Total War: WARHAMMER III

Total War: WARHAMMER III

Less buff and effect VFX 3
324 kommentarer
Cheeseberg 3. okt. kl. 22:55 
GOAT
wesker 18. sep. kl. 0:00 
thanks
Joque DeLong 24. aug. kl. 13:42 
why not list the update changes in the change notes?
Ourg  [ophavsmand] 13. aug. kl. 12:57 
update : I've modified the sword of khaine effect in battle. Now it will display almost the same as for the campaign effect but reduced by 50% in size
Ourg  [ophavsmand] 8. juli kl. 11:25 
updated for 6.2.2 hotfix modification
Ourg  [ophavsmand] 4. juli kl. 14:02 
because you probably have another mod that modify this ability.
To increase compatibility my mod is suppossed to have the lowest priority, but it result that some effect can display when used with mods that modifiy the same spells/abilities
Darkwolf 4. juli kl. 13:29 
I have this mod active, but i'm still having the large blue circles after activationg "Stand Your Ground". Am i missing something?
Ooh-la-la, It's GAGA!! 22. juni kl. 17:45 
Step on me daddy
Ourg  [ophavsmand] 21. juni kl. 2:05 
they've changed the vfx for the sword of khain on the lord in WH3. Didn't get it since then, gonna look at this when I step on it
Ruji 7. juni kl. 6:05 
can I get a sword of Khaine update 🙏
my fucken skarbrand is running around showering in red particles its crazy

WH2 version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1603798304

please and thank you
Ourg  [ophavsmand] 4. juni kl. 12:53 
I usually don't remove non generic effect on the banner
Dream 3. juni kl. 12:30 
Can you remove "The Eyes of Grungni", "Artillery Master", "Master of Ballistics", "Extra Powder" passive aura effect? (It gives a yellowish spark/smoke over every nearby unit/artillery). Or maybe disable that effect graphics in particular since all the aforementioned passives use the same one. Thanks!
Luciano77 2. juni kl. 14:14 
Thanks!! :steamthumbsup::steamthumbsup:
Ourg  [ophavsmand] 2. juni kl. 8:29 
will look at it next update
Luciano77 2. juni kl. 8:25 
Hi Ourg!! Can you remove the tornado effect that Isabella and Vlad cast? (I think it only works against air units). Thanks so much for your mod!!
Ourg  [ophavsmand] 15. apr. kl. 6:37 
update : warrior priest and arch lector will use the animation for all prayer (not only soulfire). I've also reduce the size of the VFW which is way too big
I've also ended up removing all generic circle during casting
Ruinous 5. apr. kl. 15:11 
@Ourg Sir, I am in your debt. This awful effect was making me consider not using spiders anymore just to avoid it. Thank you so much. I will continue preaching your great mod to all who will listen.
Ourg  [ophavsmand] 5. apr. kl. 14:08 
@Ruinous I've update with removing the slow death contact effect on units
Ourg  [ophavsmand] 5. apr. kl. 2:06 
will check that
Ruinous 4. apr. kl. 18:47 
Fantastic mod. Any chance of removing the 'Slow Death' (contact effect) vfx from Ostankya's spiders'? Covers pretty much the entire battlefield and makes it impossible to see anything.
Dizzy Ioeuy 29. mar. kl. 15:10 
Yes, ty for update, kang!
Vékell the Shape-Shifting 28. mar. kl. 10:23 
Thank you for a good mod.
Ourg  [ophavsmand] 27. mar. kl. 7:20 
update : i've added the small changes in the 6.1 and fixed the pit of shade bug
Ourg  [ophavsmand] 25. mar. kl. 13:27 
mod is working, will check later for the small adjustment of the patch on spell/abilities
Lycia Pintella 1. mar. kl. 1:32 
Looks like this mod's definition of Pit of Shades (non overcast) won't let you target the ground. =(
Swords 26. jan. kl. 8:43 
Been using this mod since TWW2 and refuse to play without it now. Thanks for making it.
Ourg  [ophavsmand] 13. jan. kl. 22:54 
while check that
HUNTon 13. jan. kl. 19:28 
Hi! First of all, thanks for the mod, I can't imagine the game without it!

I noticed that my spiders with venomous attacks leave a nasty cloud over the enemies with green confetti. Is it possible to include this effect in the list of those that are not displayed in this mod?
☢GASMAN☢ 1. jan. kl. 13:22 
Finally the game looks less of a joke without all these effects active here have a :scum_banana:
Ourg  [ophavsmand] 14. dec. 2024 kl. 14:22 
in that case it should trigger in both
nparkinglot 14. dec. 2024 kl. 14:15 
I know they're supposed to be the same but that's not what's happening on my end. I can take some comparison videos if you want to see but yeah. Spirit Leech is a good example. Playing battles: no giant skeleton hand. Watching battles: giant skeleton hand.
Ourg  [ophavsmand] 14. dec. 2024 kl. 11:37 
there is no difference between replay and battle. Should trigger the same.
nparkinglot 14. dec. 2024 kl. 11:19 
Maybe someone has already mentioned this, but has anyone else noticed this mod doesn't seem to work during replays? It's been hard for me to tell if it's completely not working or only partially not working, but I know for sure that during replays I always see spell effects I don't see while playing regular battles.
Innorvous 12. dec. 2024 kl. 16:14 
Yes, now works. Thx :chug:
Ourg  [ophavsmand] 12. dec. 2024 kl. 13:57 
unsubscribe / resubscribe

typical steamworkshop bug
Le druide 12. dec. 2024 kl. 13:41 
Molag Bal : For me too. It's a scandal !
Innorvous 12. dec. 2024 kl. 13:26 
Looks like you updated the mod for the last DLC but it still crashes for me :cody:
Ourg  [ophavsmand] 12. dec. 2024 kl. 12:55 
updated for last dlc. Didn't test last abilitites yet
monky 12. dec. 2024 kl. 12:48 
the duality of man
Le druide 12. dec. 2024 kl. 11:54 
Don't take your time, work faster, lazy. :steamsalty:
Ace 12. dec. 2024 kl. 8:14 
understandable take your time
Ourg  [ophavsmand] 12. dec. 2024 kl. 8:01 
it needs to be updated
Ace 12. dec. 2024 kl. 7:49 
Mod cause crash on the latest update
ӍcGrá†ћa™ 8. dec. 2024 kl. 0:09 
When playing as the empire this is a must.
Aten 29. nov. 2024 kl. 17:52 
Amazing mod, thankyou soo much!
Ourg  [ophavsmand] 27. nov. 2024 kl. 12:15 
nop
GenuinelyEric 24. nov. 2024 kl. 6:30 
Does this mod remove graphical effects around weapons? In particular, Ghal Maraz? I hate wielding a fog machine, I'd love it if Ghal Maraz looked like a proper hammer. :empirecross:
Breepzz 9. nov. 2024 kl. 6:16 
What a pleasure to play with this mod ;)
Torylon 1. nov. 2024 kl. 14:57 
Thanks!
Ourg  [ophavsmand] 1. nov. 2024 kl. 3:01 
thx for the report, it's now fixed