全面战争:战锤3

全面战争:战锤3

Wounded Leaders Matter
52 条留言
Crumb 2024 年 12 月 5 日 下午 12:39 
Kerillian 2024 年 9 月 12 日 下午 4:19 
update plz
Luckie 2024 年 4 月 25 日 上午 3:50 
Is there a version of this mod with just leadership as the combat debuff?
Roller 2024 年 3 月 24 日 下午 6:30 
Mod is no longer working.
Tingu 2023 年 7 月 22 日 上午 1:44 
update?
sirmicou85 2023 年 4 月 25 日 上午 4:28 
Could we get an update please ? :)
Obelus 2023 年 4 月 16 日 下午 7:04 
Does this need an update for 3.0?
Pepperoncino 2023 年 3 月 6 日 下午 3:48 
Doubt this needs an update unless there are crashes or features not working
Fire Ywellow 2023 年 2 月 18 日 上午 4:33 
update?
Prikense 2023 年 1 月 29 日 上午 6:29 
does this take effect when you disband and replace the leader?
BankWorker 2022 年 10 月 21 日 上午 8:39 
update?
至尊宝 2022 年 9 月 20 日 上午 6:17 
Thank you for your great mod! I have made a Chinese localizatrion of it, here is the link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2865461556
Sum Ting Wong? 2022 年 9 月 13 日 上午 4:42 
Hi mate, is this savegame compatible? Cheers.
Sam8872  [作者] 2022 年 9 月 13 日 上午 1:14 
@Jabel - Not something I'd incorporate into my mod but if you can find something like that, then this should work in tandem
Jabel 2022 年 9 月 10 日 下午 4:51 
Could you extend the wound time for leaders to 10 turns?
PUNISHER 2022 年 9 月 7 日 上午 11:49 
Nice one Sam.:steamthumbsup:
Sam8872  [作者] 2022 年 9 月 6 日 下午 4:23 
Update:


Isabella's faction has been balanced out in terms of effects so that it suffers no positives or negatives due to them receiving the effects from the start.
Sam8872  [作者] 2022 年 9 月 6 日 下午 3:32 
Updated for 2.1.

The control effect has been changed from -2 to -4 to promote a more noticeable change.

@xBlueye - Thank you for bringing this to my attention, I'll have a look to see what I can do.
xBlueye 2022 年 9 月 3 日 上午 5:47 
Starting as Isabella I noticed that the debuff is always active. Most likely because Vlad is still seen as the faction leader but doesn't count as a legendary lord ?
Oh_Man[TFE] 2022 年 8 月 30 日 上午 3:20 
I think the effect is not very noticeable. I would experiment with cranking up the Control value specifically. Minus 2 isn't enough to make a big dent when they're usually back in less than 5 turns, that's like minus 10 public order total. I'd go for like -8, -6 something like that.
Spartak 2022 年 8 月 26 日 下午 5:39 
Great no more killing Vlad and then 4 turns later he is back with 20/20 army
viranto 2022 年 8 月 26 日 上午 1:40 
Amazing. Now you have to look more what you do and what you risk
Railgun 2022 年 8 月 25 日 下午 4:00 
Thank you very much, I really like this mod.
Sam8872  [作者] 2022 年 8 月 25 日 下午 3:58 
Updated for IE.
god0188 2022 年 8 月 24 日 下午 6:30 
I'm waiting for an update on this fantastic and reasonable mod..
Jixxor 2022 年 8 月 24 日 上午 8:35 
Legend, looking forward to the update. It just feels wrong without this mod.
Sam8872  [作者] 2022 年 8 月 11 日 下午 1:42 
Hey all, will be updating the mod when Immortal Empire releases.
sirmicou85 2022 年 7 月 8 日 上午 2:41 
Hello ! Could we get an update please ? :)
HughJanus69 2022 年 7 月 7 日 下午 2:30 
crashes the fucking game
in 2022 年 5 月 29 日 下午 11:38 
idea - defeated LL should also get permanent fear of the LL who killed them, say -10 leadership until they manage to defeated them to remove the negative trait.
sirmicou85 2022 年 5 月 20 日 上午 4:47 
Hi ! Could we get an update please ? :)
Cameron Parris 2022 年 5 月 19 日 上午 7:27 
SO HAPPY to see this mod make a debut here. REALLY adds a sense of Realism to the game.
bread 2022 年 5 月 16 日 下午 6:09 
I don't really get the reason for WoM/Miscast, agent, and melee attack debuffs. Seems like the most 'realistic' debuffs would be to control, leadership, replenishment, and income (difficult to collect taxes or levy troops when the legitimacy of the state is at stake!).

That's just my take tho, regardless this is a cool idea :)
cjm.1208 2022 年 4 月 17 日 上午 10:46 
Maybe it would be better if the killing characteristics could be superimposed.
Ciaphas Cain 2022 年 4 月 14 日 上午 8:41 
Yeah, another mod. I'm just saying it would be nice to see them being worked on by yourself as your other stuff was good.
It's not a request btw, was just saying.
kerrfox54 2022 年 4 月 13 日 下午 8:43 
I agree with piddyx, brilliant!
Horny Jail 2022 年 4 月 12 日 上午 10:25 
thk
Sam8872  [作者] 2022 年 4 月 12 日 上午 5:30 
@in - The effects I've stated within the changelog will affect the AI until their leader returns.

@H. Donna Gust, Ph.D. - It does indeed.

@Mortarch of Blood - What do you mean by working on Vampire Counts, as in a different mod?
Ciaphas Cain 2022 年 4 月 11 日 下午 4:46 
I sure do hope to see you work on vamp counts whenever you get the chance, always were a fan of your mods and they deffo need a work on them!
jinwook0817 2022 年 4 月 8 日 下午 8:59 
Thank you:steamhappy:
[NC] Will Francesco 2022 年 4 月 8 日 下午 8:50 
it affects the AI, right?
in 2022 年 4 月 8 日 下午 8:22 
Great mode - events should have consequences and this adds weight to kill enemy LL
Is there a way to see this in effect on enemy faction if i kill the LL ?
Sam8872  [作者] 2022 年 4 月 8 日 下午 7:55 
@jinwook0817 - Yes of course, though I must request that you would only take the loc files and therefore keep my files here as required mods due to updates, changes, etc
piddyx 2022 年 4 月 8 日 下午 7:20 
Brilliant!!!
jinwook0817 2022 年 4 月 8 日 上午 3:32 
Thank you for the good mod!:steamthumbsup:
If you don't mind, can I make a translation mod of your mods including this one?
Oh_Man[TFE] 2022 年 4 月 7 日 上午 5:19 
A promising idea.
MANIFISTO 2022 年 4 月 6 日 下午 5:01 
i like the changes. I have no experience with modding but is agent success chance and defence against agent different things or the same. If they are different it makes more sense to me that agents would be on the defence after a leader is killed rather then being better at killing others.
무직백수 2022 年 4 月 5 日 下午 9:46 
this is sick. must have!
Episodev 2022 年 4 月 5 日 下午 8:40 
I like it, makes sense, thank you Sam
HereGoonily 2022 年 4 月 5 日 上午 8:25 
looks pretty sick