 
Great mod brother, thank you
Harkonnen Matata 2024 年 3 月 21 日 上午 8:33 
This chad is helping a guy troubleshoot a mod with mod compatibility trouble. Amazing.

Great mod too. Don't fuckin cut out parts of the game ya fuckers, I want more stuff to get lost in!
Johnny  [作者] 2024 年 3 月 14 日 下午 5:13 
hello again, @Sindral i tested the moddy with fudging vassals and i can trade as daniel. my load order is fudging vassals below my moddy. do you wana adopt this load order and try again?
Johnny  [作者] 2024 年 3 月 14 日 下午 4:26 
@Sindral oke friend sorry for the bug i will look into it this weekend
Sindral 2024 年 3 月 14 日 上午 12:22 
I should add I do have Fudging vassals as well in my load order
Sindral 2024 年 3 月 14 日 上午 12:22 
im running into some slight difficulty with this mod, I can't seem to get Daniel to be able to trade? His building produce resources and gain income from them, but I cannot trade with anyone :c
Johnny  [作者] 2024 年 2 月 29 日 下午 2:28 
ello @Life Could Be a Dream, steam can be iffy with its updates for mods. it should work but you can unsub and resub to ensure the new version is downloaded.