全面战争:战锤3

全面战争:战锤3

No climate penalties
95 条留言
Peak 9 月 5 日 下午 6:06 
need an update asap
Icel4nder 3 月 31 日 下午 12:07 
Is this mod still working?

Just saw a city that is marked "uninhabitable"`?
very cool guy 3 月 9 日 下午 12:10 
How do we edit the climate files? With SFO this gives orange +1 recruitment and construction timer.
Barrain 1 月 27 日 下午 3:37 
Works fine
meta 1 月 25 日 下午 3:06 
does the mod work as 1/25/25 asking to try this week
Vurcingetorix 2024 年 10 月 27 日 上午 9:08 
Thumbs up and award sent, please update if willing!
xavi2333 2024 年 9 月 26 日 下午 2:27 
so, isnt working now?
HJ 2024 年 8 月 19 日 上午 7:08 
감사합니다. Thank you :FFXIIIlightning:
Ancalagon  [作者] 2023 年 9 月 5 日 上午 9:15 
I can do it myself, I'm not reinstalling the game to update it right now since the game is bad.
rases 2023 年 9 月 5 日 上午 4:27 
@Ancalagon mate, I've fixed your table, adding the new territories and the new effects. If you want, I can send you the modified .pack file or give you a pastebin with the .tsv so that you can update it.
Ancalagon  [作者] 2023 年 9 月 3 日 上午 10:39 
is it all uninhabitable climates or is it some of them since they're classed differently in the files now
Otto-Chan 2023 年 9 月 2 日 上午 6:48 
You actullay get -7 growth in uninhabitable climate now. Not much but if you can, can you update it?
Ancalagon  [作者] 2023 年 9 月 1 日 下午 5:01 
Don't even have the game installed, try running it anyways judah
Judah Warrior 2023 年 9 月 1 日 上午 11:21 
update?
By The Heavens! 2023 年 8 月 11 日 下午 12:41 
I second @mtk94. Just ran into this. Not a deal breaker though, this is still amazing.
mtk94 2023 年 7 月 12 日 下午 12:55 
Hi, I have an issue (with SFO mod) where Unpleasant (orange) environment still has penalties for construction time for all buildings (+50%) and recrutment time (+1t). For Uninhabitable environment (red) however mod works fine, no penalties. I'm not sure if this occures for vanila too.
downhillchaos 2023 年 6 月 22 日 下午 6:56 
It still takes an extra turn to recruit and build in yellow climates but not for red ones...
Ancalagon  [作者] 2023 年 5 月 28 日 上午 11:36 
It didn't need the update, y'all could've just turned it on and run it as it was.
Orisx 2023 年 5 月 27 日 下午 10:42 
it has been updated, i just received the update right now
Belt crood 2023 年 5 月 27 日 下午 12:23 
i think it needs update
Griffox 2023 年 5 月 27 日 上午 5:47 
Update?
The Manic 8 Ball 2023 年 5 月 24 日 上午 11:49 
Great mod.
gogogo192 2023 年 5 月 6 日 下午 3:27 
i think it isn't working at all after update
Mad_Dawg_Gaming 2023 年 4 月 20 日 下午 9:24 
says outdated - works just fine @varaj
Varaj 2023 年 4 月 16 日 上午 3:28 
Needs to be updated bro. thanks for creating it!
Ancalagon  [作者] 2023 年 4 月 14 日 上午 12:58 
Turn it on and see lol
Flying Katz 2023 年 4 月 14 日 上午 12:49 
is it still useful?
Ironslayer541 2023 年 4 月 13 日 下午 2:11 
incase an issue like sornorth happens again, just know that if mods are not in the same spot in the load order it also causes an incompatible version error.
Dirigible 2023 年 4 月 12 日 下午 11:13 
Much needed for any attempt to do IE with randomized starts, so when the game unfreezes and you're in the middle of hell, you can at least continue to play without an utterly crippling climate. Thanks Dark Lizard
Ancalagon  [作者] 2023 年 3 月 10 日 上午 8:09 
Incompatible version errors mean one of you has different versions of mods not that a singular mod is causing issues. Use the Non-ca mod manager https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845454582 and use the other options to redownload all of your mods to reset it and try again.
Sornorth 2023 年 3 月 8 日 上午 10:34 
After update 2.4.0, this mod no longer works with multiplayer. Tested several mods 1 at a time with a buddy, this mod created an "Incompatible Version" error.
TRON 2023 年 2 月 19 日 上午 4:46 
Gut gemacht !
Ancalagon  [作者] 2023 年 2 月 19 日 上午 3:18 
@tron es muss nicht aktualisiert werden
Ancalagon  [作者] 2023 年 2 月 14 日 下午 2:21 
ok? I'm not making an SFO submod.
Captain Ebola 2023 年 2 月 14 日 上午 9:19 
Yea I can confirm It does not work with construction time or recruitment time in SFO
Imperial Obligation 2023 年 2 月 12 日 上午 10:09 
It partially works with SFO.

