全面战争:战锤3

全面战争:战锤3

SWO-RD - Settlements and campaign movement
35 条留言
Jopanis 2024 年 8 月 28 日 上午 4:34 
A compatibility submod for Tier Four Settlements For Vanilla Factions - Compilation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319285971
stephane.f.david  [作者] 2024 年 5 月 1 日 上午 9:23 
I will not have access to my computer for the next 3 weeks. Mod will be updated for ToD the last week of May at best.
ShadDoUrden 2023 年 9 月 21 日 下午 3:14 
stephane.f.david  [作者] 2023 年 9 月 7 日 下午 11:11 
Checked, no change required
xenomegaman 2023 年 9 月 3 日 下午 5:54 
Does this need an update due to CA changes?
stephane.f.david  [作者] 2023 年 6 月 24 日 上午 2:40 
Enemy fixed. And I replaced "units" with "armies" in description.
stephane.f.david  [作者] 2023 年 6 月 24 日 上午 1:23 
In French, "ennemi" takes two n... I shortened a bit the format, the full effect from CA is quite long.
CunningSTOX 2023 年 6 月 24 日 上午 1:16 
Awesome mod! But you have a typo here:
Movement range: %+n% for ennemy units in this region
ennemy should be changed to enemy

Also, I believe the base game uses the following format:
Campaign movement range: %+n% for enemy armies starting their turn in this region
Campaign movement range: %+n% for own armies starting their turn in this region
stephane.f.david  [作者] 2023 年 4 月 14 日 上午 6:25 
I'll start updating this week end, but apparently there's a lot of small changes, so it may take a little time to check all the tables
Solaire 2023 年 4 月 14 日 上午 5:46 
I wish you good fortune and health. No rush, update at your earliest convenience.
stephane.f.david  [作者] 2023 年 2 月 14 日 上午 5:03 
added
Blaze 2022 年 12 月 27 日 下午 2:36 
Minor typo, "effects_description_sword_effect_ennemy_settlement_bonus_move" has "for en n emy units"
stephane.f.david  [作者] 2022 年 12 月 16 日 下午 1:08 
AI should be affected same as player. Not sure about vassals. Worth testing
ShadowKnight1638 2022 年 12 月 16 日 上午 9:34 
Does this affect AI as well as player? Also does this affect movement range within vassalized territories?
Revelation 2022 年 10 月 25 日 上午 5:54 
excellent :D
stephane.f.david  [作者] 2022 年 10 月 25 日 上午 2:47 
The main mod with regional recruitment for Cathay and Kislev has been released
stephane.f.david  [作者] 2022 年 10 月 24 日 下午 11:05 
Link for documentation updated, with latest version.
Revelation 2022 年 10 月 24 日 上午 9:54 
(p2) if you can't tell my friend and I coop, and go for limited land tall games, eternal war and suppressing anyone from becoming too big, limiting own armies and income with mods to make it a real fight for survival and to keep it interesting.

in closing, again, THANK YOU!
Revelation 2022 年 10 月 24 日 上午 9:52 
Yeah I know it's not easy that I can appreciate well, wh2 I was using https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2130599592 this one to limit where certain units could be hired from, Table top caps (so things cost points) and I was also using a mod called "caps for all" the combo resulting in some very interesting mid-late game (300+) turn camps where they don't just have 19 stack of sisters/sea guard.

anyway, I look forward to seeing what you can bring, because your line of mods are pretty great. Actually I found SWORD at all because we lost (wh2 to wh3) a mod called "Regional occupation"

limits races (apart from skaven and orcs) to their own realms more or less plus ports (because you can get supplies from the sea).

