全面战争:战锤3

全面战争:战锤3

Climate Rebalance
39 条留言
Commisar Jon Fuklaw  [作者] 9 月 25 日 下午 6:15 
It's probably just that the custom effect icons aren't being hidden by the new vanilla effect, based on what you've said.
ImmortalAzazel 9 月 25 日 下午 5:48 
Gotcha. I'm not running any other climate mods, and can't say I've seen it in bug reports or anything, so just thought I'd ask first. Thanks!
Commisar Jon Fuklaw  [作者] 9 月 25 日 下午 3:09 
Might have to look at it, but everything in the mod is from the climate effects table, so anything which affects the vanilla effects ought affect these as well.
ImmortalAzazel 9 月 25 日 上午 6:56 
Been using this mod for years now.

One question, though - with the lizardment rework, there's a tech that allows their T5 cities to 'ignore climate penalties'. Yet after this research is done, I still notice the icon for Red/Orange terrain indicating the region of the T5 city (even after a few turns pass). Is this a known interaction issue, or am I misunderstanding something?
nlikely 2023 年 5 月 23 日 下午 9:35 
Thanks for the mod!
Commisar Jon Fuklaw  [作者] 2023 年 4 月 14 日 下午 12:26 
Probably.
mastervovan 2023 年 4 月 14 日 上午 5:01 
is this working corectly in the new patch of chaos dwarf?
Commisar Jon Fuklaw  [作者] 2022 年 11 月 23 日 下午 6:47 
As with all things: Only when I actually need to.
Noble Poptart 2022 年 11 月 23 日 下午 3:57 
if you get time, can you also rebalance Earths climate so that human civilization isn't under threat any more? Don't forget to add some extra forests to absorb greenhouse gasses. While you're at it go ahead and add the polar ice caps back because they got nerfed recently...
Commisar Jon Fuklaw  [作者] 2022 年 11 月 16 日 上午 4:44 
Yep. Probably should have added the FAQ here.
Ayzo 2022 年 11 月 16 日 上午 1:40 
Can I use this mod as a framework to make another one?
1509ARL 2022 年 10 月 19 日 下午 5:18 
So it doesn't :steamthumbsup:
Commisar Jon Fuklaw  [作者] 2022 年 10 月 19 日 下午 3:22 
Doesn't need to be.
1509ARL 2022 年 10 月 19 日 上午 9:40 
Any chance this will be updated with the game?
MaxStr 2022 年 10 月 18 日 上午 8:14 
like the mod a lot please update 2.2 patch
Commisar Jon Fuklaw  [作者] 2022 年 9 月 16 日 下午 11:25 
Update:

Slight nerf to Preferred Climate (shaved off 5% construction cost/income)
A Good Boy 2022 年 9 月 16 日 上午 12:11 
sexy
Commisar Jon Fuklaw  [作者] 2022 年 9 月 14 日 下午 11:45 
So long as it uses vanilla climate effects, yes.
A Good Boy 2022 年 9 月 14 日 下午 10:46 
does this work with a mod that completely changes what a regions climate is?
Commisar Jon Fuklaw  [作者] 2022 年 9 月 8 日 上午 3:49 
It's not been updated, so I'll give you two guesses.
Styx 2022 年 9 月 8 日 上午 12:48 
Is it still working with 2.1 or does this mod needs an update?
Commisar Jon Fuklaw  [作者] 2022 年 9 月 6 日 下午 8:24 
Extremely unlikely. This mod touches bloodgrounds in no way, shape, or form.
ElChupajables 2022 年 9 月 6 日 下午 6:57 
I could be wrong, but I'm fairly certain this mod breaks bloodgrounds? I've tested every mod I run one at a time and this is the only one where the issue persists. After the ritual at the herdstone people are still colonizing ruins in my bloodgrounds. No reason to run this mod whilst playing beastmen honestly, I just have a set of mods I keep on so I don't have to mix and match for every playthrough. Just thought I'd let you know, as I said, if i'm wrong feel free to correct me.
Commisar Jon Fuklaw  [作者] 2022 年 9 月 4 日 下午 4:16 
Yes.
No.
They conflict.
A Good Boy 2022 年 9 月 4 日 下午 2:25 
This is working for ie empires? Does this work with adaptive climates? Im not sure what they both changee?
Commisar Jon Fuklaw  [作者] 2022 年 8 月 24 日 下午 10:03 
Ah, yep. The original bundles aren't referenced, as new ones tied to the Chaos DLC are instead used for mercenary shenanigans. Easy fix.
Commisar Jon Fuklaw  [作者] 2022 年 8 月 24 日 下午 9:58 
Interestingly enough, it seems as though that may be the case. The referenced effect bundles may have changed, though that tends to be obvious by way of entirely breaking the mod, as effect/bundle changes are sensitive.
Mordy 2022 年 8 月 24 日 下午 7:40 
Seems to be not working atm. I started a new campaign as Grombrindal with only this mod active to confirm, the climate effects are unchanged. I unsubscribed and resubscribed (I checked the .pack date also).
Commisar Jon Fuklaw  [作者] 2022 年 8 月 23 日 上午 7:31 
Unlikely it will need to be.
Mr PogWide 2022 年 8 月 22 日 下午 9:24 
Is this mod going to be updated for Immortal empires?
MichaelGFI 2022 年 6 月 15 日 上午 5:29 
Just a very slight wording suggestion: for Acceptable Climates, where you say "Construction costs and replenishment are increased slightly" you may want to say "improved slightly" or something like that, construction costs are decreased slightly and it could be a little confusing.
robergod 2022 年 4 月 18 日 下午 7:57 
I see, thanks for the reply
Commisar Jon Fuklaw  [作者] 2022 年 4 月 18 日 下午 7:46 
Probably not.
robergod 2022 年 4 月 18 日 下午 7:35 
is it compatible with adaptable climates?
Commisar Jon Fuklaw  [作者] 2022 年 4 月 13 日 下午 5:47 
If you intend to exploit building and deconstruction to the point that it's powering your economy, that's on you, not the mod.
Glorf 2022 年 4 月 13 日 下午 5:27 
As the description in the mod suggests, this makes the game very easy. On legendary as Boris Bohka you can get the cost of garrison buildings to be 600 or lower thanks to this mod. They refund 1200 when destroyed. Thanks to this mod the campaign became incredibly easy.
Fun mod, but a tad too overpowered.
Oh_Man[TFE] 2022 年 4 月 7 日 上午 5:24 
Some before and after images would be much appreciated.
LimeUser 2022 年 4 月 5 日 上午 11:06 
I always found it weird that favourable climates did nothing, thanks for the mod mate
Ciaphas Cain 2022 年 4 月 5 日 上午 10:54 
LEAVE ELVES ALONE! :KScared:

:lunar2019laughingpig: