全面战争:战锤3

全面战争:战锤3

Settlement Capture Pictures
241 条留言
Khazukan Kazakit-ha! 12 月 11 日 上午 6:06 
ah that's what that was, thanks!
would you then be willing to do another/a new mod which contains the art for the options which currently have no art in the vanilla game?
that would be so great!
Müsliriegel  [作者] 12 月 10 日 上午 9:42 
@Khazukan Kazakit-ha!
Those are the two raze options that Khorne has. One gives you skulls the other a Bloodhoast
Khazukan Kazakit-ha! 12 月 10 日 上午 6:59 
Blood for the Bloodgod
Skulls for the Skullthrone
and when can you even do that as a khornate faction?
Khazukan Kazakit-ha! 12 月 10 日 上午 6:54 
nice, thank you very much for that clarification!:steamthumbsup:
Müsliriegel  [作者] 12 月 10 日 上午 6:45 
@Khazukan Kazakit-ha!
Kislev - all (Colonise only got some snow added to match)
Cathay - all
Ogres - all except Sack, Loot & Occupy
Daemons of Chaos - all except Desolation
Tzeentch - Raze
Slaanesh - Raze and Subjugate
Nurgle - all of them got a color correction
Khorne - Blood for the Bloodgod and Skulls for the Skullthrone now have art
Khazukan Kazakit-ha! 12 月 9 日 下午 8:49 
i cannot notice any difference between your artwork and the vanilla artwork.
which artwork is yours?
Khazukan Kazakit-ha! 12 月 9 日 下午 8:45 
is all of your artwok the artwork that is depicted in the mod description pictures?
is that your artwork because i can't seem to notice any changes when comparing it with the vanilla artwork in the game.
maybe i'm just that blind?
Müsliriegel  [作者] 12 月 9 日 上午 4:37 
No I mean as the game launched there were no images for the settlement occupation options, only red symbols. So I made them for the new factions. With IE CA made their own art again. I then merged both versions and replaced some of my artworks with the ones from CA and vice versa to get the best mix. This mod is no longer necessary, you can still use it if you prefer some of my images though.
Khazukan Kazakit-ha! 12 月 8 日 下午 6:52 
by your art, do you mean that you matched the settlement pictures with the correct faction banners for every playable faction or what does your art look like then?
Müsliriegel  [作者] 12 月 8 日 上午 8:35 
@Khazukan Kazakit-ha!
It's literally in the descryption. It used to add Images for all WH3 races. Now with CA adding Art of their own as IE launched, I mixed some of CA's art with mine and did a compilation of the ones I preferred.
Khazukan Kazakit-ha! 12 月 7 日 下午 9:34 
or did you change the pictures themselves to make them fit with all the different faction banners?
Khazukan Kazakit-ha! 12 月 7 日 下午 9:17 
what does this mod change in comparison to the vanilla pictures?
i cannot seem to find any changes or i could just be blind too i guess.
Müsliriegel  [作者] 12 月 7 日 上午 2:49 
@Userperuser
Try unsubscribing and resubscribing. Issue should be fixed now.
Userpereuser 12 月 6 日 下午 3:08 
This mod breaks new norscan altar system. Instead of building an altar settlement you raze it like before.
Müsliriegel  [作者] 12 月 6 日 下午 2:14 
@Pezhetairos/Drazka
Should be working now.
Pezhetairos 12 月 6 日 上午 9:28 
Aside from the Norscan post-settlement-battle-options, the mod also clashes with Dechalas options. It gives the ability to "Loot & Occupy" without specifying the settlement type you want, which doesnt exist for her when I turn the mod off.
Müsliriegel  [作者] 12 月 4 日 下午 11:18 
@Drakaza
Makes sense though. Thx ill look into it.
Drakaza 12 月 4 日 下午 9:22 
it would seem that this mod is breaking the new norsca totems - out of all the mods i have, i was not expexting it to be this mod that was breaking them
Omnplayer 10 月 6 日 上午 10:47 
@Müsliriegel just wanted to give an update. It turns out the sacking picture was from Johnny's Better Sacking not your mod. For some reason his mod replaces the sacking icons with your old images
Müsliriegel  [作者] 10 月 5 日 上午 12:58 
Nope all hand crafted. You can literally see which vanilla CA art mine are based on.
aisho 10 月 4 日 上午 5:45 
theyre not ai righ?
Müsliriegel  [作者] 9 月 4 日 上午 1:23 
@Omnplayer
I’ll check probably an oversight.