Sword improves vanilla so much, it does and I'm thankful without a single complaint, however it's still jarring to see wood elves living in Dwarf karaks and humans in magical forests that would kill them lol.
stephane.f.david  [作者] 2022 年 10 月 24 日 上午 7:29 
This is harder to do in WH3 than it was in WH2 due to a change in the engine. And it can be too tedious to have to have a strong limit.
I'm more in favour of letting units be recruit anywhere, but weaker (and in limited number). You need to own the proper region to recruit the strongest rare units, and in greater number.
Check my WH2 mod to see how it was done.
For WH3 I4m using a different method, with less compatibility issue. And working with the engine change!
Revelation 2022 年 10 月 24 日 上午 7:11 
would you consider a recruitment lock for areas also? Specifically for races like high elves, so avalon being able to get the sisters of avalon magic bow archer unit, or dragon princes just at calador (if you own the region) etc

Reasons to take over other bits of the map and making more sense lore wise / ROR is then possibly way more valuable.
stephane.f.david  [作者] 2022 年 10 月 23 日 下午 8:37 
I already did all the races with regional recruitment for WH2 you know? I've almost finished Cathay and Kislev, they should be release this week.
And then I'll port all the old races, one by one. But it will take time, that's a lot of work.
Revelation 2022 年 10 月 23 日 上午 11:23 
regional recruitment.. hum so that is reskin domain too right? or what would be the point... why you consider taking these mods on as your own ...they're WH2 mods that have been abandoned by Woodtur but has cards and everything for the vanilla units for elves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2105567639

And he did one for dwarves: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1282238213

As you can see they've been done to a really high standard, incorporating/taking them on would be honest. It's a shame to see awesome work go away and it would also make your life a little easier? :)
Victoria on Fire 2022 年 10 月 3 日 下午 8:13 
Does this increase your speed in vassal territory? Like for Nakai?
LeFr33man 2022 年 9 月 30 日 上午 10:24 
i mean there are mods to get tier 4 settlements and add walls to them. Also mods that tweak garrisons. But i cant find a mod for garrisons that adds the door/ gate building to the settlement.

So u can build a tier IV settlements with garrison lvl 3 tweaked and add walls so the IA have to siege it. BUT its still a garrison lvl 3 without the doors (those u can lvl them up to V) and the bonuses it gives to settlement capital: fused keg defenses and such.

Also the map loaded when fighting are those of minor settlements: no walls.

And so, i was wondering why tweaking garrison for dwarf faction when u can just lvl it up to 4 with the gates bonuses.
stephane.f.david  [作者] 2022 年 9 月 28 日 下午 12:33 
What are these Dwarven Gates? Your suggestion is not very clear
LeFr33man 2022 年 9 月 28 日 上午 10:32 
Hey, i was wondering if it was possible to implement the gate system of dwarven capital to tier 4 garnison building. When your settlement i leveled to tier 4, it would be nice to add DWARVEN GATES HAHAHAHA ... srry dawi.
i mean i cant find something as close to that except giving more units to garrison :/
stephane.f.david  [作者] 2022 年 9 月 18 日 下午 8:02 
You could merge some mods yourself. You can download RPFM, and there is a funcion there to import the content of a pack in another. Take 10 small independant mods, import them all in "my own pack", problem solved.
Zero 2022 年 9 月 18 日 下午 4:13 
Ah I see okay. I'm just running into mod limit issues. There is a hard mod limit of 153 :|
stephane.f.david  [作者] 2022 年 9 月 17 日 下午 10:13 
SWO-RD is more a collection of mods. I have a "main" mode in the work, I hope to release it end of September, with regional recruitment. Starting with Cathay and Kislev, other races will be added regularly.
I don't plan to make a pack with everything inside at the moment, but keep module such as this one as standalone, so you get decide what part of the mode you want to use.
Zero 2022 年 9 月 17 日 下午 7:14 
"Part of SWO-RD, standalone module" make it sound like you have a combined pack with all of your mods. If you do, I don't see it on your workshop. If it's there, can you please let me know the name?
stephane.f.david  [作者] 2022 年 9 月 10 日 下午 9:11 
not directly. Tier 4 adds new level to the game. So if I reference them in the mod, the mod would crash with vanilla.
The changes should be made in T4 mod, or in a 3rd mod, for compatibility
Revenant of Creek 2022 年 9 月 10 日 下午 12:34 
Would it be possible to make it function with Tier 4 minor mods?
Solaire 2022 年 6 月 30 日 下午 12:08 
Keep up the good work king
Brutalus 2022 年 4 月 7 日 上午 7:22 
This is fantastic.