It does not affect the construction time negatives or recruitment time negatives.
Ancalagon  [作者] 2023 年 2 月 12 日 上午 12:08 
start a campaign with both on and mouse over a climate and find out lol
FezForeigner 2023 年 2 月 10 日 下午 8:32 
will this work with sfo?
SirJerkAllotz 2023 年 2 月 9 日 上午 6:57 
@kev53183 attrition has nothing to do with the climate of the province
kev53183 2023 年 2 月 9 日 上午 12:02 
i just started up a new game after installing your mod, and i realized that im taking mountain pass attrition playing as kislev.
thediaper 2022 年 12 月 24 日 下午 12:49 
Climate penalties just slow the player down. Especially casualty replenishment ones. You can at least build control buildings and have your army stay put for a few turns to prevent rebellions. The -15% one just makes it so instead of taking 2 turns to fully replenish you have to spend like 6. So then you can't fight as much. The mod that makes them eventually turn green takes way too long. Screw climate penalties.
Melancholy-512 2022 年 11 月 17 日 下午 6:36 
Thanks for this mod. I really enjoy this because it lets you take campaigns in new directions. It always felt like factions were (understandably) shoe horned into areas
Greyjoy's Anatomy 2022 年 11 月 2 日 下午 7:50 
Really appreciate this mod, always felt some factions and their starting positions were less fun solely because of the climate penalties. Enjoying being able to expand anywhere with no issues
Ancalagon  [作者] 2022 年 11 月 2 日 上午 3:06 
Well same back to you for yours and your guides Cryswar
Cryswar 2022 年 11 月 2 日 上午 1:14 
Thanks for this mod! Always makes the game more fun for me and my friend.
Drago ุ 2022 年 11 月 1 日 上午 7:58 
great news, thanks!
Ancalagon  [作者] 2022 年 11 月 1 日 上午 7:40 
Sorry it took me a bit, hadn't had time in a while but the WoC climate recruitment stuff is fixed.
Ancalagon  [作者] 2022 年 10 月 22 日 上午 1:29 
I'll add that back in when I have a chance
Drago ุ 2022 年 10 月 21 日 上午 5:45 
Hey, I just tested this mod for WoC, and it removes their ability to find Trolls in certain climates by default.
Warband Recruitment from Trolls went from 2 slots at over 30% chance without the mod, to nothing at all, can't even see them, with the mod.
The Dark Ranger 2022 年 10 月 1 日 下午 2:17 
Thank's for adjusting it to not have the penalties instead of just making it habitable, I like seeing what the CA dudes think is 'ideal' how anything can find a basic temperate climate uninhabitable boggles my mind, plus mountain ranges that are obviously packed with jungle but the jungle is red for the dwarfs and the mountains red for the lizardmen. I am really tempted to email them over their stupidity. Plus half of the land east of the black mountains are labeled frozen despite the battle and campaign maps showing otherwise. So I don't see why Mazzamundi should be prevented from going after those darkelves on his northern border.