安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Appreciate you a ton for this mod and your other work!
Seems like it, I keep getting script failures on 6.3
I seem to be getting game instability with this mod enabled after 6.3 and IEE update.
Crashes occur during the AI turns somewhere between turn 5 and 10.
I disable this mod and the game plays all the way through turn 40 with no issues.
Or the simplest way to clone the code and have a version just checking for some other units.
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterPerformsSettlementOccupationDecision] but the script failed with this error message:
[string "script\campaign\mod\ll_lore_occupations.lua"]:26: attempt to call method 'name' (a nil value)
See the FAQ
Do you mean: "not crash when the two mods are used together" or "add customised lore for Araby"?
Pretty sure the first was true last time I tried and the second would need someone to write it.
I'd imagine a sub-mod would be needed for the second, not sure how games without the mod would handle unknown database entries
IMHO, it'd be much more satisfying to have a text that makes it clear that Morgiana is going into the Chamber of Visions to learn about possible futures and prevent disaster. Then she witnesses the scene that you've already put in--aka what Arkhan is planning to do to her and her allies--and resolves to stop him- That'd give her some agency, and among the LLs, it makes a lot of sense for Morgiana, who has prophetic abilities, to intentionally want to use the Chamber. I mean, I've made this little edit for myself already, but i't be cool to see it in the "official" version.
However, on my Malus Darkblade campaign, a script LUA error triggers everytime after playing a few turns (big red cross in the upper right hand corner).
I don't get this same error without this mod activated, thus it must be the problem.
Do you have any idea about this issue ?