Omnplayer 9 月 3 日 下午 8:24 
I noticed the ogre's sack image is your legacy image instead of CA's version that's in the screenshots. Is that intentional?
n.pedrazaliz 9 月 3 日 下午 7:42 
Hello the mod is outated in my mod manager uptate please
Mumion der Unsterbliche 7 月 1 日 上午 5:09 
Bitte Aktualisieren . Danke
Mumion der Unsterbliche 6 月 7 日 上午 12:52 
Update ?
Zod's Snapped Neck 3 月 27 日 下午 12:52 
FYI, CA has fixed the CTD, mod appears to be working from a brief test.
PIXY_UNICORN 3 月 27 日 上午 1:23 
This mod has a CTD associated with packfiles that are titled with Uppercase letters.
CA announced that changing all uppercase packfile titles to lowercase seems to fix it.
Müsliriegel  [作者] 3 月 26 日 下午 3:19 
Won't have time until Friday to work on an update. Maybee CA will have the hotfix out before me.
Alastar Sturmheim 3 月 26 日 上午 6:35 
Yep, crash on startup. Looks like CA is aware and is working on it.
Truetobi91 3 月 26 日 上午 4:49 
Yes, the mod does conflict with 6.1.0 so we have to disable it until it has been updated.
US president Martin Van Buren 3 月 25 日 上午 10:16 
As of patch 6.1 this makes my game crash on startup. I have unsubbed and resubbed and it didnt change anything :(
Oh_Man[TFE] 2024 年 12 月 30 日 下午 7:43 
I will name my firstborn after this mod
Bird of Judgement 2024 年 12 月 16 日 下午 2:52 
I shall wear the hat of shame and retract my earlier statement. Thank you, have a good day.
Müsliriegel  [作者] 2024 年 12 月 16 日 上午 8:05 
@Bird of Judgement
Did you try unsubscribing and resubscribing?
Bird of Judgement 2024 年 12 月 16 日 上午 7:52 
Can confirm that it is not fixed, at least for existing saves.
Müsliriegel  [作者] 2024 年 12 月 16 日 上午 7:29 
Should be fixed now.
GOW LIKE A BOSS 2024 年 12 月 16 日 上午 6:31 
Confirming what the other people said about Khorne being broken when using this mod. The new mechanics (unsettleable except by Khorne) and the traditional reward/skull cost options, are broken.
Iconomy 2024 年 12 月 15 日 下午 11:22 
Also confirming that this mod causes a Khorne faction's city razing option to only yield 1 skull, very sad!
🔰kotovsky🔰 2024 年 12 月 15 日 下午 8:43 
Very need update
Telperion 2024 年 12 月 15 日 上午 3:49 
Yes, it somewhat retains the old khorne choices where blood for the blood god is free while skulls for the skull throne only gives one skull
TheBlackMambah 2024 年 12 月 14 日 下午 3:10 
@Dekrznator3k Thank you for mentioning this. I noticed something was off after the city battle screen. Its a shame this mod is having this affect.
MarineCARMINE 2024 年 12 月 13 日 下午 10:25 
Can also confirm the mod breaks the new khorne changes for raising the settlement for a blood host or skulls.
Pezhetairos 2024 年 12 月 13 日 下午 12:36 
Can confirm, tested with only this mod active, it bugs khornes changes regarding razing settlements including the new "cant be colonised because razed by khorne" feature.
Dekrznator3k 2024 年 12 月 13 日 上午 11:50 
This mod is breaking khorne games. After city battle it reduces skulls from "skull for the skull throne" option to single skull gained, and no money.
A Masked Fellow 2024 年 12 月 1 日 下午 6:50 
Is this mod compatable with the Expanded Event Art Master Collection mod?
Breepzz 2024 年 11 月 8 日 上午 12:10 
Great mod ;)
吴法吴天 2024 年 10 月 26 日 下午 8:27 
摘要 这个mod曾经将选择定居点占领选项时的简单红色图标改回了《战锤1》和《战锤2》中的独特艺术作品。随着IE和定居点捕获艺术的重新引入,我现在将我的图像与CA的图像混合并进行了编辑,使其更加匹配。使用“遗产版本”可以获得我所有的原始图像。 已知问题:目前我还没有找到方法更改Slaanesh、Khorne和Tzeentch的荒芜图标。同样,Slaanesh的征服图标也无法更改。 兼容性 应该与所有不涉及定居点占领选项的mod兼容。 致谢 [HN] - 为Nurgle、Slaanesh、Tzeentch和Khorne的基础掠夺图像进行了进一步编辑 calm&normaltime - 提供了Kislev的占领图像 Dead Baron - 提供了Cathay的占领图像 链接 如果你想要留下一些小费。
Kianm3hr 2024 年 10 月 5 日 上午 9:58 
@Franco is not a laid back gamer.