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报告翻译问题






Legendary Lords:
Skulltaker, Gorbad Ironclaw, Ghorghe Flesh-eater, Abhorash the Undefeated
Legendary Heroes:
Bloodreavers, Gorehorn, Ripper
Generic Lords/Heroes:
While no new generic lords/heroes were added in 6.0, ensure compatibility with existing ones for the affected factions (Khorne, Greenskins, Ogre Kingdoms).
Since you are doubtless using other mods: %appdata%/TheCreativeAssembly/logs modified.txt → compare it
If you should isolate the issue to a single mod, all parties must unsubscribe from the mod, make sure that mod's folder (the number can be pulled by copying the mod's URL in Steam or a browser) in %SteamDir%/steamapps/workshop/1142710/ is, in fact, deleted. Then, and only then, may the involved parties resubscribe.
Would it be possible to include Mixu's Legendary Lords mod in this?
Appologies, I got my mods mixed up. But I appreciate the prompt response and hope you are having a good night. :)
Could you please support the heros added by the Legendary Heroes mod? (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2790016760)
To answer the question again: It's because the game has to calculate all 150 skill levels for the dump skill with every level up of said skill. Restarting the game will usually clear up the issue, but general slowdown of the game over time is apparently an ongoing issue.
Only thing I could possibly do is trim down the number of levels for the 2 and 3 skill point mods, and that's fairly low priority.
What does modified.log in appdata → roaming → the creative assembly → WH3 → logs say when you launch the game with only this mod enabled?
Honestly sounds like you have a "movie" type mod floating around or something.
Fixed localization. Skill name and text should appear normally now.
Did notice, however, that I messed up localization.