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...Or you could just use them from a flying mount, where another vanilla bug causes them to have no cast time or firing angle requirements. kek
You can inform me if there is a table that increases the damage of all spells in the game? I'm trying to find an "easy" way to balance the spells for the unit size mods I'm creating, so if you can help me with any idea on how to do that, I would greatly appreciate it.
Affect hag spell??
Impactful is a good word to describe the change. Magic feels much stronger than vanilla so you notice when you get hit with a spell but it's not that OP. With Spirit Leech it's only very painful when your level is low and you have low health. Even then, now you can find a use for those "spell resistance" items you always get and put them on your lord or hero when fighting a death mage. It feels strong enough that you have to strategize around it, but not so strong that it's auto-win. The auto-win mages are Morathi, Teclis etc who are OP in lore and are supposed to be that scary to fight.
Impactful Magic 3 is new magic or basegame + dlc magic rework ?